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Not modeling, but combining the model and the texture

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[Unwrapping] - Unwrapping a finished texture on a finished model.

Good people of the Imperium, I need your assistance.

As some of you already know I'm working on my first map and almost everything is completely new to me. I figured many things out on my own, and on several occasions I was helped by members of this site. The tarraining is going pretty well and in a week I hope to either release several screenshots, or hosting the map here (just the tarrain) for preview and remarks.

But I simply cannot figure this out!

For my map I made a model of a building on 3dMax 9 and a texture on photoshop. I know I need to unwrap it now, but when I start reading the tutorial on the subject it's like reading Latin.

So I was wondering if anyone could unwrap it for me?


View attachment CH.max

View attachment Newspaper skin Big.tga

View attachment Newspaper skin Small.tga

Thanks in advance and sorry for the trouble)
 
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Level 2
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A glimmer of hope just died. Despite my best efforts can't find any appropriate converter. I'll keep trying though. Maybe I get lucky.
 
Level 2
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Just read up that .max is 3dMax exclusive file. Converters (3d Exploration too) don't work.

So thank you for the effort anyway))
 

ZIR

ZIR

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But i can't believe that you can't export the model to any other formats.
Isn't there a export button anywhere in the menus of your 3dsmax, if yes it is enough if you export it to a .3ds file. Then I can import it with milkshape.
 

ZIR

ZIR

Level 10
Joined
Jan 12, 2010
Messages
321
The first thing i realize your texture doesn't have a part for the roof it only has a texture for the floor. I assigned the white floor to the house.
Here is a picture.
 

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