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not enough data on 3ds max tuts

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Dec 30, 2006
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ive red all 3ds max tut, but nothing has answered my question...
there are lots of it...

if i imported an mdx model using some dexporter script, and unchecked bone rotation and check static, ive got the model...

1. after opening the model (hellscream) there are different colors of meshes around, red for the body, pink for the shoulder armor, and green for the axe, and some other things like tornado, ive deleted the tornado mesh, because i wont edit it, and deleted also the hero glows, cause i dont edit it
i edited the shoulder, the axe and the body
after editing it, i selected them ALL(meshes), and clicked export selected, and finish and saved it to Hellscream2.mdx
but after that, i opened wc3 model editor, and opened the edited file, then it gives me an error saying, cannot find Texture\Hellscream2.blp

i dont know whats happening to this?

2. do i have to unwrap a model before ill export it again?
3. is it possible to import a mdx file with the skin attached already?
4. if i imported the grunt model, can i apply it's skin to the mesh automatically?
5. in 3ds max 5, how to combine all the meshes?
6. can someone give me a complete guide on importing the model to exporting the model? im really confused about this....when it comes to exporting it exports successfully but when i opened the model in warcraft 3 model editor, it errors
 

Deleted member 126647

D

Deleted member 126647

Exactly. It's just looking for the texture, that's all.
 
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