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I assume you gave the pack mule an inventory?
The inventory is the hero inventory (Which allows the unit to buy and use items). Copy the ability [creating a new one] and remove the flag that allows the unit to buy items [from the ability]
And be sure to give your unit the new inventory ability, instead of the other one.
Well it eliminates the buildings ability to select the unit as a hero. "Can get items" keeps units from giving that unit items, i believe. I think what might be causing the crash, is that the unit has items when it's expiration timer 'expires'. Which would make the items disappear into oblivion."Can get items", that is?
But that removes the capability of purchasing items, doesn't it?
Tome
Events

Unit - A unit uses an item
Conditions

Borlean - (Hero Manipulating Item) is a hero equal to true
Actions

If (Item type of (Item Being Manipulated) equal to Tome of Strength then (Hero - Set strength of (Hero Manipulating Item) to (Strength of (Hero Manipulating Item) + <Wanted Value>)
...Okay, but picking up a tome with your pack mule will still waste it, right?
I assume you gave the pack mule an inventory?
The inventory is the hero inventory (Which allows the unit to buy and use items). Copy the ability [creating a new one] and remove the flag that allows the unit to buy items [from the ability]
And be sure to give your unit the new inventory ability, instead of the other one.
