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Night Elf Sentinel with triple-bladed glaives

Submitted by Cuore
This bundle is marked as awaiting update. A staff member has requested changes to it before it can be approved.
My envisionment of a lightly armored melee sentinel, along with the typical glaives. Originally thought for cinematics and campaign screens, here I tried to animate it as a unit.

The model uses mostly in-game textures but also requires a custom texture made by me to represent silvery armor decorations.
All animation sequences are free-hand except the Death animation, which was imported and adapted from the Lasher made by Tarrasque .
The portrait is an edited version of the basic Sylvanas's.

Credits to: Tarrasque

Special thanks to the many users who gave me precious feedback and very valuable counsel regarding animation: @Alethos, @Himperion , @FerSZ , @Tauer , and @Direfury in particular.
Thanks to Nightelfbuilder for making an icon!

Updates:
1. changed decorations layer from transparent to blend for better visibility. Thanks to Alethos!
2. due to the duplicated bundling of the custom texture for both unit and portrait models, which uselessly inflated the filesize, the portrait has been incorporated into the unit model. Moreover, the small clipping issue during Walk has been solved. In addition, the TC variant added in a post below among other comments has been updated (https://www.hiveworkshop.com/attachments/sentinellltc-mdx.292155/) (the TC version still needs the custom texture, that can be found in the main bundle, to be imported without "war3mapImported\" to work properly). Finally, optimization allowed for texture filesize reduction, but for those interested in the higher-filesize, older texture, it can be found in the comments below (https://www.hiveworkshop.com/attachments/decorationsa512x512-blp.291827/)
3. solved clipping issue in Stand - 1. Lightly tweaked Attack - 1. Updates extended to the TC version. Thanks @Pr0nogo !
4. reverting to the old, larger filesize texture for now.
5. february, 2019 - thanks to XGM user 8gabriel8 (Пользователь 8gabriel8 - XGM: eXtreme Gamedev & Modmaking) this model can now use a newly optimized decorations texture that spares over 75% of the filesize. Updating the model to use that texture.
Contents

Icons (Icon)

New Sentinel scaled to 150% (Model)

Reviews
PROXY
Review: A very fine model with animations that would benefit from smoothing them out and generally improving them (although they are okay as they are - I suggest especially comparing the speed and timing with other models and to use that as guidance)....
General Frank
Please find a way to add PROPER team colouring. Beside that, the model would be ready for approval.
  1. Maximal

    Maximal

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    The mesh is perfect, but the animations could use some work...
    The end of Somersault in stand 2 is clumsy
    The attack anims should be faster.
    the running cycle, needs some tweeking.

    Other than that a good model to use beside the other HQ models, but wouldn't quite fit in original wc3.

    4/5
     
  2. Cuore

    Cuore

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    1) I ended up uploading the custom texture twice, as its upload was required by both unit and portrait models. I need some help setting it right so that it doesn't have to be uploaded twice. Really need help with this issue. Filesize is inflated for no reason.

    2) As I'm completely inexperienced with custom textures, I beg anyone with some degree of experience to help me optimize the size of mine

    Edit: custom texture uploaded separately and removed from the individual model bundles. Hopefully this is the intended method.
    Edit 2: seems like nope.
     
    Last edited: Feb 9, 2018
  3. Hazop

    Hazop

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    Progress!
     
  4. Cuore

    Cuore

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    Adding a TC version below for general usefulness, though its looks aren't as good:
    UPDATE: this model has received the same fix that the main, TC-less model has. Additionally, the TC pattern has been extended and its looks has been improved.
     

    Attached Files:

    Last edited: Feb 12, 2018
  5. Stefan.K

    Stefan.K

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    You could easily made this a ranged unit too. Just make her weapons disappear in her attack animations. Stand 2 could be used as spell animation too.
    All in one, I like it.
     
  6. Cuore

    Cuore

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    the two glaives now pertain to the same geoset, but they can be easily split to allow for selective disappearance via 0 transparency.
    In addition, each glaive has its own bone so each can be made invisible at any time by scaling it to 0;0;0
     
  7. Direfury

    Direfury

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    I'd have to say that the Death animation is the best, and the smoothest of the bunch. You should try and give the rest of her animation set the same level of quality. Especially the attacks and walk animation.

    As I said before, aswell, the stand animations are still too jerky. Stand -1 and Stand Ready have a little bit too much motion. People don't stand around like that unless they go out of their way to do so.

    Good work, though. I hope to see those changes.
     
  8. Atasha JG

    Atasha JG

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    This is one sexy model you have Cuore.I very like it.
     
  9. Grey Knight

    Grey Knight

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  10. nightelfbuilder

    nightelfbuilder

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    Finally she arrives, phenomenal job!
     
  11. Atasha JG

    Atasha JG

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    There is something wrong of your walk animation,the ass is getting out from his panties.
     
  12. Hazop

    Hazop

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    her*
     
  13. Atasha JG

    Atasha JG

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    Im talking about his model.
     
  14. Hazop

    Hazop

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    ass is getting out from her panties.
     
  15. Atasha JG

    Atasha JG

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    take a look to his model walk animation.
     
  16. Hazop

    Hazop

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    I know what you mean mate but the model is a she not a he (at least I hope)
     
  17. Atasha JG

    Atasha JG

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    oh im sorry you mean i put *his* from my post and i know its a female.
     
  18. Cuore

    Cuore

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    It's a nice bug :)

    Seriously now. It's an issue due to overlapping mesh planes in an area of conjunction between two areas controlled by different bones.
    To fix it, I would suggest deleting the plane that lies below, and then snapping the remaining vertices together. There won't be overlapping planes at that point. vertices snapped together should be assigned to the same control bone(s).

    EDIT: didn't even need to do that. The small clipping issue during walk noticed by atashajg is solved.

    EDIT2: at the expense of some non-relevant quality, the size of the custom texture has been nearly halved by optimization (thanks to @PurgeandFire for much needed related informations). For those who might be interested in the higher quality, heavier texture, it will be attached to the current post.
     

    Attached Files:

    Last edited: Feb 12, 2018
  19. Atasha JG

    Atasha JG

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    Now its look lovely Cuore .