- Joined
- Sep 19, 2024
- Messages
- 29
Warcraft Legends Arena
Hello everyone!
Visual Improvements
New Shield Status Bar- Each shield now displays its own bar below the unit, showing its exact value in real time.
- Enemies cannot see your shield bar unless they have vision of your unit.
Impact Effects
- When a unit takes damage while a shield is active, a directional visual effect appears indicating where the hit came from.
- This improves combat readability and helps players react better in intense situations.
(Directional visual effect indicating shield damage received)
New Shield Mechanics
Vampirism
- The shield can convert part of the absorbed damage into healing.
- Example: with 15% vampirism, if the shield absorbs 200 damage, the unit heals 30 HP.
Regenerating Shields
A new type of permanent shield that can regenerate and accumulate like an additional health bar.(Regenerating shield demonstration)
How They Work
- The regenerating shield has a fixed maximum value, just like health.
- If it takes damage, it decreases normally but can return to its original value.
Automatic Regeneration
- The shield regenerates per second based on a configurable value.
- You can also define how many seconds without taking damage are required before regeneration begins.
New Stat: Shield Amplification
- Shield Amplification is a permanent bonus that increases all shield values a unit receives, regardless of the source.
- Example: with 25% Shield Amplification, a 200-value shield automatically becomes 250.
- It affects both normal shields and regenerating shields.
Important Fixes
- Fixed an issue where excess damage beyond the shield was not properly applied to the unit’s health.
- Fixed a problem where shields with damage reduction were not applying that reduction correctly.