Warcraft Legends Arena

Enter a 4v4 MOBA set in the mythical universe of Warcraft, where more than twenty iconic heroes —Arthas, Uther, Anub’arak, Medivh, and many others— clash for control of the Arenas of Keldros. Each match unfolds as a tactical two‑lane battle, with clearly defined roles that shape the flow of combat: tank, support, and assassin.

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News - Development Updates

Hello everyone!

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I’m bringing a new batch of improvements to WLA’s shield system. This update focuses on three main areas: internal optimization, better visual feedback, and new gameplay mechanics. The result is a more efficient system, clearer for players, and with more design possibilities.

Visual Improvements

New Shield Status Bar
  • Each shield now displays its own bar below the unit, showing its exact value in real time.
  • Enemies cannot see your shield bar unless they have vision of your unit.

Impact Effects
  • When a unit takes damage while a shield is active, a directional visual effect appears indicating where the hit came from.
  • This improves combat readability and helps players react better in intense situations.

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(Directional visual effect indicating shield damage received)

New Shield Mechanics​

Vampirism

  • The shield can convert part of the absorbed damage into healing.
  • Example: with 15% vampirism, if the shield absorbs 200 damage, the unit heals 30 HP.

Regenerating Shields

A new type of permanent shield that can regenerate and accumulate like an additional health bar.

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(Regenerating shield demonstration)


How They Work
  • The regenerating shield has a fixed maximum value, just like health.
  • If it takes damage, it decreases normally but can return to its original value.

Automatic Regeneration
  • The shield regenerates per second based on a configurable value.
  • You can also define how many seconds without taking damage are required before regeneration begins.


New Stat: Shield Amplification

  • Shield Amplification is a permanent bonus that increases all shield values a unit receives, regardless of the source.
  • Example: with 25% Shield Amplification, a 200-value shield automatically becomes 250.
  • It affects both normal shields and regenerating shields.

Important Fixes

  • Fixed an issue where excess damage beyond the shield was not properly applied to the unit’s health.
  • Fixed a problem where shields with damage reduction were not applying that reduction correctly.
 
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