Hivers,
Judging from the discussion, most of you know much more about programming than I do. I have some very simple basic questions about the patch that I'm hoping you can answer.
1. 8MB limit. Can I make multiplayer games that are 50MB large and host them on BattleNet now?
2. Do I still need to use custom script to remove point and unit group leaks?
3. Other than the 8MB limit change, is there anything that I should do differently about map-making now that this patch is here?
Thanks,
Darwin
Judging from the discussion, most of you know much more about programming than I do. I have some very simple basic questions about the patch that I'm hoping you can answer.
1. 8MB limit. Can I make multiplayer games that are 50MB large and host them on BattleNet now?
2. Do I still need to use custom script to remove point and unit group leaks?
3. Other than the 8MB limit change, is there anything that I should do differently about map-making now that this patch is here?
Thanks,
Darwin