So, death effect for Nerubian buildings. There are 3 different to use it with my building models. First is just import it as Objects\Spawnmodels\Undead\UDeathMedium\UDeath.MDX.
Second is importing it as Objects\Spawnmodels\NightElf\NEDeathMedium\NEDeath.mdx and changing building's spawn model node in model editor to spawn night elf death effect instead of undead, and third is opening building in model editor, then opening sequence manager, then click on death anim and copy first frame ID. After that create attachment bone, give it the same cordinates as death effect bone, delete death effect bone and change attachment's visibility to ID you copied from sequence manager. After that change attachment's path to war3mapImported\NerubianDeath.mdx, and voila, you have working model - just save it and import with death model to WE. I haven't tested last way, but it should work.
Keywords:
nerubian, faceless, death, tentacle, building, effect, forgotten, old, god, crypt, azjol-nerub