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Need Triggers :)

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  • Trigger1
  • Events
    • Map Initialization
  • Conditions
  • Actions
    • Set Units[1] = Drake
    • Set Units[2] = Dragon
    • Set Units[3] = Wyrm
The "Units" variable is of "Unit-type" type.
  • Trigger2
  • Events
    • Unit - A unit dies
  • Conditions
  • Actions
    • Set Kills[Player Number of (Owner of (Killing unit))] = ((Kills[Player Number of (Owner of (Killing unit))]) + 1)
    • If (All conditions are true) then do (Actions) else do (Actions)
      • If - Conditions
        • (Kills[Player Number of (Owner of (Killing unit))] Equal to 20
      • Then - Actions
        • Set Kills[Player Number of (Owner of (Killing unit))] = 0
        • Set UnitsInteger[Player Number of (Owner of (Killing unit))] = (UnitsInteger[Player Number of (Owner of (Killing unit))]) + 1)
        • Unit - Replace (Killing unit) with Units[UnitsInteger], using the old unit's relative health and mana
        • Else - Actions
 
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