Greetings THW,
After creating diffrent maps (and never finishing them) I now am getting closer and closer to finishing a TD.
In the past 2 days I've finished the terrain and most of the triggers, but now I got to the worst part ... balancing the whole thing.
My TD will have 40 waves (could still change) 4 difficulties and currently has 1 race (to make balance easier).
So far, I have 1 tower and 2 waves ... and now I'm not sure how to continue.
I could ofcourse test every wave, but theres 40 of them, and a TD has so many ways to create a maze. I don't want to end up with a TD that you can only complete with only 1 build style, but neither do I want people to be good by just building towers at random locations.
So do I just have to test the waves over and over (wintermaul already takes 1 hour to finish) or are there some tricks to test/balance things easier and faster?
LanceDH
After creating diffrent maps (and never finishing them) I now am getting closer and closer to finishing a TD.
In the past 2 days I've finished the terrain and most of the triggers, but now I got to the worst part ... balancing the whole thing.
My TD will have 40 waves (could still change) 4 difficulties and currently has 1 race (to make balance easier).
So far, I have 1 tower and 2 waves ... and now I'm not sure how to continue.
I could ofcourse test every wave, but theres 40 of them, and a TD has so many ways to create a maze. I don't want to end up with a TD that you can only complete with only 1 build style, but neither do I want people to be good by just building towers at random locations.
So do I just have to test the waves over and over (wintermaul already takes 1 hour to finish) or are there some tricks to test/balance things easier and faster?
LanceDH