- Joined
- Dec 13, 2018
- Messages
- 2,368
Hit me with your best (or worst).
I need some ideas to what I can include in a city siege. You play three human heroes who are invading an undead city. The city has 4 gates, and the siege starts with a ram being sent to the front gate to break it down. You need to protect the ram until the gate is broken.
The main event of the siege will be taking down something called a plague spreader where you need to protect one of the heroes while he is "purging" the plague spreader.
Now what I need is some cool mechanics that I can include, and some stages before you get to the plague spreader. Almost like a puzzle, or something you need to destroy before you can get there, but not in regular dungeon style, more like city siege style. Not sure how to properly explain it.
The city layout is not linear, you can pretty much go anywhere in the city. Screenshot for layout:
(The rock chunks you see laying around will be removed)
1 - You arrive here.
2 - This is the plague spreader.
3 - This area is not accessible.
I need some ideas to what I can include in a city siege. You play three human heroes who are invading an undead city. The city has 4 gates, and the siege starts with a ram being sent to the front gate to break it down. You need to protect the ram until the gate is broken.
The main event of the siege will be taking down something called a plague spreader where you need to protect one of the heroes while he is "purging" the plague spreader.
Now what I need is some cool mechanics that I can include, and some stages before you get to the plague spreader. Almost like a puzzle, or something you need to destroy before you can get there, but not in regular dungeon style, more like city siege style. Not sure how to properly explain it.
The city layout is not linear, you can pretty much go anywhere in the city. Screenshot for layout:
(The rock chunks you see laying around will be removed)
1 - You arrive here.
2 - This is the plague spreader.
3 - This area is not accessible.