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Events: Player - Player x types -color as exact match
Conditions:
Actions: Pick every unit in (playable map area) owned by (Triggering Player) and do: Unit - Change color of (Picked unit) to Red/Blue/ etc..
if you want to edit towers' colors..
For Builders, it goes almost the same but therefore you have to change the "owned by (Triggering Player)" to "Units owned by (Triggering Player) of Type [here your builder]"
Player - Player 1 (Red) types a chat message containing -wild as An exact match
Player - Player 2 (Blue) types a chat message containing -wild as An exact match
Player - Player 3 (Teal) types a chat message containing -wild as An exact match
Player - Player 4 (Purple) types a chat message containing -wild as An exact match
Player - Player 5 (Yellow) types a chat message containing -wild as An exact match
Player - Player 6 (Orange) types a chat message containing -wild as An exact match
Conditions
Actions
Custom script: set bj_wantDestroyGroup = true
Unit Group - Pick every unit in (Units owned by (Triggering player)) and do (Actions)
Loop - Actions
Animation - Change (Picked unit)'s vertex coloring to ((Random real number between 0.00 and 100.00)%, (Random real number between 0.00 and 100.00)%, (Random real number between 0.00 and 100.00)%) with 0.00% transparency
Oh and JustaLilBit3, next time you ask a question, please EXPLAIN WHAT YOU NEED, since not everybody knows whats -wild, -name, or any other thing.
Player - Player 1 (Red) types a chat message containing -wild as An exact match
Player - Player 2 (Blue) types a chat message containing -wild as An exact match
Player - Player 3 (Teal) types a chat message containing -wild as An exact match
Player - Player 4 (Purple) types a chat message containing -wild as An exact match
Player - Player 5 (Yellow) types a chat message containing -wild as An exact match
Player - Player 6 (Orange) types a chat message containing -wild as An exact match
Conditions
Actions
Custom script: set bj_wantDestroyGroup = true
Unit Group - Pick every unit in (Units owned by (Triggering player)) and do (Actions)
Loop - Actions
Animation - Change (Picked unit)'s vertex coloring to ((Random real number between 0.00 and 100.00)%, (Random real number between 0.00 and 100.00)%, (Random real number between 0.00 and 100.00)%) with 0.00% transparency
Oh and JustaLilBit3, next time you ask a question, please EXPLAIN WHAT YOU NEED, since not everybody knows whats -wild, -name, or any other thing.
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