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Hey, im having a trouble importing files, like sounds models, etc from a campaign to create a single custom map to play on reforged, any suggestions to make this easier?
Maybe saving the map as a folder and/or a third party MPQ editor like MPQEdit might help? That way imports can be moved in bulk using file explorer rather than individually using the inefficient Asset Manager window. The map needs to be reloaded to automatically detect asset changes made to its map folder and include them in the asset manager.
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