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[General] Need Help

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Level 1
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To all the members of "The Hiveworkshop" I just wanted to greet you good morning, or maybe afternoon or evening.

I'm just a humble beginner looking for help.

I'm trying to fabricate a spell, the spell was a combination of critical strike and corruption attack(The effect of DotA'a Stygian Desolator item)

Is there a simple way to make it just like this

When critical strike takes effect corruption attack also activates its effect?
 
Level 1
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If you use Orb of Lightning, you can set a the effect to be an ability, and you can set a chance.
Definitely not the ability I'm after...

To correct you, Stygian Desolator does not give you critical strike lol.
Unless you mean it, to stack them both ?
Like you have Crystalys/Buriza and when Stygian Desolator is added to a unit, both effect will still takes place ?
The parenthesis was designated to corruption attack only just in case readers of this thread who are not familiar with corruption attack will know what corruption attack is.

and If you want it to deal critical damage and corruption at the same time, I guess you should trigger the whole ability.
I can do it for you if you can't.
Is that really necessary I was thinking of a simple trigger that when critical strike takes effect trigger code will add ability corruption to attacking unit then remove it after the critical strike finishes its effect.(is this trigger idea of mine even possible?)

If you can fabricate the ability for me I'd be thankful for that.
 
Level 19
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If you can fabricate the ability for me I'd be thankful for that.

No. Your not going to learn if we do it for you :)

http://www.hiveworkshop.com/forums/...e-v2-2-1-0-a-201016/?prev=d=list&r=20&u=bribe

Implement this into your map. What I'd recommend doing is using bash. Use it to set the crit % and chance (and extra damage if u want) and set the duration to 1.00 (and the buff to a new custom buff)

Now on the damage event, check if the unit has the buff and the attacker has the ability/item. If he does, remove the buff and summon a dummy to apply the "Acid Bomb" ability
 
Level 1
Joined
Nov 18, 2012
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No. Your not going to learn if we do it for you :)

http://www.hiveworkshop.com/forums/...e-v2-2-1-0-a-201016/?prev=d=list&r=20&u=bribe

Implement this into your map. What I'd recommend doing is using bash. Use it to set the crit % and chance (and extra damage if u want) and set the duration to 1.00 (and the buff to a new custom buff)

Now on the damage event, check if the unit has the buff and the attacker has the ability/item. If he does, remove the buff and summon a dummy to apply the "Acid Bomb" ability

The thing you suggest is way to advance for me, I barely know the basic functions of most trigger codes.

You must understand that my point here is to learn on how to do things by copying the works of others as a guide.

I'll put it this way:
I'm an english speaker trying to read a spanish book, it is pointless for me to read a text which I cannot understand so I need a person to teach me some basics then it is my job to remember it and put to use.

And by the way I open the GUI Damage Engine and see how the trigger was created, I got no idea how to use it.
 
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you cant compare reading a foreign language book to working out what an piece of gui code written in english

there is not way to detect when normal critical strike triggers unless you use the damage engine and even when you have the damage engine its a bit tricky. that is why you should make a custom critical strike so that when it triggers you can create a dummy which casts "corruption" or add a negative armor ability but since you still find damage engine to be too complicated for you then there is no other way
 
Level 19
Joined
Aug 8, 2007
Messages
2,765
you cant compare reading a foreign language book to working out what an piece of gui code written in english

there is not way to detect when normal critical strike triggers unless you use the damage engine and even when you have the damage engine its a bit tricky. that is why you should make a custom critical strike so that when it triggers you can create a dummy which casts "corruption" or add a negative armor ability but since you still find damage engine to be too complicated for you then there is no other way

did you read?

you dont use crit, you use bash and you check if the unit has the bash buff.

Im not 100% it works but it should because this is how i make storm bolt do int-based damage

The thing you suggest is way to advance for me, I barely know the basic functions of most trigger codes.

You must understand that my point here is to learn on how to do things by copying the works of others as a guide.

I'll put it this way:
I'm an english speaker trying to read a spanish book, it is pointless for me to read a text which I cannot understand so I need a person to teach me some basics then it is my job to remember it and put to use.

And by the way I open the GUI Damage Engine and see how the trigger was created, I got no idea how to use it.

false.

"I'm an english speake trying to read a spanish book, it is pointless for me to read a text which i cannot understand so i need a person to translate the book for me so i can spend hours figuring out how to do it

but i have a free hour, so i guess ill make this for you :\

e/ here you go, copy all of the object editor data than the unit indexer than the damage engine than my trigger. Make sure you have "automatically create unknown variables when pasting trigger editor data" enabled and that you re-set the "Cheat Death Abil" in the damage engine and my units in my trigger.
 

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