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Need help with wierd problem

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Level 3
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Mar 27, 2009
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I'd like to like double the dps of a unit without showing it to anybody (exept maybe the owner of that unit). I thought of maybe making an invisible unit with has same atk and cd, with teleport-like ms and by triggers order it to atk same target. Or, to make a buff wich increases dps to 2x by some way, but that would leave a buff-icon (i think). The thing is that most units have like a minimum cd bcs they have to show some art or something. And i will, sooner or later, hit that minimum. I would also like it to be low-lag. Hope you can help :D
 
Level 10
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Just the units auto-attacks right? Just give it a ability that increases attack speed by 100%, that way only you could see it. Or you could do the disabled spellbook trick so he can't see it either.

EDIT: Btw in case you're going to say that leaves a buff, use the item attack speed increase, = no buff :).
 
Level 3
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Just the atks, not the spells. And it's supposed to be invisible, or at least hidden from other non-cpu players in some way. And if i have an item wich gives like +5 agi and they have same everything exept that one i think they'll buy it and test.
 
Level 10
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Could'nt really understand what you said =/, but like you said if all you want is attack increase of 2x, then just give them an ability that increases attack speed, not agi.
 
Level 3
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I tried to tell you that when the game continues some heroes will gain so much agi that they reach their maximum atkspeed. When this happens, how can i make 2x dps? 2x atkspeed will obviusly not work if the atkspeed can't increase anymore.

How about something like

Unit gets an order.
unit is equal to *blahblah*
issue order *whatever* to *mirror-unit*


Think it can work?
 
Level 10
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Jan 21, 2007
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Probably not, wouldn't be very reliable. There are ways of doing this with damage detection systems but those are probably to complicated for you, they are in jass if you want a good one so =/.

Hmm.... there really isn't any other way that is completely unnoticeable. You could give them an attack damage increase aura but that would be visible because of the green +dmg thing =/.
 
Level 3
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Mar 27, 2009
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but, what if...


if hero dmg=>target hp then do nothing
if hero dmg<target hp then (before atk) dmg target by *heroatk* ?


whatever, thatone wouldn't work anyway...

If you know how to and can spare some time, please help me :D
 
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