- Joined
- Mar 16, 2008
- Messages
- 1
For those of you who don't already know, rage is a type of "mana" where you gain it when you attack and when you are getting attacked. It caps at 100. When you are not in combat, it slowly fades.
I am making a hero map with a druid (similar to the druid from WoW) as one of the heroes. Cat form uses energy, and bear form uses rage. I've already triggered it so that you gain rage when dealing damage and when taking damage, and I've triggered it so that no matter how much your max mana is, you will not gain any mana (energy/rage) once you get over 100, so your mana could say 100/145, but you will not get any more mana, regardless of what happens.
So my question is: How do I make it so rage starts fading when my bear druid isn't in combat? Let's say you leave combat after 5 seconds of not attacking/being attacked. I made a trigger that takes 7 mana away from the unit every 5 seconds, and when he attacks or gets attacked, the trigger is turned off. How do I get the trigger turned back on after 5 seconds of no attacking?
Thanks.
I am making a hero map with a druid (similar to the druid from WoW) as one of the heroes. Cat form uses energy, and bear form uses rage. I've already triggered it so that you gain rage when dealing damage and when taking damage, and I've triggered it so that no matter how much your max mana is, you will not gain any mana (energy/rage) once you get over 100, so your mana could say 100/145, but you will not get any more mana, regardless of what happens.
So my question is: How do I make it so rage starts fading when my bear druid isn't in combat? Let's say you leave combat after 5 seconds of not attacking/being attacked. I made a trigger that takes 7 mana away from the unit every 5 seconds, and when he attacks or gets attacked, the trigger is turned off. How do I get the trigger turned back on after 5 seconds of no attacking?
Thanks.