Does this have the same effect as...
- Unit - Create 1 Knight for Neutral Passive at (Center of Region <gen>) facing 180.00 degrees
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For each (Integer A) from 1 to 4, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Hero[(Integer A)] Equal to No unit
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Then - Actions
- Set Hero[(Integer A)] = (Last created unit)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
- Unit - Create 1 Knight for Neutral Passive at (Center of Region <gen>) facing 180.00 degrees
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- Hero[1] Equal to No unit
-
Then - Actions
- Set Hero[1] = (Last created unit)
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- Hero[2] Equal to No unit
-
Then - Actions
- Set Hero[2] = (Last created unit)
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- Hero[3] Equal to No unit
-
Then - Actions
- Set Hero[3] = (Last created unit)
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- Hero[4] Equal to No unit
-
Then - Actions
- Set Hero[4] = (Last created unit)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions