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Need help with Bribe's Damage Enginee

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Oct 11, 2012
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When I set the udg_DmageEventAmout like this:
JASS:
if ( ( GetUnitTypeId(udg_DamageEventTarget) == 'H00Q' ) ) then
        set udg_DamageEventAmount = (udg_DamageEventAmount*0.10) 
    endif

The incoming damage was modified to the correct amount, but it seems the Cheat Death Ability (DamageBlockingAbility) was given to the unit every time when it was attacked and the unit's HP never dropped...
Why is this happening ?
 
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