• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Need help with a trigger

Status
Not open for further replies.
Level 3
Joined
Jul 27, 2005
Messages
22
I am creating a td, and I need help with a trigger...


Heres my trigger that sets up my timer

Code:
Set Timer Up
    Events
        Time - Elapsed game time is 2.01 seconds
    Conditions
    Actions
        Countdown Timer - Create a timer window for Next_Level with title Next Level in
        Countdown Timer - Start Next_Level as a One-shot timer that will expire in 29.50 seconds
        Countdown Timer - Change the color of the time for (Last created timer window) to (100.00%, 80.00%, 20.00%) with 0.00% transparency
        Countdown Timer - Show (Last created timer window)


Heres the trigger that needs to launche when the timer expires

Code:
Core Funtion
    Events
        Time - Next_Level expires
    Conditions
    Actions
        -------- Setup Timer --------
        Countdown Timer - Pause Next_Level
        Countdown Timer - Destroy (Last created timer window)
        -------- Create Units --------
        Unit - Create (Monster_Amount + 0) Monster_Type for Player 12 (Brown) at (Center of Region 000 <gen>) facing Default building facing degrees
        -------- Level Info --------
        Game - Display to (All players) the text: ((Level  + (String(Level_Number))) + ( -  + ((Name of (Last created unit)) + <Empty String>)))
        -------- Misc. --------
        Unit Group - Pick every unit in (Units owned by Player 12 (Brown)) and do (Unit - Set (Picked unit) acquisition range to 0.00)


Heres the trigger that I use to set my variables
Code:
Set Levels
    Events
    Conditions
        Defeat Equal to False
    Actions
        -------- Level 1 --------
        If (Level_Number Equal to 1) then do (Set Monster_Type = Peasant) else do (Do nothing)
        If (Level_Number Equal to 1) then do (Set Monster_Amount = 10) else do (Do nothing)
        -------- Level 2 --------
        If (Level_Number Equal to 2) then do (Set Monster_Type = Militia) else do (Do nothing)
        If (Level_Number Equal to 2) then do (Set Monster_Amount = 10) else do (Do nothing)
        -------- Level 3 --------
        If (Level_Number Equal to 3) then do (Set Monster_Type = Footman) else do (Do nothing)
        If (Level_Number Equal to 3) then do (Set Monster_Amount = 10) else do (Do nothing)


I need this trigger:

Code:
Core Funtion
    Events
        Time - Next_Level expires
    Conditions
    Actions
        -------- Setup Timer --------
        Countdown Timer - Pause Next_Level
        Countdown Timer - Destroy (Last created timer window)
        -------- Create Units --------
        Unit - Create (Monster_Amount + 0) Monster_Type for Player 12 (Brown) at (Center of Region 000 <gen>) facing Default building facing degrees
        -------- Level Info --------
        Game - Display to (All players) the text: ((Level  + (String(Level_Number))) + ( -  + ((Name of (Last created unit)) + <Empty String>)))
        -------- Misc. --------
        Unit Group - Pick every unit in (Units owned by Player 12 (Brown)) and do (Unit - Set (Picked unit) acquisition range to 0.00)

to launch when the timer expired.
Any help please! thanks!!!
If you need another trigger posted, tell me
 
Level 3
Joined
Jul 27, 2005
Messages
22
Ok, you know the trigger that I needed to be launched, or make it run after the countdown timer expires, it doesnt spawn the creeps


It does say teh text message, but doesnt spawn the creeps.
 
Status
Not open for further replies.
Top