If i have 2 spells like this
so lets say i have 2 spells on 2 different heroes
Hero A has punch
Hero C has kick
if on the same map
Hero A uses punch on Hero B and Hero C uses kick on Hero D will it bug out since they are not Mui
or will they not since it is 2 separate triggers?
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Punch
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Punch
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Actions
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Set Caster = (Triggering unit)
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Set Target = (Target unit of ability being cast)
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Set LoopCounter = 0
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Trigger - Turn on KnockbackMove <gen>
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PunchMove
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Events
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Time - Every 0.02 seconds of game time
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Conditions
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Actions
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Set TempLoc00 = (Position of Caster)
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Set TempLoc01 = (Position of Target)
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Set TempLoc02 = (TempLoc01 offset by 5.00 towards (Angle from TempLoc00 to TempLoc01) degrees)
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Unit - Move Target instantly to TempLoc02
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Custom script: call RemoveLocation(udg_TempLoc00)
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Custom script: call RemoveLocation(udg_TempLoc01)
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Custom script: call RemoveLocation(udg_TempLoc02)
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Set LoopCounter = (LoopCounter + 1)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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LoopCounter Greater than 50
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Then - Actions
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Trigger - Turn off (This trigger)
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Else - Actions
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Kick
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Kick
Actions
Set Caster = (Triggering unit)
Set Target = (Target unit of ability being cast)
Set LoopCounter = 0
Trigger - Turn on KnockbackMove <gen>[/TRIGGER]
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Kick
Actions
Set Caster = (Triggering unit)
Set Target = (Target unit of ability being cast)
Set LoopCounter = 0
Trigger - Turn on KnockbackMove <gen>[/TRIGGER]
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KickMove
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Events
-

Time - Every 0.02 seconds of game time
-

Conditions
-

Actions
-

Set TempLoc00 = (Position of Caster)
-

Set TempLoc01 = (Position of Target)
-

Set TempLoc02 = (TempLoc01 offset by 5.00 towards (Angle from TempLoc00 to TempLoc01) degrees)
-

Unit - Move Target instantly to TempLoc02
-

Custom script: call RemoveLocation(udg_TempLoc00)
-

Custom script: call RemoveLocation(udg_TempLoc01)
-

Custom script: call RemoveLocation(udg_TempLoc02)
-

Set LoopCounter = (LoopCounter + 1)
-

If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-

If - Conditions
-

LoopCounter Greater than 50
-

Then - Actions
-

Trigger - Turn off (This trigger)
-

Else - Actions
-
Hero A has punch
Hero C has kick
if on the same map
Hero A uses punch on Hero B and Hero C uses kick on Hero D will it bug out since they are not Mui
or will they not since it is 2 separate triggers?









