Hey the trigger works properly but some minutes the spawned creeps are stuck and they don't move-attacking. I'm sure i miss something but i don't know what.
Please tell me where is bug and how to fix it. There is also 2 regions but when i move them the creeps moving differntly they are not spawned when the region is placed. Sorry for the long converted gui code. Thing is i'm editing units and buildings.
JASS:
function InitGlobals2 takes nothing returns nothing
call SetUnitInvulnerable(udg_AllianceCastle, true)
call SetUnitInvulnerable(udg_HordeStronghold, true)
set udg_NumberOfFootmen = 4
set udg_NumberOfFusiller = 2
set udg_NumberOfKnights = 1
set udg_NumberOfSorceress = 0
set udg_NumberOfMortar = 0
set udg_NumberOfGrunt = 4
set udg_NumberOfHeadHunter = 2
set udg_NumberOfTauren = 1
set udg_NumberOfShaman = 0
set udg_NumberOfDemolisher = 0
endfunction
function CreateBuildingsForPlayer10 takes nothing returns nothing
local player p=Player(10)
local unit u
local integer unitID
local trigger t
local real life
//CASTLE AND BARRACKS
set udg_AllianceCastle=CreateUnit(p,'hcas',-4224.0,-320.0,270.000)//Castle
set udg_AllianceNorthBarracks=CreateUnit(p,'hbar',-3328.0,1600.0,270.000)//North Barracks
set udg_AllianceSouthBarracks=CreateUnit(p,'halt',-3392.0,-2048.0,270.000)//South Barracks
//FOUNTAIN TOWERS
set u=CreateUnit(p,'negf',-4608.0,1536.0,270.000)//Towers Near Upper Fountain
set u=CreateUnit(p,'negf',-4608.0,-2240.0,270.000)//Tower Near Lower Fountain
//CASTLE TOWERS
set udg_TowersCastle[1]=CreateUnit(p,'hctw',-2784.1,-971.13,270.000)//Superior Arcane Towers
set udg_TowersCastle[2]=CreateUnit(p,'hctw',-2784.1,73.6,270.000)
set udg_TowersCastle[3]=CreateUnit(p,'hctw',-2780.9,-351.13,270.000)
set udg_TowersCastle[4]=CreateUnit(p,'hctw',-4416.0,0.0,270.000)
set udg_TowersCastle[5]=CreateUnit(p,'hctw',-3840.0,-320.0,270.000)
set udg_TowersCastle[6]=CreateUnit(p,'hctw',-4416.0,-640.0,270.000)
set udg_TowersCastle[7]=CreateUnit(p,'hctw',-3456.0,448.0,270.000)
set udg_TowersCastle[8]=CreateUnit(p,'hctw',-3456.0,-1088.0,270.000)
set udg_TowersCastle[9]=CreateUnit(p,'negm',-3968.0,0.0,270.000)//Superior Guard Tower
set udg_TowersCastle[10]=CreateUnit(p,'negm',-3968.0,-640.0,270.000)//Superior Guard Tower
//UPPER BARRACKS TOWERS, HUMAN SIDE
set udg_TowersTPHuBack[1]=CreateUnit(p,'hatw',-3264.0,1216.0,270.000) //upper lane, upper set of towers, middle tower
set udg_TowersTPHuBack[2]=CreateUnit(p,'hatw',-3328.0,1984.0,270.000) //upper lane, upper set of towers, middle tower
set udg_TowersTPHuBack[3]=CreateUnit(p,'hgtw',-3392.0,1856.0,270.000)
set udg_TowersTPHuBack[4]=CreateUnit(p,'hgtw',-3328.0,1344.0,270.000)
set udg_TowersTPHuBack[5]=CreateUnit(p,'hgtw',-3264.0,2112.0,270.000) //upper lane, upper set of towers, upper tower
set udg_TowersTPHuBack[6]=CreateUnit(p,'hgtw',-3200.0,1088.0,270.000)
//DOWN BARRACKS TOWERS, HUMAN SIDE
set udg_TowersBTHuBack[1]=CreateUnit(p,'hatw',-3264.0,-2432.0,270.000) //down lane, lower set of towers, middle tower
set udg_TowersBTHuBack[2]=CreateUnit(p,'hatw',-3328.0,-1664.0,270.000) //down lane, upper set of towers, middle tower
set udg_TowersBTHuBack[4]=CreateUnit(p,'hgtw',-3200.0,-2560.0,270.000)
set udg_TowersBTHuBack[3]=CreateUnit(p,'hgtw',-3264.0,-1536.0,270.000) //down lane, upper set of towers, upper tower
set udg_TowersBTHuBack[5]=CreateUnit(p,'hgtw',-3392.0,-1792.0,270.000)
set udg_TowersBTHuBack[6]=CreateUnit(p,'hgtw',-3328.0,-2304.0,270.000)
//BEHIND BARRACKS TOWERS
set udg_TowersTPHuBhdBrk=CreateUnit(p,'hatw',-3648.0,1600.0,270.000)//Arcane Tower Behind Upper Barracks
set udg_TowersBTHuBhdBrk=CreateUnit(p,'hatw',-3712.0,-2048.0,270.000)//Arcane Tower Behing Lower Barracks
//FRONT BARRACKS TOWERS
set udg_TowersTPHuFrtBrk=CreateUnit(p,'hgtw',-2816.0,1600.0,270.000)
set udg_TowersBTHuFrtBrk=CreateUnit(p,'hgtw',-2880.0,-2048.0,270.000)
//UPPER SET
set udg_TowersTPHuMid[1]=CreateUnit(p,'hgtw',-1984.0,2240.0,270.000)//Guard Towers. Hqtw - Guard Tower//hatw - Arcane Tower
set udg_TowersTPHuMid[2]=CreateUnit(p,'hgtw',-1984.0,1088.0,270.000)
set udg_TowersTPHuMid[3]=CreateUnit(p,'hgtw',-1920.0,1216.0,270.000)
set udg_TowersTPHuMid[4]=CreateUnit(p,'hgtw',-1920.0,2112.0,270.000)
set udg_TowersTPHuMid[5]=CreateUnit(p,'hgtw',-1856.0,1088.0,270.000)
set udg_TowersTPHuMid[6]=CreateUnit(p,'hgtw',-1856.0,2240.0,270.000)
//LOWER SET
set udg_TowersBTHuMid[1]=CreateUnit(p,'hgtw',-1920.0,-1728.0,270.000)
set udg_TowersBTHuMid[2]=CreateUnit(p,'hgtw',-1984.0,-2752.0,270.000)
set udg_TowersBTHuMid[3]=CreateUnit(p,'hgtw',-1856.0,-2752.0,270.000)
set udg_TowersBTHuMid[4]=CreateUnit(p,'hgtw',-1920.0,-2624.0,270.000)
set udg_TowersBTHuMid[5]=CreateUnit(p,'hgtw',-1984.0,-1600.0,270.000)
set udg_TowersBTHuMid[6]=CreateUnit(p,'hgtw',-1856.0,-1600.0,270.000)
//FRONT TOWERS
set udg_TowersTPHuFront=CreateUnit(p,'hgtw',-1472.0,1664.0,270.000) //front tower up
set udg_TowersBTHuFront=CreateUnit(p,'hgtw',-1472.0,-2176.0,270.000) //front tower down
endfunction
function CreateBuildingsForPlayer11 takes nothing returns nothing
local player p=Player(11)
local unit u
local integer unitID
local trigger t
local real life
//FOUNTAIN TOWERS
set u=CreateUnit(p,'negf',4608.0,-2048.0,270.000)
set u=CreateUnit(p,'negf',4544.0,1408.0,270.000)
//STRONGHOLD AND BARRACKS
set udg_HordeStronghold=CreateUnit(p,'ofrt',4224.0,-256.0,270.000)//Stronghold
set udg_HordeSouthBarracks=CreateUnit(p,'ofor',3392.0,-2112.0,270.000)//Lower Barracks
set udg_HordeNorthBarracks=CreateUnit(p,'obar',3264.0,1600.0,270.000)//Upper Barracks
//STRONGHOLD TOWERS
set udg_TowersStronghold[1]=CreateUnit(p,'hctw',4416.0,-576.0,270.000)//Superior Arcane
set udg_TowersStronghold[2]=CreateUnit(p,'hctw',4416.0,64.0,270.000)//Superior Arcane
set udg_TowersStronghold[3]=CreateUnit(p,'hctw',2780.9,-351.13,270.000)//Superior Arcane
set udg_TowersStronghold[4]=CreateUnit(p,'hctw',2967.7,-750.4,270.000)//Superior Arcane
set udg_TowersStronghold[5]=CreateUnit(p,'hctw',3010.9,203.1,270.000)//Superior Arcane
set udg_TowersStronghold[6]=CreateUnit(p,'hctw',3888.0,-256.0,270.000)//Superior Arcane
set udg_TowersStronghold[7]=CreateUnit(p,'hctw',3456.0,384.0,270.000)//Superior Arcane
set udg_TowersStronghold[8]=CreateUnit(p,'hctw',3520.0,-896.0,270.000)//Superior Arcane
set udg_TowersStronghold[9]=CreateUnit(p,'otrb',4032.0,-576.0,270.000)//Superior Watch Tower
set udg_TowersStronghold[10]=CreateUnit(p,'otrb',3968.0,64.0,270.000)//Superior Watch Tower
//UPPER BARRACKS TOWERS, ORC SIDE
set udg_TowersTPOrcBack[1]=CreateUnit(p,'hatw',3200.0,1984.0,270.000)//Arcane Towers
set udg_TowersTPOrcBack[2]=CreateUnit(p,'hatw',3200.0,1216.0,270.000)//Arcane Towers
set udg_TowersTPOrcBack[3]=CreateUnit(p,'owtw',3264.0,1856.0,270.000)//Watch Towers
set udg_TowersTPOrcBack[4]=CreateUnit(p,'owtw',3264.0,1344.0,270.000)//Watch Towers
set udg_TowersTPOrcBack[5]=CreateUnit(p,'owtw',3136.0,2112.0,270.000)//Watcg Towers
set udg_TowersTPOrcBack[6]=CreateUnit(p,'owtw',3136.0,1088.0,270.000)//Watch Towers
//DOWN BARRAKCS TOWERS, ORC SIDE
set udg_TowersBTOrcBack[1]=CreateUnit(p,'hatw',3264.0,-2496.0,270.000)
set udg_TowersBTOrcBack[2]=CreateUnit(p,'hatw',3264.0,-1728.0,270.000)
set udg_TowersBTOrcBack[3]=CreateUnit(p,'owtw',3200.0,-1600.0,270.000)
set udg_TowersBTOrcBack[4]=CreateUnit(p,'owtw',3328.0,-2368.0,270.000)
set udg_TowersBTOrcBack[5]=CreateUnit(p,'owtw',3328.0,-1856.0,270.000)
set udg_TowersBTOrcBack[6]=CreateUnit(p,'owtw',3200.0,-2624.0,270.000)
//BEHIND BARRACKS TOWERS
set udg_TowersBTOrcBhdBrk=CreateUnit(p,'hatw',3712.0,-2112.0,270.000)
set udg_TowersTPOrcBhdBrk=CreateUnit(p,'hatw',3584.0,1600.0,270.000)
//FRONT BARRACKS TOWERS
set udg_TowersBTOrcFrtBrk=CreateUnit(p,'owtw',2880.0,-2112.0,270.000)//esta
set udg_TowersTPOrcFrtBrk=CreateUnit(p,'owtw',2752.0,1600.0,270.000)//outra
//UPPER SET
set udg_TowersTPOrcMid[1]=CreateUnit(p,'owtw',1920.0,1088.0,270.000)
set udg_TowersTPOrcMid[2]=CreateUnit(p,'owtw',2048.0,1088.0,270.000)
set udg_TowersTPOrcMid[3]=CreateUnit(p,'owtw',1984.0,1216.0,270.000)
set udg_TowersTPOrcMid[4]=CreateUnit(p,'owtw',1920.0,2240.0,270.000)
set udg_TowersTPOrcMid[5]=CreateUnit(p,'owtw',2048.0,2240.0,270.000)
set udg_TowersTPOrcMid[6]=CreateUnit(p,'owtw',1984.0,2048.0,270.000)
//LOWER SET
set udg_TowersBTOrcMid[1]=CreateUnit(p,'owtw',1856.0,-2752.0,270.000)
set udg_TowersBTOrcMid[2]=CreateUnit(p,'owtw',1984.0,-2752.0,270.000)
set udg_TowersBTOrcMid[3]=CreateUnit(p,'owtw',1920.0,-2624.0,270.000)
set udg_TowersBTOrcMid[4]=CreateUnit(p,'owtw',1856.0,-1600.0,270.000)
set udg_TowersBTOrcMid[5]=CreateUnit(p,'owtw',1984.0,-1600.0,270.000)
set udg_TowersBTOrcMid[6]=CreateUnit(p,'owtw',1920.0,-1728.0,270.000)
//FRONT TOWERS
set udg_TowersBTOrcFront=CreateUnit(p,'owtw',1472.0,-2112.0,270.000)
set udg_TowersTPOrcFront=CreateUnit(p,'owtw',1472.0,1664.0,270.000)
endfunction
function CreateMapRegions takes nothing returns nothing
set udg_rect01 = Rect(2816.0,-2592.0,3296.0,-1600.0)
set udg_rect02 = Rect(2592.0,1056.0,3072.0,2112.0)
set udg_rect03 = Rect(-3200.0,1088.0,-2752.0,2112.0)
set udg_rect04 = Rect(-3136.0,-2560.0,-2656.0,-1472.0)
set udg_rect05 = Rect(-3808.0,-544.0,-3424.0,-96.0)
set udg_rect06 = Rect(3424.0,-512.0,3840.0,-32.0)
set udg_rect07 = Rect(3936.0,-576.0,4480.0,32.0)
set udg_rect08 = Rect(352.0,-928.0,1856.0,288.0)
set udg_rect09 = Rect(-1792.0,-832.0,-384.0,384.0)
set udg_rect10 = Rect(-4512.0,-352.0,-2880.0,512.0)
set udg_rect11 = Rect(2880.0,-288.0,4480.0,512.0)
set udg_rect12 = Rect(-4512.0,-1216.0,-2880.0,-352.0)
set udg_rect13 = Rect(2912.0,-1088.0,4480.0,-288.0)
set udg_rect14 = Rect(4640.0,-576.0,5184.0,32.0)
set udg_rect15 = Rect(-5248.0,-544.0,-4704.0,64.0)
set udg_rect16 = Rect(-1152.0,544.0,4160.0,2368.0)
set udg_rect17 = Rect(-1152.0,-2976.0,4224.0,-1184.0)
set udg_rect18 = Rect(-4160.0,-2944.0,1184.0,-1184.0)
set udg_rect19 = Rect(-4256.0,544.0,1152.0,2368.0)
set udg_rect20 = Rect(2592.0,-1376.0,4576.0,800.0)
set udg_rect21 = Rect(2240.0,-2848.0,3872.0,-1376.0)
set udg_rect22 = Rect(2112.0,832.0,3744.0,2304.0)
set udg_rect23 = Rect(-5472.0,2400.0,-4224.0,3200.0)
set udg_rect24 = Rect(-32.0,-1568.0,288.0,-1280.0)
endfunction
function Trig_botORC_Func001Func001Func003C takes nothing returns boolean
if((GetUnitTypeId(GetEnumUnit())=='ogru'))then//OrcGrunt
return true
endif
if((GetUnitTypeId(GetEnumUnit())=='nchg'))then//OrcFelGrunt-Start-Unit
return true
endif
if((GetUnitTypeId(GetEnumUnit())=='nchr'))then//OrcFelRaider-Start-Unit
return true
endif
if((GetUnitTypeId(GetEnumUnit())=='odoc'))then//OrcWitchDoctor-Start-Unit
return true
endif
if((GetUnitTypeId(GetEnumUnit())=='otau'))then//OrcTauren
return true
endif
if((GetUnitTypeId(GetEnumUnit())=='ohun'))then//OrcTrollHeadHunter
return true
endif
if((GetUnitTypeId(GetEnumUnit())=='ocat'))then//OrcDemolisher
return true
endif
if((GetUnitTypeId(GetEnumUnit())=='oshm'))then//OrcShaman
return true
endif
return false
endfunction
function Trig_botORC_Func001Func001C takes nothing returns boolean
if(not Trig_botORC_Func001Func001Func003C())then
return false
endif
return true
endfunction
function Trig_botORC_Func001A takes nothing returns nothing
if(Trig_botORC_Func001Func001C())then
call IssuePointOrderLocBJ(GetEnumUnit(),"attack",GetUnitLoc(udg_unit14))
endif
endfunction
function Trig_botORC_Func003Func001Func001C takes nothing returns boolean
if((GetUnitTypeId(GetEnumUnit())=='ogru'))then//OrcGrunt
return true
endif
if((GetUnitTypeId(GetEnumUnit())=='nchg'))then//OrcFelGrunt-Start-Unit
return true
endif
if((GetUnitTypeId(GetEnumUnit())=='hchr'))then//OrcFelRaider-Start-Unit
return true
endif
if((GetUnitTypeId(GetEnumUnit())=='odoc'))then//OrcWitchDoctor-Start-Unit
return true
endif
if((GetUnitTypeId(GetEnumUnit())=='otau'))then//OrcTauren
return true
endif
if((GetUnitTypeId(GetEnumUnit())=='ohun'))then//OrcTrollHeadHunter
return true
endif
if((GetUnitTypeId(GetEnumUnit())=='ocat'))then//OrcDemolisher
return true
endif
if((GetUnitTypeId(GetEnumUnit())=='oshm'))then//OrcShaman
return true
endif
return false
endfunction
function Trig_botORC_Func003Func001C takes nothing returns boolean
if(not Trig_botORC_Func003Func001Func001C())then
return false
endif
return true
endfunction
function Trig_botORC_Func003A takes nothing returns nothing
if(Trig_botORC_Func003Func001C())then
call IssuePointOrderLocBJ(GetEnumUnit(),"attack",GetUnitLoc(udg_unit10))
endif
endfunction
function Trig_botORC_Func005Func001Func001C takes nothing returns boolean
if((GetUnitTypeId(GetEnumUnit())=='hhes'))then//HumanSwordsMan
return true
endif
if((GetUnitTypeId(GetEnumUnit())=='hfoo'))then//HumanFootman-Start-Unit
return true
endif
if((GetUnitTypeId(GetEnumUnit())=='hkni'))then//HumanBlackKnight-Start-Unit
return true
endif
if((GetUnitTypeId(GetEnumUnit())=='hmpr'))then//Priest-Start-Unit
return true
endif
if((GetUnitTypeId(GetEnumUnit())=='hcth'))then//HumanKnight
return true
endif
if((GetUnitTypeId(GetEnumUnit())=='nhea'))then//HumanRiffleman
return true
endif
if((GetUnitTypeId(GetEnumUnit())=='hmtm'))then//HumanMortarTeam
return true
endif
if((GetUnitTypeId(GetEnumUnit())=='hsor'))then//HumanSorceress
return true
endif
return false
endfunction
function Trig_botORC_Func005Func001C takes nothing returns boolean
if(not Trig_botORC_Func005Func001Func001C())then
return false
endif
return true
endfunction
function Trig_botORC_Func005A takes nothing returns nothing
if(Trig_botORC_Func005Func001C())then
call IssuePointOrderLocBJ(GetEnumUnit(),"attack",GetUnitLoc(udg_unit19))
endif
endfunction
function Trig_botORC_Func007Func001Func001C takes nothing returns boolean
if((GetUnitTypeId(GetEnumUnit())=='hhes'))then//HumanSwordsMan
return true
endif
if((GetUnitTypeId(GetEnumUnit())=='hfoo'))then//HumanFootman-Start-Unit
return true
endif
if((GetUnitTypeId(GetEnumUnit())=='hkni'))then//HumanBlackKnight-Start-Unit
return true
endif
if((GetUnitTypeId(GetEnumUnit())=='hmpr'))then//Priest-Start-Unit
return true
endif
if((GetUnitTypeId(GetEnumUnit())=='hcth'))then//HumanKnight
return true
endif
if((GetUnitTypeId(GetEnumUnit())=='nhea'))then//HumanRiffleman
return true
endif
if((GetUnitTypeId(GetEnumUnit())=='hmtm'))then//HumanMortarTeam
return true
endif
if((GetUnitTypeId(GetEnumUnit())=='hsor'))then//HumanSorceress
return true
endif
return false
endfunction
function Trig_botORC_Func007Func001C takes nothing returns boolean
if(not Trig_botORC_Func007Func001Func001C())then
return false
endif
return true
endfunction
function Trig_botORC_Func007A takes nothing returns nothing
if(Trig_botORC_Func007Func001C())then
call IssuePointOrderLocBJ(GetEnumUnit(),"attack",GetUnitLoc(udg_unit20))
endif
endfunction
function Trig_botORC_Actions takes nothing returns nothing
call ForGroupBJ(GetUnitsInRectAll(udg_rect17),function Trig_botORC_Func001A)
call TriggerSleepAction(2)
call ForGroupBJ(GetUnitsInRectAll(udg_rect16),function Trig_botORC_Func003A)
call TriggerSleepAction(2)
call ForGroupBJ(GetUnitsInRectAll(udg_rect18),function Trig_botORC_Func005A)
call TriggerSleepAction(2)
call ForGroupBJ(GetUnitsInRectAll(udg_rect19),function Trig_botORC_Func007A)
endfunction
function Trig_antilag_Func001002 takes nothing returns nothing
call RemoveUnit(GetEnumUnit())
endfunction
function Trig_antilag_Actions takes nothing returns nothing
call ForGroupBJ(GetUnitsInRectAll(udg_rect23),function Trig_antilag_Func001002)
endfunction
function Trig_last_reserves_HU_Conditions takes nothing returns boolean
if(not(udg_integer01==0))then
return false
endif
return true
endfunction
function Trig_last_reserves_HU_Func006A takes nothing returns nothing
call IssuePointOrderLocBJ( GetTriggerUnit(), "attack", GetRectCenter(gg_rct_Region_009) )
endfunction
function Trig_last_reserves_HU_Func009A takes nothing returns nothing
call IssuePointOrderLocBJ( GetTriggerUnit(), "attack", GetRectCenter(gg_rct_Region_009) )
endfunction
function Trig_last_reserves_HU_Actions takes nothing returns nothing
call PlaySoundBJ(udg_starfallSound)
call SetUnitInvulnerable( udg_AllianceCastle, true )
set bj_forLoopAIndex=1
set bj_forLoopAIndexEnd=udg_HnA_numOfHumUnits
loop
exitwhen bj_forLoopAIndex>bj_forLoopAIndexEnd
call CreateNUnitsAtLocFacingLocBJ(2,udg_HnA_AliianceUnits[GetForLoopIndexA()],Player(10),GetRandomLocInRect(udg_rect10),GetRandomLocInRect(GetPlayableMapRect()))
set bj_forLoopAIndex=bj_forLoopAIndex+1
endloop
call TriggerSleepAction(2)
call ForGroupBJ(GetUnitsInRectOfPlayer(udg_rect10,Player(10)),function Trig_last_reserves_HU_Func006A)
set bj_forLoopAIndex=1
set bj_forLoopAIndexEnd=udg_HnA_numOfHumUnits
loop
exitwhen bj_forLoopAIndex>bj_forLoopAIndexEnd
call CreateNUnitsAtLocFacingLocBJ(2,udg_HnA_AliianceUnits[GetForLoopIndexA()],Player(10),GetRandomLocInRect(udg_rect12),GetRandomLocInRect(GetPlayableMapRect()))
set bj_forLoopAIndex=bj_forLoopAIndex+1
endloop
set udg_integer01=1
call TriggerSleepAction(2)
call ForGroupBJ(GetUnitsInRectOfPlayer(udg_rect12,Player(10)),function Trig_last_reserves_HU_Func009A)
call UnitAddAbilityBJ('AEsb',udg_AllianceCastle)//Starfall-CastleAbility
call TriggerSleepAction(3.00)
call IssueImmediateOrderBJ(udg_AllianceCastle,"starfall")
call TriggerSleepAction(40.00)
call SetUnitLifePercentBJ( udg_AllianceCastle, 100 )
call UnitRemoveAbilityBJ('AEsb',udg_AllianceCastle)//Starfall-CastleAbility
call TriggerSleepAction(20.00)
call SetUnitInvulnerable( udg_AllianceCastle, false )
call DisableTrigger(GetTriggeringTrigger())
endfunction
function Trig_last_reserves_ORC_Conditions takes nothing returns boolean
if(not(udg_integer02==0))then
return false
endif
return true
endfunction
function Trig_last_reserves_ORC_Func006A takes nothing returns nothing
call IssuePointOrderLocBJ( GetTriggerUnit(), "attack", GetRectCenter(gg_rct_Region_008) )
endfunction
function Trig_last_reserves_ORC_Func009A takes nothing returns nothing
call IssuePointOrderLocBJ( GetTriggerUnit(), "attack", GetRectCenter(gg_rct_Region_008) )
endfunction
function Trig_last_reserves_ORC_Actions takes nothing returns nothing
call PlaySoundBJ(udg_starfallSound)
call SetUnitInvulnerable( udg_HordeStronghold, true )
set bj_forLoopAIndex=1
set bj_forLoopAIndexEnd=udg_HnA_numOfOrcUnits
loop
exitwhen bj_forLoopAIndex>bj_forLoopAIndexEnd
call CreateNUnitsAtLocFacingLocBJ(2,udg_HnA_HordeUnits[GetForLoopIndexA()],Player(11),GetRandomLocInRect(udg_rect11),GetRandomLocInRect(GetPlayableMapRect()))
set bj_forLoopAIndex=bj_forLoopAIndex+1
endloop
call TriggerSleepAction(2)
call ForGroupBJ(GetUnitsInRectOfPlayer(udg_rect11,Player(11)),function Trig_last_reserves_ORC_Func006A)
set bj_forLoopAIndex=1
set bj_forLoopAIndexEnd=udg_HnA_numOfOrcUnits
loop
exitwhen bj_forLoopAIndex>bj_forLoopAIndexEnd
call CreateNUnitsAtLocFacingLocBJ(2,udg_HnA_HordeUnits[GetForLoopIndexA()],Player(11),GetRandomLocInRect(udg_rect13),GetRandomLocInRect(GetPlayableMapRect()))
set bj_forLoopAIndex=bj_forLoopAIndex+1
endloop
set udg_integer02=1
call TriggerSleepAction(2)
call ForGroupBJ(GetUnitsInRectOfPlayer(udg_rect13,Player(11)),function Trig_last_reserves_ORC_Func009A)
call UnitAddAbilityBJ('AEsb',udg_HordeStronghold)//Starfall-CastleAbility
call TriggerSleepAction(3.00)
call IssueImmediateOrderBJ(udg_HordeStronghold,"starfall")
call TriggerSleepAction(40.00)
call UnitRemoveAbilityBJ('AEsb',udg_HordeStronghold)//Starfall-CastleAbility
call SetUnitLifePercentBJ( udg_HordeStronghold, 100 )
call TriggerSleepAction(20.00)
call SetUnitInvulnerable( udg_HordeStronghold, false )
call DisableTrigger(GetTriggeringTrigger())
endfunction
function Trig_ORCspawnInit_Actions takes nothing returns nothing
set udg_HnA_HordeUnits[udg_HnA_numOfOrcUnits]='nchg'//OrcFelGrunt-Start-Unit
set udg_HnA_numOfOrcUnits=(udg_HnA_numOfOrcUnits+1)
set udg_HnA_HordeUnits[udg_HnA_numOfOrcUnits]='nchg'//OrcFelGrunt-Start-Unit
set udg_HnA_numOfOrcUnits=(udg_HnA_numOfOrcUnits+1)
set udg_HnA_HordeUnits[udg_HnA_numOfOrcUnits]='nchg'//OrcFelGrunt-Start-Unit
set udg_HnA_numOfOrcUnits=(udg_HnA_numOfOrcUnits+1)
set udg_HnA_HordeUnits[udg_HnA_numOfOrcUnits]='nchg'//OrcFelGrunt-Start-Unit
set udg_HnA_numOfOrcUnits=(udg_HnA_numOfOrcUnits+1)
set udg_HnA_HordeUnits[udg_HnA_numOfOrcUnits]='odoc'//OrcWitchDoctor-Start-Unit
set udg_HnA_numOfOrcUnits=(udg_HnA_numOfOrcUnits+1)
set udg_HnA_HordeUnits[udg_HnA_numOfOrcUnits]='odoc'//OrcWitchDoctor-Start-Unit
set udg_HnA_numOfOrcUnits=(udg_HnA_numOfOrcUnits+1)
set udg_HnA_HordeUnits[udg_HnA_numOfOrcUnits]='nchr'//OrcFelRaider
endfunction
function Trig_HUspawnInit_Actions takes nothing returns nothing
set udg_HnA_AliianceUnits[udg_HnA_numOfHumUnits]='hfoo'//HumanFootman-Start-Unit
set udg_HnA_numOfHumUnits=(udg_HnA_numOfHumUnits+1)
set udg_HnA_AliianceUnits[udg_HnA_numOfHumUnits]='hfoo'//HumanFootman-Start-Unit
set udg_HnA_numOfHumUnits=(udg_HnA_numOfHumUnits+1)
set udg_HnA_AliianceUnits[udg_HnA_numOfHumUnits]='hfoo'//HumanFootman-Start-Unit
set udg_HnA_numOfHumUnits=(udg_HnA_numOfHumUnits+1)
set udg_HnA_AliianceUnits[udg_HnA_numOfHumUnits]='hfoo'//HumanFootman-Start-Unit
set udg_HnA_numOfHumUnits=(udg_HnA_numOfHumUnits+1)
set udg_HnA_AliianceUnits[udg_HnA_numOfHumUnits]='hmpr'//HumanArcher-Start-Unit
set udg_HnA_numOfHumUnits=(udg_HnA_numOfHumUnits+1)
set udg_HnA_AliianceUnits[udg_HnA_numOfHumUnits]='hmpr'//HumanArcher-Start-Unit
set udg_HnA_numOfHumUnits=(udg_HnA_numOfHumUnits+1)
set udg_HnA_AliianceUnits[udg_HnA_numOfHumUnits]='hkni'//HumanBlackKnight-Start-Unit
endfunction
function Trig_firstspawn_Actions takes nothing returns nothing
call CreateTimerDialogBJ(CreateTimerBJ(false,45.00),"TRIGSTR_218")
call TimerDialogSetTitleBJ( GetLastCreatedTimerDialogBJ(), "TRIGSTR_4015" )
call TriggerSleepAction(41.00)
call PlaySoundBJ( gg_snd_3_2_1_fight_16bit )
call TriggerSleepAction(3.00)
call DestroyTimerDialogBJ(GetLastCreatedTimerDialogBJ())
endfunction
function Trig_bounty_Func001002 takes nothing returns nothing
call SetPlayerFlagBJ(PLAYER_STATE_GIVES_BOUNTY,true,GetEnumPlayer())
endfunction
function Trig_bounty_Actions takes nothing returns nothing
call ForForce(GetPlayersAll(),function Trig_bounty_Func001002)
endfunction
function Trig_HU_rax_1_Actions takes nothing returns nothing
call PlaySoundBJ(udg_sound07)
call DestroyTrigger(udg_trigger54)
endfunction
function Trig_ORC_rax_1_Actions takes nothing returns nothing
call PlaySoundBJ(udg_sound07)
call DestroyTrigger(udg_trigger52)
endfunction
function Trig_ORC_rax_2_Actions takes nothing returns nothing
call PlaySoundBJ(udg_sound07)
call DestroyTrigger(udg_trigger53)
endfunction
function Trig_HU_rax_2_Actions takes nothing returns nothing
call PlaySoundBJ(udg_sound07)
call DestroyTrigger(udg_trigger55)
endfunction
function Trig_Recuit_ORC_Copy_5_Conditions takes nothing returns boolean
if(not(GetUnitTypeId(GetSoldUnit())=='otbr'))then//OrcTrollBatRider
return false
endif
return true
endfunction
function Trig_Recuit_ORC_Copy_5_Actions takes nothing returns nothing
call RemoveUnit(GetSoldUnit())
call CreateNUnitsAtLoc(1,'otbr',Player(11),GetRectCenter(udg_rect01),bj_UNIT_FACING)//OrcTrollBatRider
call CreateNUnitsAtLoc(1,'otbr',Player(11),GetRectCenter(udg_rect02),bj_UNIT_FACING)//OrcTrollBatRider
call DisplayTextToForce(udg_PGAll,("The |cff8B4513Orc Army|r called a |cff8B4513"+GetUnitName(GetSoldUnit())))
call PlaySoundBJ(udg_warningSound)
endfunction
function Trig_Recuit_HU_Copy_5_Conditions takes nothing returns boolean
if(not(GetUnitTypeId(GetSoldUnit())=='hgry'))then//HumanGriphonRider
return false
endif
return true
endfunction
function Trig_Recuit_HU_Copy_5_Actions takes nothing returns nothing
call RemoveUnit(GetSoldUnit())
call CreateNUnitsAtLoc(1,'hgry',Player(10),GetRectCenter(udg_rect03),bj_UNIT_FACING)//HumanGriphonRider
call CreateNUnitsAtLoc(1,'hgry',Player(10),GetRectCenter(udg_rect04),bj_UNIT_FACING)//HumanGriphonRider
call DisplayTextToForce(udg_PGAll,("The |cff006400Human Army|r called a |cff006400"+GetUnitName(GetSoldUnit())))
call PlaySoundBJ(udg_warningSound)
endfunction
function Trig_New_ORC_1_Func002001001002001 takes nothing returns boolean
return(IsUnitType(GetFilterUnit(),UNIT_TYPE_STRUCTURE)==false)
endfunction
function Trig_New_ORC_1_Func002001001002002 takes nothing returns boolean
return(GetOwningPlayer(GetFilterUnit())==Player(10))
endfunction
function Trig_New_ORC_1_Func002001001002 takes nothing returns boolean
return GetBooleanAnd(Trig_New_ORC_1_Func002001001002001(),Trig_New_ORC_1_Func002001001002002())
endfunction
function Trig_New_ORC_1_Func003001001002001 takes nothing returns boolean
return(IsUnitType(GetFilterUnit(),UNIT_TYPE_STRUCTURE)==false)
endfunction
function Trig_New_ORC_1_Func003001001002002 takes nothing returns boolean
return(GetOwningPlayer(GetFilterUnit())==Player(11))
endfunction
function Trig_New_ORC_1_Func003001001002 takes nothing returns boolean
return GetBooleanAnd(Trig_New_ORC_1_Func003001001002001(),Trig_New_ORC_1_Func003001001002002())
endfunction
function Trig_New_ORC_1_Conditions takes nothing returns boolean
if(not(CountUnitsInGroup(GetUnitsInRectMatching(udg_rect18,Condition(function Trig_New_ORC_1_Func002001001002)))<=240))then
return false
endif
if(not(CountUnitsInGroup(GetUnitsInRectMatching(udg_rect17,Condition(function Trig_New_ORC_1_Func003001001002)))<=240))then
return false
endif
return true
endfunction
function Trig_New_ORC_1_Actions takes nothing returns nothing
set bj_forLoopAIndex=1
set bj_forLoopAIndexEnd=udg_HnA_numOfOrcUnits
loop
exitwhen bj_forLoopAIndex>bj_forLoopAIndexEnd
call CreateNUnitsAtLocFacingLocBJ(1,udg_HnA_HordeUnits[GetForLoopIndexA()],Player(11),GetRandomLocInRect(udg_rect01),GetRandomLocInRect(GetPlayableMapRect()))
set bj_forLoopAIndex=bj_forLoopAIndex+1
endloop
endfunction
function Trig_New_ORC_2_Func002001001002001 takes nothing returns boolean
return(IsUnitType(GetFilterUnit(),UNIT_TYPE_STRUCTURE)==false)
endfunction
function Trig_New_ORC_2_Func002001001002002 takes nothing returns boolean
return(GetOwningPlayer(GetFilterUnit())==Player(10))
endfunction
function Trig_New_ORC_2_Func002001001002 takes nothing returns boolean
return GetBooleanAnd(Trig_New_ORC_2_Func002001001002001(),Trig_New_ORC_2_Func002001001002002())
endfunction
function Trig_New_ORC_2_Func003001001002001 takes nothing returns boolean
return(IsUnitType(GetFilterUnit(),UNIT_TYPE_STRUCTURE)==false)
endfunction
function Trig_New_ORC_2_Func003001001002002 takes nothing returns boolean
return(GetOwningPlayer(GetFilterUnit())==Player(11))
endfunction
function Trig_New_ORC_2_Func003001001002 takes nothing returns boolean
return GetBooleanAnd(Trig_New_ORC_2_Func003001001002001(),Trig_New_ORC_2_Func003001001002002())
endfunction
function Trig_New_ORC_2_Conditions takes nothing returns boolean
if(not(CountUnitsInGroup(GetUnitsInRectMatching(udg_rect19,Condition(function Trig_New_ORC_2_Func002001001002)))<=240))then
return false
endif
if(not(CountUnitsInGroup(GetUnitsInRectMatching(udg_rect16,Condition(function Trig_New_ORC_2_Func003001001002)))<=240))then
return false
endif
return true
endfunction
function Trig_New_ORC_2_Actions takes nothing returns nothing
set bj_forLoopAIndex=1
set bj_forLoopAIndexEnd=udg_HnA_numOfOrcUnits
loop
exitwhen bj_forLoopAIndex>bj_forLoopAIndexEnd
call CreateNUnitsAtLocFacingLocBJ(1,udg_HnA_HordeUnits[GetForLoopIndexA()],Player(11),GetRandomLocInRect(udg_rect02),GetRandomLocInRect(GetPlayableMapRect()))
set bj_forLoopAIndex=bj_forLoopAIndex+1
endloop
endfunction
function Trig_New_HU_1_Func002001001002001 takes nothing returns boolean
return(IsUnitType(GetFilterUnit(),UNIT_TYPE_STRUCTURE)==false)
endfunction
function Trig_New_HU_1_Func002001001002002 takes nothing returns boolean
return(GetOwningPlayer(GetFilterUnit())==Player(10))
endfunction
function Trig_New_HU_1_Func002001001002 takes nothing returns boolean
return GetBooleanAnd(Trig_New_HU_1_Func002001001002001(),Trig_New_HU_1_Func002001001002002())
endfunction
function Trig_New_HU_1_Func003001001002001 takes nothing returns boolean
return(IsUnitType(GetFilterUnit(),UNIT_TYPE_STRUCTURE)==false)
endfunction
function Trig_New_HU_1_Func003001001002002 takes nothing returns boolean
return(GetOwningPlayer(GetFilterUnit())==Player(11))
endfunction
function Trig_New_HU_1_Func003001001002 takes nothing returns boolean
return GetBooleanAnd(Trig_New_HU_1_Func003001001002001(),Trig_New_HU_1_Func003001001002002())
endfunction
function Trig_New_HU_1_Conditions takes nothing returns boolean
if(not(CountUnitsInGroup(GetUnitsInRectMatching(udg_rect19,Condition(function Trig_New_HU_1_Func002001001002)))<=240))then
return false
endif
if(not(CountUnitsInGroup(GetUnitsInRectMatching(udg_rect16,Condition(function Trig_New_HU_1_Func003001001002)))<=240))then
return false
endif
return true
endfunction
function Trig_New_HU_1_Actions takes nothing returns nothing
set bj_forLoopAIndex=1
set bj_forLoopAIndexEnd=udg_HnA_numOfHumUnits
loop
exitwhen bj_forLoopAIndex>bj_forLoopAIndexEnd
call CreateNUnitsAtLocFacingLocBJ(1,udg_HnA_AliianceUnits[GetForLoopIndexA()],Player(10),GetRandomLocInRect(udg_rect03),GetRandomLocInRect(GetPlayableMapRect()))
set bj_forLoopAIndex=bj_forLoopAIndex+1
endloop
endfunction
function Trig_New_HU_2_Func002001001002001 takes nothing returns boolean
return(IsUnitType(GetFilterUnit(),UNIT_TYPE_STRUCTURE)==false)
endfunction
function Trig_New_HU_2_Func002001001002002 takes nothing returns boolean
return(GetOwningPlayer(GetFilterUnit())==Player(10))
endfunction
function Trig_New_HU_2_Func002001001002 takes nothing returns boolean
return GetBooleanAnd(Trig_New_HU_2_Func002001001002001(),Trig_New_HU_2_Func002001001002002())
endfunction
function Trig_New_HU_2_Func003001001002001 takes nothing returns boolean
return(IsUnitType(GetFilterUnit(),UNIT_TYPE_STRUCTURE)==false)
endfunction
function Trig_New_HU_2_Func003001001002002 takes nothing returns boolean
return(GetOwningPlayer(GetFilterUnit())==Player(11))
endfunction
function Trig_New_HU_2_Func003001001002 takes nothing returns boolean
return GetBooleanAnd(Trig_New_HU_2_Func003001001002001(),Trig_New_HU_2_Func003001001002002())
endfunction
function Trig_New_HU_2_Conditions takes nothing returns boolean
if(not(CountUnitsInGroup(GetUnitsInRectMatching(udg_rect18,Condition(function Trig_New_HU_2_Func002001001002)))<=240))then
return false
endif
if(not(CountUnitsInGroup(GetUnitsInRectMatching(udg_rect17,Condition(function Trig_New_HU_2_Func003001001002)))<=240))then
return false
endif
return true
endfunction
function Trig_New_HU_2_Actions takes nothing returns nothing
set bj_forLoopAIndex=1
set bj_forLoopAIndexEnd=udg_HnA_numOfHumUnits
loop
exitwhen bj_forLoopAIndex>bj_forLoopAIndexEnd
call CreateNUnitsAtLocFacingLocBJ(1,udg_HnA_AliianceUnits[GetForLoopIndexA()],Player(10),GetRandomLocInRect(udg_rect04),GetRandomLocInRect(GetPlayableMapRect()))
set bj_forLoopAIndex=bj_forLoopAIndex+1
endloop
endfunction
function Trig_Send_ORC_1_Func001C takes nothing returns boolean
if((GetUnitTypeId(GetTriggerUnit())=='ogru'))then//OrcGrunt
return true
endif
if((GetUnitTypeId(GetTriggerUnit())=='nchg'))then//OrcFelGrunt-Start-Unit
return true
endif
if((GetUnitTypeId(GetTriggerUnit())=='nchr'))then//OrcFelRaider-Start-Unit
return true
endif
if((GetUnitTypeId(GetTriggerUnit())=='odoc'))then//OrcWithcDoctor-Start-Unit
return true
endif
if((GetUnitTypeId(GetTriggerUnit())=='otau'))then//OrcTauren
return true
endif
if((GetUnitTypeId(GetTriggerUnit())=='ohun'))then//OrcTrollHeadHunter
return true
endif
if((GetUnitTypeId(GetTriggerUnit())=='ocat'))then//OrcDemolisher
return true
endif
if((GetUnitTypeId(GetTriggerUnit())=='oshm'))then//OrcShaman
return true
endif
if((GetUnitTypeId(GetTriggerUnit())=='otbr'))then//OrcTrollBatRider
return true
endif
return false
endfunction
function Trig_Send_ORC_1_Conditions takes nothing returns boolean
if(not Trig_Send_ORC_1_Func001C())then
return false
endif
return true
endfunction
function Trig_Send_ORC_1_Func001D takes nothing returns boolean
if ( not ( udg_BarracksHuAllDown == true ) ) then
return false
endif
return true
endfunction
function Trig_Send_ORC_1_Actions takes nothing returns nothing
if ( Trig_Send_ORC_1_Func001D() ) then
call IssuePointOrderLocBJ( GetTriggerUnit(), "attack", GetRectCenter(gg_rct_Region_008) )
else
call IssuePointOrderLocBJ( GetTriggerUnit(), "attack", GetRectCenter(gg_rct_Region_004) )
endif
endfunction
function Trig_Send_HU_1_Func001C takes nothing returns boolean
if((GetUnitTypeId(GetTriggerUnit())=='hhes'))then//Swordsman
return true
endif
if((GetUnitTypeId(GetTriggerUnit())=='hfoo'))then//Footman-StartUnit
return true
endif
if((GetUnitTypeId(GetTriggerUnit())=='hkni'))then//BlackKnight-StartUnit
return true
endif
if((GetUnitTypeId(GetTriggerUnit())=='hmpr'))then//Priest-StartUnit
return true
endif
if((GetUnitTypeId(GetTriggerUnit())=='hcth'))then//Knight
return true
endif
if((GetUnitTypeId(GetTriggerUnit())=='nhea'))then//Riffleman
return true
endif
if((GetUnitTypeId(GetTriggerUnit())=='hmtm'))then//MortarTeam
return true
endif
if((GetUnitTypeId(GetTriggerUnit())=='hsor'))then//Sorceress
return true
endif
if((GetUnitTypeId(GetTriggerUnit())=='hgry'))then//Gryphon
return true
endif
return false
endfunction
function Trig_Send_HU_1_Conditions takes nothing returns boolean
if(not Trig_Send_HU_1_Func001C())then
return false
endif
return true
endfunction
function Trig_Send_HU_1_Func001D takes nothing returns boolean
if ( not ( udg_BarracksOrcAllDown == true ) ) then
return false
endif
return true
endfunction
function Trig_Send_HU_1_Actions takes nothing returns nothing
if ( Trig_Send_HU_1_Func001D() ) then
call IssuePointOrderLocBJ( GetTriggerUnit(), "attack", GetRectCenter(gg_rct_Region_009) )
else
call IssuePointOrderLocBJ( GetTriggerUnit(), "attack", GetRectCenter(gg_rct_Region_007) )
endif
endfunction
function Trig_Send_HU_2_Func001C takes nothing returns boolean
if((GetUnitTypeId(GetTriggerUnit())=='hhes'))then//Swordsman
return true
endif
if((GetUnitTypeId(GetTriggerUnit())=='hfoo'))then//Footman-StartUnit
return true
endif
if((GetUnitTypeId(GetTriggerUnit())=='hkni'))then//BlackKnight-StartUnit
return true
endif
if((GetUnitTypeId(GetTriggerUnit())=='hmpr'))then//Priest-StartUnit
return true
endif
if((GetUnitTypeId(GetTriggerUnit())=='hcth'))then//Knight
return true
endif
if((GetUnitTypeId(GetTriggerUnit())=='nhea'))then//Riffleman
return true
endif
if((GetUnitTypeId(GetTriggerUnit())=='hmtm'))then//MortarTeam
return true
endif
if((GetUnitTypeId(GetTriggerUnit())=='hsor'))then//Sorceress
return true
endif
if((GetUnitTypeId(GetTriggerUnit())=='hgry'))then//Gryphon
return true
endif
return false
endfunction
function Trig_Send_HU_2_Conditions takes nothing returns boolean
if(not Trig_Send_HU_2_Func001C())then
return false
endif
return true
endfunction
function Trig_Send_HU_2_Func001D takes nothing returns boolean
if ( not ( udg_BarracksOrcAllDown == true ) ) then
return false
endif
return true
endfunction
function Trig_Send_HU_2_Actions takes nothing returns nothing
if ( Trig_Send_HU_2_Func001D() ) then
call IssuePointOrderLocBJ( GetTriggerUnit(), "attack", GetRectCenter(gg_rct_Region_009) )
else
call IssuePointOrderLocBJ( GetTriggerUnit(), "attack", GetRectCenter(gg_rct_Region_006) )
endif
endfunction
function Trig_Send_ORC_2_Func001C takes nothing returns boolean
if((GetUnitTypeId(GetTriggerUnit())=='ogru'))then//Grunt
return true
endif
if((GetUnitTypeId(GetTriggerUnit())=='nchg'))then//FelGrunt-StartUnit
return true
endif
if((GetUnitTypeId(GetTriggerUnit())=='nchr'))then//FelRaider-StartUnit
return true
endif
if((GetUnitTypeId(GetTriggerUnit())=='odoc'))then//TrollWitchDoctor-StartUnit
return true
endif
if((GetUnitTypeId(GetTriggerUnit())=='otau'))then//Tauren
return true
endif
if((GetUnitTypeId(GetTriggerUnit())=='ohun'))then//TrollHeadHunter
return true
endif
if((GetUnitTypeId(GetTriggerUnit())=='ocat'))then//Demolisher
return true
endif
if((GetUnitTypeId(GetTriggerUnit())=='oshm'))then//Shaman
return true
endif
if((GetUnitTypeId(GetTriggerUnit())=='otbr'))then//TrollBatRider
return true
endif
return false
endfunction
function Trig_Send_ORC_2_Conditions takes nothing returns boolean
if(not Trig_Send_ORC_2_Func001C())then
return false
endif
return true
endfunction
function Trig_Send_ORC_2_Func001D takes nothing returns boolean
if ( not ( udg_BarracksHuAllDown == true ) ) then
return false
endif
return true
endfunction
function Trig_Send_ORC_2_Actions takes nothing returns nothing
if ( Trig_Send_ORC_2_Func001D() ) then
call IssuePointOrderLocBJ( GetTriggerUnit(), "attack", GetRectCenter(gg_rct_Region_008) )
else
call IssuePointOrderLocBJ( GetTriggerUnit(), "attack", GetRectCenter(gg_rct_Region_005) )
endif
endfunction
function Trig_deadHU_Conditions takes nothing returns boolean
if(not(IsUnitType(GetTriggerUnit(),UNIT_TYPE_HERO)))then
return false
endif
if(not(GetPlayerSlotState(GetOwningPlayer(GetTriggerUnit()))==PLAYER_SLOT_STATE_PLAYING))then
return false
endif
return true
endfunction
function Trig_deadHU_Func008C takes nothing returns boolean
if(not(GetPlayerSlotState(GetOwningPlayer(GetTriggerUnit()))==PLAYER_SLOT_STATE_PLAYING))then
return false
endif
return true
endfunction
function Trig_deadHU_Actions takes nothing returns nothing
call CreateTimerDialogBJ(CreateTimerBJ(false,(30.00+(2.00*I2R(GetHeroLevel(GetTriggerUnit()))))), udg_PlayerNames[GetConvertedPlayerId(GetOwningPlayer(GetTriggerUnit()))] )
set udg_timerdialogs01[GetConvertedPlayerId(GetOwningPlayer(GetTriggerUnit()))]=GetLastCreatedTimerDialogBJ()
call TimerDialogDisplayForPlayerBJ(true,GetLastCreatedTimerDialogBJ(),GetOwningPlayer(GetTriggerUnit()))
call TriggerSleepAction((30.00+(2.00*I2R(GetHeroLevel(GetTriggerUnit())))))
if(Trig_deadHU_Func008C())then
call SelectUnitForPlayerSingle( GetTriggerUnit(), GetOwningPlayer(GetTriggerUnit()) )
call ReviveHeroLoc(GetTriggerUnit(),GetRectCenter(udg_rect05),true)
call SetUnitManaPercentBJ(GetTriggerUnit(),75.00)
endif
call DestroyTimerDialogBJ(udg_timerdialogs01[GetConvertedPlayerId(GetOwningPlayer(GetTriggerUnit()))])
endfunction
function Trig_deadORC_Conditions takes nothing returns boolean
if(not(IsUnitType(GetTriggerUnit(),UNIT_TYPE_HERO)))then
return false
endif
if(not(GetPlayerSlotState(GetOwningPlayer(GetTriggerUnit()))==PLAYER_SLOT_STATE_PLAYING))then
return false
endif
return true
endfunction
function Trig_deadORC_Func008C takes nothing returns boolean
if(not(GetPlayerSlotState(GetOwningPlayer(GetTriggerUnit()))==PLAYER_SLOT_STATE_PLAYING))then
return false
endif
return true
endfunction
function Trig_deadORC_Actions takes nothing returns nothing
call CreateTimerDialogBJ(CreateTimerBJ(false,(30.00+(2.00*I2R(GetHeroLevel(GetTriggerUnit()))))), udg_PlayerNames[GetConvertedPlayerId(GetOwningPlayer(GetTriggerUnit()))] )
set udg_timerdialogs01[GetConvertedPlayerId(GetOwningPlayer(GetTriggerUnit()))]=GetLastCreatedTimerDialogBJ()
call TimerDialogDisplayForPlayerBJ(true,GetLastCreatedTimerDialogBJ(),GetOwningPlayer(GetTriggerUnit()))
call TriggerSleepAction((30.00+(2.00*I2R(GetHeroLevel(GetTriggerUnit())))))
if(Trig_deadORC_Func008C())then
call SelectUnitForPlayerSingle( GetTriggerUnit(), GetOwningPlayer(GetTriggerUnit()) )
call PanCameraToTimedLocForPlayer(GetOwningPlayer(GetBuyingUnit()),GetRectCenter(udg_rect06),2.00)
call ReviveHeroLoc(GetTriggerUnit(),GetRectCenter(udg_rect06),true)
call SetUnitManaPercentBJ(GetTriggerUnit(),75.00)
endif
call DestroyTimerDialogBJ(udg_timerdialogs01[GetConvertedPlayerId(GetOwningPlayer(GetTriggerUnit()))])
endfunction
function Trig_Lose_for_humans_Actions takes nothing returns nothing
call CustomDefeatBJ(Player(0),"")
call CustomDefeatBJ(Player(1),"")
call CustomDefeatBJ(Player(2),"")
call CustomDefeatBJ(Player(3),"")
call CustomDefeatBJ(Player(4),"")
call CustomVictoryBJ(Player(5),true,true)
call CustomVictoryBJ(Player(6),true,true)
call CustomVictoryBJ(Player(7),true,true)
call CustomVictoryBJ(Player(8),true,true)
call CustomVictoryBJ(Player(9),true,true)
call CustomDefeatBJ(Player(10),"")
call CustomVictoryBJ(Player(11),true,true)
endfunction
function Trig_Lose_for_Orcs_Actions takes nothing returns nothing
call CustomVictoryBJ(Player(0),true,true)
call CustomVictoryBJ(Player(1),true,true)
call CustomVictoryBJ(Player(2),true,true)
call CustomVictoryBJ(Player(3),true,true)
call CustomVictoryBJ(Player(4),true,true)
call CustomVictoryBJ(Player(10),true,true)
call CustomDefeatBJ(Player(5),"")
call CustomDefeatBJ(Player(6),"")
call CustomDefeatBJ(Player(7),"")
call CustomDefeatBJ(Player(8),"")
call CustomDefeatBJ(Player(9),"")
call CustomDefeatBJ(Player(11),"")
endfunction
function main2 takes nothing returns nothing
set udg_warningSound=CreateSound("Sound\\Interface\\Warning.wav",false,false,false,10,10,"DefaultEAXON")
call SetSoundParamsFromLabel(udg_warningSound,"Warning")
call SetSoundDuration(udg_warningSound,1904)
call SetSoundVolume(udg_warningSound,100)
set udg_hint = CreateSound("Sound\\Interface\\Hint.wav",false,false,false,10,10,"")
call SetSoundParamsFromLabel(udg_hint, "Hint")
call SetSoundDuration(udg_hint, 2006)
set udg_starfallSound=CreateSound("Sound\\Interface\\ClanInvitation.wav",false,false,false,10,10,"DefaultEAXON")
call SetSoundParamsFromLabel(udg_starfallSound,"ClanInvitation")
call SetSoundDuration(udg_starfallSound,4296)
call CreateMapRegions()
call CreateBuildingsForPlayer10()
call CreateBuildingsForPlayer11()
call InitGlobals2()
set udg_trigger03=CreateTrigger()
call TriggerRegisterTimerEventPeriodic(udg_trigger03,73.00)
call TriggerAddAction(udg_trigger03,function Trig_botORC_Actions)
set udg_trigger04=CreateTrigger()
call TriggerRegisterTimerEventPeriodic(udg_trigger04,60.00)
call TriggerRegisterTimerEventSingle(udg_trigger07,3.00)
set udg_trigger19=CreateTrigger()
call TriggerRegisterTimerEventSingle(udg_trigger19,2.00)
call TriggerAddAction(udg_trigger19,function Trig_antilag_Actions)
set udg_trigger28=CreateTrigger()
call TriggerRegisterUnitLifeEvent(udg_trigger28,udg_AllianceCastle,LESS_THAN,7000.00)
call TriggerAddCondition(udg_trigger28,Condition(function Trig_last_reserves_HU_Conditions))
call TriggerAddAction(udg_trigger28,function Trig_last_reserves_HU_Actions)
set udg_trigger29=CreateTrigger()
call TriggerRegisterUnitLifeEvent(udg_trigger29,udg_HordeStronghold,LESS_THAN,7000.00)
call TriggerAddCondition(udg_trigger29,Condition(function Trig_last_reserves_ORC_Conditions))
call TriggerAddAction(udg_trigger29,function Trig_last_reserves_ORC_Actions)
set udg_trigger32=CreateTrigger()
call TriggerRegisterTimerEventSingle(udg_trigger32,10.00)
call TriggerAddAction(udg_trigger32,function Trig_ORCspawnInit_Actions)
set udg_trigger33=CreateTrigger()
call TriggerRegisterTimerEventSingle(udg_trigger33,10.00)
call TriggerAddAction(udg_trigger33,function Trig_HUspawnInit_Actions)
set udg_trigger34=CreateTrigger()
call TriggerRegisterTimerEventSingle(udg_trigger34,1.00)
call TriggerAddAction(udg_trigger34,function Trig_firstspawn_Actions)
set udg_trigger35=CreateTrigger()
call TriggerRegisterTimerEventSingle(udg_trigger35,3.00)
call TriggerAddAction(udg_trigger35,function Trig_bounty_Actions)
set udg_trigger36=CreateTrigger()
call TriggerRegisterUnitEvent(udg_trigger36,udg_AllianceNorthBarracks,EVENT_UNIT_DEATH)
call TriggerAddAction(udg_trigger36,function Trig_HU_rax_1_Actions)
set udg_trigger37=CreateTrigger()
call TriggerRegisterUnitEvent(udg_trigger37,udg_HordeSouthBarracks,EVENT_UNIT_DEATH)
call TriggerAddAction(udg_trigger37,function Trig_ORC_rax_1_Actions)
set udg_trigger38=CreateTrigger()
call TriggerRegisterUnitEvent(udg_trigger38,udg_HordeNorthBarracks,EVENT_UNIT_DEATH)
call TriggerAddAction(udg_trigger38,function Trig_ORC_rax_2_Actions)
set udg_trigger39=CreateTrigger()
call TriggerRegisterUnitEvent(udg_trigger39,udg_AllianceSouthBarracks,EVENT_UNIT_DEATH)
call TriggerAddAction(udg_trigger39,function Trig_HU_rax_2_Actions)
set udg_trigger40=CreateTrigger()
set udg_trigger45 = CreateTrigger()
call TriggerRegisterAnyUnitEventBJ(udg_trigger45,EVENT_PLAYER_UNIT_SELL)
call TriggerAddCondition(udg_trigger45,Condition(function Trig_Recuit_ORC_Copy_5_Conditions))
call TriggerAddAction(udg_trigger45,function Trig_Recuit_ORC_Copy_5_Actions)
set udg_trigger51 = CreateTrigger()
call TriggerRegisterAnyUnitEventBJ(udg_trigger51,EVENT_PLAYER_UNIT_SELL)
call TriggerAddCondition(udg_trigger51,Condition(function Trig_Recuit_HU_Copy_5_Conditions))
call TriggerAddAction(udg_trigger51,function Trig_Recuit_HU_Copy_5_Actions)
set udg_trigger52=CreateTrigger()
call TriggerRegisterTimerEventPeriodic(udg_trigger52,38.00)
call TriggerAddCondition(udg_trigger52,Condition(function Trig_New_ORC_1_Conditions))
call TriggerAddAction(udg_trigger52,function Trig_New_ORC_1_Actions)
set udg_trigger53=CreateTrigger()
call TriggerRegisterTimerEventPeriodic(udg_trigger53,38.00)
call TriggerAddCondition(udg_trigger53,Condition(function Trig_New_ORC_2_Conditions))
call TriggerAddAction(udg_trigger53,function Trig_New_ORC_2_Actions)
set udg_trigger54=CreateTrigger()
call TriggerRegisterTimerEventPeriodic(udg_trigger54,38.00)
call TriggerAddCondition(udg_trigger54,Condition(function Trig_New_HU_1_Conditions))
call TriggerAddAction(udg_trigger54,function Trig_New_HU_1_Actions)
set udg_trigger55=CreateTrigger()
call TriggerRegisterTimerEventPeriodic(udg_trigger55,38.00)
call TriggerAddCondition(udg_trigger55,Condition(function Trig_New_HU_2_Conditions))
call TriggerAddAction(udg_trigger55,function Trig_New_HU_2_Actions)
set udg_trigger56=CreateTrigger()
call TriggerRegisterEnterRectSimple(udg_trigger56,udg_rect01)
call TriggerAddCondition(udg_trigger56,Condition(function Trig_Send_ORC_1_Conditions))
call TriggerAddAction(udg_trigger56,function Trig_Send_ORC_1_Actions)
set udg_trigger57=CreateTrigger()
call TriggerRegisterEnterRectSimple(udg_trigger57,udg_rect03)
call TriggerAddCondition(udg_trigger57,Condition(function Trig_Send_HU_1_Conditions))
call TriggerAddAction(udg_trigger57,function Trig_Send_HU_1_Actions)
set udg_trigger58=CreateTrigger()
call TriggerRegisterEnterRectSimple(udg_trigger58,udg_rect04)
call TriggerAddCondition(udg_trigger58,Condition(function Trig_Send_HU_2_Conditions))
call TriggerAddAction(udg_trigger58,function Trig_Send_HU_2_Actions)
set udg_trigger59=CreateTrigger()
call TriggerRegisterEnterRectSimple(udg_trigger59,udg_rect02)
call TriggerAddCondition(udg_trigger59,Condition(function Trig_Send_ORC_2_Conditions))
call TriggerAddAction(udg_trigger59,function Trig_Send_ORC_2_Actions)
set udg_trigger62=CreateTrigger()
call TriggerRegisterPlayerUnitEventSimple(udg_trigger62,Player(0),EVENT_PLAYER_UNIT_DEATH)
call TriggerRegisterPlayerUnitEventSimple(udg_trigger62,Player(1),EVENT_PLAYER_UNIT_DEATH)
call TriggerRegisterPlayerUnitEventSimple(udg_trigger62,Player(2),EVENT_PLAYER_UNIT_DEATH)
call TriggerRegisterPlayerUnitEventSimple(udg_trigger62,Player(3),EVENT_PLAYER_UNIT_DEATH)
call TriggerRegisterPlayerUnitEventSimple(udg_trigger62,Player(4),EVENT_PLAYER_UNIT_DEATH)
call TriggerAddCondition(udg_trigger62,Condition(function Trig_deadHU_Conditions))
call TriggerAddAction(udg_trigger62,function Trig_deadHU_Actions)
set udg_trigger63=CreateTrigger()
call TriggerRegisterPlayerUnitEventSimple(udg_trigger63,Player(5),EVENT_PLAYER_UNIT_DEATH)
call TriggerRegisterPlayerUnitEventSimple(udg_trigger63,Player(6),EVENT_PLAYER_UNIT_DEATH)
call TriggerRegisterPlayerUnitEventSimple(udg_trigger63,Player(7),EVENT_PLAYER_UNIT_DEATH)
call TriggerRegisterPlayerUnitEventSimple(udg_trigger63,Player(8),EVENT_PLAYER_UNIT_DEATH)
call TriggerRegisterPlayerUnitEventSimple(udg_trigger63,Player(9),EVENT_PLAYER_UNIT_DEATH)
call TriggerAddCondition(udg_trigger63,Condition(function Trig_deadORC_Conditions))
call TriggerAddAction(udg_trigger63,function Trig_deadORC_Actions)
set udg_trigger67=CreateTrigger()
call TriggerRegisterUnitEvent(udg_trigger67,udg_AllianceCastle,EVENT_UNIT_DEATH)
call TriggerAddAction(udg_trigger67,function Trig_Lose_for_humans_Actions)
set udg_trigger68=CreateTrigger()
call TriggerRegisterUnitEvent(udg_trigger68,udg_HordeStronghold,EVENT_UNIT_DEATH)
call TriggerAddAction(udg_trigger68,function Trig_Lose_for_Orcs_Actions)
endfunction
function InitTrig_Init takes nothing returns nothing
call ExecuteFunc("main2")
//local trigger init = CreateTrigger()
//set gg_trg_HeroesSetup = CreateTrigger( )
//call TriggerRegisterTimerEventSingle(init, 0.00 )
//call TriggerAddAction(init, function main2 )
endfunction
Please tell me where is bug and how to fix it. There is also 2 regions but when i move them the creeps moving differntly they are not spawned when the region is placed. Sorry for the long converted gui code. Thing is i'm editing units and buildings.