- Joined
- Mar 27, 2009
- Messages
- 195
hey dudes,
i tried to do a spell in jass, but failed. could anyone do it for me? (+rep of course)
i tried to do a spell in jass, but failed. could anyone do it for me? (+rep of course)
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PB
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Events
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Unit - A unit starts the effect of an ability
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Conditions
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(Ability being cast) equal to PB
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Actions
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Set PB_loc = (Position of (Casting unit))
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Set PB_caster = (Casting unit)
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Unitgroup - Pick every unit in (Units within 600.00 of PB_loc matching (((Matching unit) belongs to an enemy of (Owner of PB_caster)) Gleich True)) and do (Actions)
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Loop - Actions
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Set PB_targetloc = (Position of (Picked unit))
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Lightning - Create a XY lightning effect from source PB_loc to target PB_targetloc
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Custom script: call RemoveLocation(udg_PB_targetloc)
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Set num2 = (num2 + 1)
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Set spez2[num2] = (Last created lightning effect)
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Wait 2.00 seconds
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Unitgroup - Pick every unit in (Units within 600.00 of PB_loc matching (((Matching unit) belongs to an enemy of (Owner of PB_caster)) Gleich True)) and do (Actions)
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Loop - Actions
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Unit - Cause PB_caster to damage (Picked unit), dealing ((Real((Level of PB for PB_caster))) x 80.00) damage of attack type Chaos and damage type Normal
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Custom script: call RemoveLocation(udg_PB_loc)
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For each (Integer A) from 1 to num2, do (Actions)
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Schleifen - Aktionen
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Lightning - Destroy spez2[(Integer A)]
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Set num2 = 0
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Last edited: