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Necropolis - A Zone Control

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Level 23
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Necropolis - The Death and Desert Zone Control

NECROPOLIS

Story
The lost city of Khosar stands as a eternal monument in the burning sands.
A city of the dead, A necropolis.
In its dust drowned halls the ancients wake from the hereafter, drawn to live out lifes many vendetta's for an eternity.
In this land where peace is short lived and strife omnipresent, not even the dead are spared.


Overview

[color="#EDDA9"]The empire has long since crumbled, its many kings lie in their graves as a testament to the glories of the past.
You and your fellow heroes of old must continue the wars fought in life and exact vengeance on your enemies.
Death is not a release, merely a second chance to relive those battles fought in the ancient past.[/COLOR]


Necropolis is a Zone Control Map.

The Aim of the game is to destroy all your opponents Crypts.
Crypts are captured by killing them.
Players are divided into 2 teams with up to 5 players each.

Features
  • 12 Heroes
  • 9 Mercenary Types
  • 3 Game Modes
  • Scaling Battlefield

Crypts

[color="#EDDA9"]These Ancient houses of the dead are no places of silence or rest, they are the forts from which your armies will march forth.[/COLOR]

Crypts as you already know are your main objectives.
They act as score as well as spawning various mercenaries that player can hire.
Players can select one Crypt to be their Base Crypt.
The Base Crypt automatically creates basic troops for the player.
Neutral Crypts, which are not yet under a players control will attempt to defend themselves by spawning squads of defenders. Crypts toward the maps centre are more heavily guarded.

Mercenaries

[color="#EDDA9"]Generations of warriors sleep in the burning sand, waiting to serve once more.[/COLOR]

Mercenaries are like mini heroes. They give utility to your army and each player is only allowed a few.


Heroes

[color="#EDDA9"]Over the ages, many great names have come to rest in the necropolis, today they walk again.[/COLOR]

Bone Prophet
Support Caster, excels at massing up and supporting large armies.
Learns Insight Seal, Premonition, Necromancy, Bone Obelisk

Risen Conqueror
Melee Skirmisher, excels at prolonged melee combat with enemy armies.
Learns Iron Fist, Blaze of Glory, Battle Command, Everlasting Defeat

Crypstalker
Ranged Assassin, excels at killing and debuffing high threat enemies and heroes.
Learns Vampiric Touch, Dead Silence, Siphon Soul, Gravechill Arrow

Corpse Giant
Support Tank, excels at creating corpses for fodder and soaking damage.
Learns Meat Cleaver, Bloodspill, Exhume, Goreblast

Ember Prince
Siege Caster, excels at inflicting huge amounts of AOE damage at long range.
Learns Searing Gaze, Cremation, Soul Burn, Everblaze

Foreunner
Support Melee, excels at transporting units across the battlefield and staging hit and run attacks.
Learns Precursive, Traverse Rift, Time Warp, Far Strike

Dust Wraith
Skirmishing Caster, excels at slowing advancing armies and ranged attacks.
Learns Sweeping Gale, Ghost Wind, Zephyr, Sand and Foam

Dune Reaper
Melee Assassin, excels at surviving at the heart of battle and finishing dying enemies.
Learns Wrecking Blow, Shattering Howl, Blood Pact, Massacre


What you can do

Im currently in desperate need of gameplay ideas.
 
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Level 9
Joined
Sep 18, 2010
Messages
585
the Idea is nice, I played it on LAN with my bro and kind of Realized that it wasn't good with just 2 people
The Ideas some how seem different/original but the gameplay needs some touch ups to make it fun, it felt really boring while destroying the neutral points -_-
 
Level 9
Joined
Sep 18, 2010
Messages
585
See the thing is what exactly needs to be done?
Ive tried really hard to make it more enjoyable in a 2 man setting, same as yours.
Its much better now than before but still.

well nothing that I can think of right now and I do recall that I played the latest version
well anyways If I get any ideas while playing I'll surely let you know ^^
 
Level 5
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Jan 12, 2010
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Skullface [just a placeholder name for the hero :)]

Territory of the Damned
- For each nearby corpse in a 1000 AOE around Skullface, Skullface and nearby allies gains 1% additional movement speed and attack speed.
- Capped at 20/30/40% bonus
- Active spell with cooldown and mana cost
- The core concept behind this spell is bonuses based upon the number of corpses within a certain AOE around Skullface.

Diabolic Blast
- 100/150/200 + (50 spell damage for every 100 HP you are missing)
- A nuke based upon how low your HP is
- Active spell with cooldown and mana cost(maybe even instead of mana, it should cost health to cast). Should this have a low cooldown?
- Encourages Skullface to get into the heat of battle, for that empowers his primary nuke.

Degenerate
- Reverses a target's HP regeneration for 10/15/20 seconds.
- Possible uses: cast on self to improve Diabolic Blast, or to temporarily nullify regen against enemy heroes.
- Active spell with cooldown and mana cost

Sabotage
- Temporarily curses target unit. Each time target unit attacks, it loses 50/100 HP. Lasts 10/20 seconds.
- Synergizes with Diabolic blast
- May temporarily force enemy heroes to rethink attack if affected by Sabotage
- Active spell with cooldown and mana cost
 
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