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Navy Cross TD V0.67

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Navy Cross TD started off as a little project for myself, Lebsoljah, and soon expanded to be a big, fully-functional TD map with the help of ShadowBaneWrath. There are currently no known bugs or errors, everything is fully functional, the map has been tweaked for balancing of creep hp and tower damage. We're still in BETA phase because we do believe that this map could and will have more potential.

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THE STORYLINE
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Captain Red-beard was sailing across the big blue sea searching for an island that rumor said was filled with treasures. He had been searching for almost an entire decade for this island, and now he had finally found it, with the help of his crew, of course. Captain Red-beard was so eager to find this treasure that he forgot the main rule of a true pirate, "always check to make sure the island is inhabited, and if there is any living thing on it, KILL IT!". Captain Red-beard ordered his crew to acre the ship and search for the treasure, and after a long day of searching, they found nothing. Tired and hungry, the captain and crew decided to go back to the ship for a feast and sleep so that they can continue the search the next morning. Once they arrive at the shore, their ship was nowhere to be found. Suddenly, they hear a loud riot running towards them, OH NO! The secret villagers knew they were after their hidden treasure, and tried to kill them! But Captain Red-beard doesn't give up that easily... CHARGE YOU SCURVY SEA DOGS !

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A BASIC INTRODUCTION TO THE WORLD OF "CROSSXSHIP TD"
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The TD so far has 30 waves and 3 boss waves, each wave increases units HP by 1.3, bosses have their health increased by the last units hp x10. There is one boss wave after every 10th wave. CrossXShip TD features over 25 towers, including many custom model ones which include upgradable researches. There are 4 Navy teams in total, each of which consists of 2 players on one lot of land. Every Navy team has 60 lives, once they lose their lives, they will be removed from the game and their waves will stop spawning. If a player on a Navy team leaves for some reason, all their units will be given to their corresponding team mate. There is a lumbering feature which is very helpful, you may train workers and have them collect lumber, then trade the lumber in for gold, or gold in for lumber at the Farm.

Changelog


Current map version is now V0.67:

New features & bug fixes:
- New and improved terrain
- Added a bit more decoration to the map
- Fixed mix up between Navy 3 and Navy 4's lives
- Changed summer trees to snowy trees
- Slaves now harvest 4 lumber instead of 3
- Farms now cost 72 lumber to build instead of 90, as well as 12 seconds instead of 15


I really hope you can take another moment to take this map into consideration, I've worked very hard on it and would really like it to be one of the next epic TD maps :O
Current map version is now V0.65:

New features & bug fixes:
- Fixed bug where if blue left then remaining units will be handed over to BLUE instead of red
- Fixed all tower ranges, they no longer attack other Navy teams creeps
- Fixed wave 10 upcoming wave text


Current map version is now V0.64:

New features & bug fixes:
- Towers in the second row now have better range
- Some towers have been reworked and had their tooltips fixed and their attack animations changed
- Fixed the bug where when a Navy team gets defeated the screen gets spammed with defeat messages, now it displays "Navy # has run out of lives and has been defeated!"
- Players now spawn with 175 gold instead of 125
- Fixed all the Boss Waves, they no longer have any armor which balances the game a lot more due to their massive health
- Fixed Boss Wave 1 and 2 HP
- Boss Waves now have 2.3X HP of the last wave before their spawn

Known bugs in progress of being fixed:
- Towers cannot be built past 2 rows because of range acquisition problems, this is a very simple fix and will be implemented into the next version.

This last update has taken a lot of hard work and effort, it's been very time consuming. I truly hope this will be sufficient enough to remove most or all bugs until the very next V0.70 update. I would like to say thank you for all those who have been supporting my work and like and/or rate this map. I hope everyone enjoys playing this TD as much as I enjoy working on it. ~Lebsoljah

Current map version is now V0.59:

New features & bug fixes:
- Loading screen has been changed
- Boss wave 3 has been tweaked
- Few other bug fixes


Current map version is now V0.58:

New features & bug fixes:
- Siege engine wave now has no armor, should be a lot easier
- Players now start with only 125 gold instead of 315, this is to reduce early inflation
- Frost tower has been fixed and now attacks again


Current map version is now V0.57:

New features & bug fixes:
- Omega tower has had it's damage adjusted again and has been repriced
- All towers have had their damage adjusted to correspond with their gold cost
- All units are properly increased by 1.3X HP per wave now
- Hopefully no more bugs until V0.60 :)


Current map version is now V0.56:

New features & bug fixes:
- Omega Tower has been nerfed and price to build it has been decreased
- Fixed bug where when a team gets defeated the game will spam "Player # has been defeated!" for over a minute
- Fixed bug where Navy 3 boss wave was spawning for Navy 1 instead
- Changed the Frost Tower to a new model by Misha, Frost Archon
- All units HP have been re-worked
- All tower damages have been re-worked
- Removed the Multi-Shot ability from Arrow Tower and Arrow Tower Tier 2
- Changed handicaps, they are now set as:

Very easy Mode - 50%
Easy Mode - 75%
Normal Mode - 100%
Medium Mode - 130%
Hard Mode - 165%
Insane Mode - 190%
Hell Mode - 215%
Impossible Mode - 250%

*Note: Recommended game-play mode is Hard or above. Very Easy Mode up to Normal Mode is recommended for solo players, first-time players and/or beginners.


Current map version is now V0.53:

New features & bug fixes:
- Quests have been added
- Omega Tower's pathing map has been changed to better suit it's new decreased size
- Doodads have been added to paths for a little decoration and to indicate creep movement
- The map has been given a bit of a make-over
- Credits have been given

Current map version is now V0.52:

New features & bug fixes:
- Each wave now displays level information
- Tower ranges have been fixed with region triggers that upgrade acquisition range
- Fixed certain waves that were giving WAY too much bounty, they now give the appropriate amount of gold that was originally intended
- Waves now stop running once a team runs out of lives
- Teams are now removed from the leaderboard if they run out of lives
- Some custom creep names were edited to better suit them
- Decreased the game mode handicaps to make them more suitable

Handicaps are now:
Very Easy - 50%
Easy - 75%
Normal - 100%
Medium - 115%
Hard - 125%
Insane - 135%
Hell - 145%
Impossible - 165%


Current map version is now V0.49:

New features & bug fixes:
- Reverted lasers to hitting every 10 seconds instead of every 5 seconds
- Fixed the 'Sell Towers' tooltip
- Removed upgrades for Frost Tower
- Added triggers so that if a player currently on your team leaves, all their units will become yours, therefore balancing the game
- Updated kicking triggers, the game will now display the name of the player that was kicked
- Added triggers to inform everyone if a player leaves, and that their units were given to their corresponding team mate


Current map version is now V0.47:

New features & bug fixes:
- Omega tower now has a smaller scaling value and looks like a real tower rather than a giant unit
- Demonic tower now has a pathing map
- Demonic tower now has tier 2
- 4VS4 mode has been implemented, player towers will only reach THEIR creeps now and the game will end once all teams are defeated
- Some new custom models have been added
- Removed some useless map triggers to reduce game lag (which there never was.. but the more optimization the better :p)
- Lasers will now shoot at 5 places (4 map corners and center) every 5 seconds instead of ever 10 seconds
- All player lives (Navy team 1, 2, 3 and 4) have been set to 60
- Players Red & Blue, Teal & Purple, Yellow & Orange, Green & Pink are now in their own individual Navy teams
- This TD is no longer a 'cooperative' TD map, but is instead a 'survival' TD map now due to the nature of most TD's and the way this game will be managed and updated in the future, we thought it'd be best like this (not to mention heaps more fun! :D)

Current map version is now V0.41:

New features & bug fixes:
- Omega Tower is now listed as a 'Legendary' tower
- Omega Tower now has a new attack which suits it much more than the old one
- Farms now only take 15 seconds to build instead of 35
- Legendary towers now require food to be built
- Gold and lumber is given every 5 minutes now for a total of 30 minutes
- Changed all tower ranges to only be able to reach YOUR creeps, this will help implement the new 2VS2, 4VS4 and FFA game versions which will later be added, and also helps maintain a balanced game while balancing gold as well
- Slaves only carry 3 lumber now instead of the original 5, this helps reduce the amount of people farming while others build
- Added 4 Navy teams instead of only 1, this will be later used to implement the 2VS2, 4VS4 and FFA game versions, and helps keep track of which players team with each other.
- Arrow Towers have been reworked and should now work perfectly fine, and be much more than worth the money that you spend on them, especially when massed
- Players no longer need to depend on massing single towers anymore, it's much better to use a range of towers instead of massing now, because all towers have been balanced out

Current map version is now V0.40:

New features:
- Over 24 new towers, each with their very own special attacks and/or abilities
- Sell Tower feature
- 'Legendary' Towers have been added to the game
- Lumbering system has been added
- Slaves have been added for lumber harvesting
- Gold to Lumber/Lumber to Gold has been added to the farm
- New Omega Tower and Demonic Towers have been added
- All creeps grant bounty and is much more balanced than before
- All towers have had a test-run and work fine, damage is balanced out, and the towers overall are worth the gold put into them.
- Added a dialog feature with modes
- Implemented modes with handicap settings

Bug fixes:
- Fixed a bug where the 'Sell Tower' ability was not returning gold
- Fixed the Gold to Lumber/Lumber to Gold units at the Farm
- Fixed a model defect which would turn some game shades blue for a certain amount of time
- Fixed problem where players would randomly freeze in-game due to a laser projectile that was added
- Fixed the text that says "The game will end in 20 seconds" at game start

This TD map is a close to finished product. The most work we expect to do more on it is adding a range of 20-70 more waves, and adding 2VS2 and 4VS4 modes, as well as adding a few new custom towers and/or a morphing builder which builds additional towers. You should also expect to see an additional 3 or more 'legendary' towers.

We really hope you enjoy this TD as much as we've enjoyed making it. We've put a lot of hard work and dedication into making this map, and we'd really appreciate your feedback.
Keywords:
navy Cross ship CrossXShip TD Tower Defense WC3 Warcraft three War Craft Maps Map Custom Demon Waves Lebsoljah Shadow Bane Wrath ShadowBaneWrath
Contents

Navy Cross TD V0.67 (Map)

Reviews
00:52, 30th Jul 2010 ap0calypse: Rejected
Level 28
Joined
Jan 26, 2007
Messages
4,789
You could either updated it or in this case, theres a delete button on top of the map.
Update: the delete button has been removed due to multi-upload abuse.


Either way, according to me the map leaks, you've used "Do Nothing"s and the triggers are inefficient in general.
The terrain is standard lame TD-terrain, the objects are... as if you didn't really know what "Damage sides per die / number per dice" means and the order of the building icons is completely wrong (it should have some kind of system, usually the cheapest tower is up-left and it then gets more and more expensive).

Rejected.
 
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