• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

[General] Native Variable Types

Status
Not open for further replies.
Level 7
Joined
Apr 30, 2011
Messages
359
[JASS="Native Variable Types"]/*
type boolean

type code

type handle

type agent extends handle

type ability extends agent
type buff extends ability

type boolexpr extends agent
type conditionfunc extends boolexpr
type filterfunc extends boolexpr

type button extends agent
type defeatcondition extends agent
type dialog extends agent
type effect extends agent
type event extends agent
type fogmodifier extends agent
type force extends agent
type gamecache extends agent
type group extends agent
type hashtable extends agent
type leaderboard extends agent
type location extends agent
type multiboard extends agent
type multiboarditem extends agent
type player extends agent
type quest extends agent
type questitem extends agent
type rect extends agent
type region extends agent
type sound extends agent
type timer extends agent
type timerdialog extends agent
type trackable extends agent
type trigger extends agent
type triggercondition extends agent

type widget extends agent
type destructable extends widget
type item extends widget
type unit extends widget

type aidifficulty extends handle
type alliancetype extends handle
type attacktype extends handle
type blendmode extends handle
type camerafield extends handle
type camerasetup extends handle
type damagetype extends handle
type effecttype extends handle

type eventid extends handle
type dialogevent extends eventid
type gameevent extends eventid
type limitop extends eventid
type playerevent extends eventid
type playerunitevent extends eventid
type unitevent extends eventid
type widgetevent extends eventid

type fogstate extends handle
type gamedifficulty extends handle
type gamespeed extends handle

type gamestate extends handle
type fgamestate extends gamestate
type igamestate extends gamestate

type gametype extends handle
type image extends handle
type itempool extends handle
type itemtype extends handle
type lightning extends handle
type mapcontrol extends handle
type mapdensity extends handle
type mapflag extends handle
type mapsetting extends handle
type mapvisibility extends handle
type pathingtype extends handle
type placement extends handle
type playercolor extends handle
type playergameresult extends handle
type playerscore extends handle
type playerslotstate extends handle
type playerstate extends handle
type race extends handle
type racepreference extends handle
type raritycontrol extends handle
type soundtype extends handle
type startlocprio extends handle
type terraindeformation extends handle
type texmapflags extends handle
type texttag extends handle
type triggeraction extends handle
type ubersplat extends handle
type unitpool extends handle
type unitstate extends handle
type unittype extends handle
type version extends handle
type volumegroup extends handle
type weapontype extends handle
type weathereffect extends handle

type integer

type real

type string
*/[/code]

now . . . .
Questions:
1. What are things inside handle types?
2. What are things inside agent types?
3. Are there "array" type?
4. If in this example; I use a widget variable, then I want to check wether if it's an unit type. What must I do?
- More to come . . .
 
Last edited:
Status
Not open for further replies.
Top