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Naruto Random Defense 2.6

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Heyas, lastly i discovered a preety good korean map called as the thread title, now we are searching for players interested in playing it with us.
Someone interested?
 
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Ill add some information about map: Its "tower defence" style. Every minute you gonna get 2 random units which can be combined in stronger. Map need korean fonts. If you like to join our game enter hamachi channel: "naruto random" Pass: 0000. This map need rly low latency soo we play by hamachi(garena bugged;/) Join our channel and write to me
 

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Dr Super Good

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Map need korean fonts
The map needs you to understand Korean?! Having the fonts display perfectly is useless as it might as well be written in cuneiform as far as non-Korean players are concerned.

This map need rly low latency soo we play by hamachi(garena bugged;/)
I am an IT graduate and can tell you that what you have written there is total gibberish. VPNs only add latency, not lower latency. The reason is because you are adding an extra nested packet header to every communication from the game which not only takes an extra memory copy but also requires transmitting more bytes. Will the difference be cognoscible? Probably not however seeing how your statement was based on VPNs doing the opposite it is defiantly worth mentioning.

So where did this rubbish come from? Standard hosting on BattleNet (not bot) has a very poor granularity for orders (200ms?) which caps responsiveness pretty low. "LAN" multiplayer defaults to a considerably better value which allows for better responsiveness. The logic behind this is that LANs (not VPNs/WANs) do not suffer latency problems as they are physically close so latency is never a problem in the average LAN situation. However then some clever hackers discovered that you do not need WC3 to host and can use a separate server (a robot) to host sessions. Since this is third part it can define its own granularity and be hosted on any server (it is just a WC3 host). The result is that a host bot on BattleNet will potentially (depends on settings and players) have considerably better latency than a LAN game. The limit on latency is from the host, not where it was hosted as is evident from the fact most host robots host on all BattleNet servers and many VPN servers all simultaneously.

It should be noted that if the granularity is set too small the game will be unplayable. This is why BattleNet choose a pretty high default as 2004ish internet was far from the quality it is today with many people using dialup. Robots and LAN take advantage of reducing the huge margin to improve responsiveness at the cost that people with high latency will suffer/cause the game to suffer greatly.

Also since you apparently have no idea about what you use, Garena has dropped VPN support. They said so in a public announcement. It is not bugged, just reached the end of its life. Why they did this is probably a combination of cost effectiveness and legal reasons.
 
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The map needs you to understand Korean?! Having the fonts display perfectly is useless as it might as well be written in cuneiform as far as non-Korean players are concerned.

Korean fonts is not necessary but you will have problems with play without them. Even if you cant read in korean symbols is better than ????? ? ??.

I am an IT graduate and can tell you that what you have written there is total gibberish. VPNs only add latency, not lower latency. The reason is because you are adding an extra nested packet header to every communication from the game which not only takes an extra memory copy but also requires transmitting more bytes. Will the difference be cognoscible? Probably not however seeing how your statement was based on VPNs doing the opposite it is defiantly worth mentioning.

I`m not IT student(only engineer of electronic). I can tell you only this: when we play at battlenet we have 2sec delay. In this map 0.5 sec is unplayable.

And about garena i didint know they drop game content*in korean version you still can connect to games*.
 

Dr Super Good

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Level 64
Joined
Jan 18, 2005
Messages
27,255
Korean fonts is not necessary but you will have problems with play without them. Even if you cant read in korean symbols is better than ????? ? ??.
Both are unplayable as they have no meaning. Sure with symbols you could try and learn Korean, however I could just play another map which is in English which I already know. In the Korean one I will be playing like a noob, getting frustrated and annoying people with questions as I have little idea what is going on while in the English one I can just read the tooltips.

I can tell you only this: when we play at battlenet we have 2sec delay. In this map 0.5 sec is unplayable.
Something is seriously wrong with your network then. When I play from Scotland in the United Kingdoms with people on the west coast of the United States of America using standard BattleNet the worst I have noticed is 0.5 seconds delay (usually its closer to 0.1 seconds or lower with robots, default is around 0.2 seconds).

Did you know that the session order packets (all the communication you do and receive from the "host") actually have nothing to do with BattleNet? They are all peer to peer (why people had hosting problems when behind a NAT) with BattleNet only managing social stuff asynchronously to the session you are in. This is how people connecting through a VPN to a host robot can be playing with people connected via EU BattleNet who are playing with people connected via US BattleNet.

The fact you are reporting a 2 second delay shows some flaw in your network. Possibly an ISP or state firewall filtering the normal TCP communications of WC3 adding delay yet ignoring VPNs as their packets look different. Maybe it is because you are playing with people far away (imagine opposite side of the world) where huge latency is understandable yet on VPNs all the players are closer to where you are. The fact remains that for most people BattleNet does not produce anywhere near that latency, especially with robots that can even obtain better latency than "LAN" hosted games.


And about garena i didint know they drop game content*in korean version you still can connect to games*.
I have no idea what they are doing as I never use the service (I own a WC3 licence pair so use BattleNet). However there were at least 2 threads in the last week on this site complaining that Garena no longer supports VPNs.
 
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We playing from the same country(poland). I dont have internet problems but mb you have right about ports and firewall. Ill check that later.

This map isnt translated on english version. If you can send me your map ill look for her. WE play in this map almost 4 months and i can easly read alot of character names etc. I know its only 40% of things in game but still its osom to learn playing like this.

http://intl.garena.com/ Enter that site and look for garena messenger. There is still game button. So they dont throw away VPN.
 
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