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My Upcoming Maps

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Level 9
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Apr 23, 2011
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Hi all! Im LightofDeath and I will keep you updated for my upcoming maps.

These are the maps I am currently working on:
Bloodseeker War (Campaign)
Zombie Invasion (Multiplayer Zombie Map)
Assassination (Campaign)
Evil's Grasp (Battlefield-like Map)

Updates:
Bloodseeker War - Working on 4th map...
Zombie Invasion - Running out of ideas... HELP!
Assassination - Closed (probably i will cancel it)
Evil's Grasp - Made the terrain...

Descriptions:
Bloodseeker War - You control the Bloodseekers, a hybrid of Demons and Orcs and you try to defeat the Demons because of their betrayal. (CREDITS: IceFrog! For the Bloodseeker race making inspiration :grin:)
Zombie Invasion - There are 4 villagers and 4 zombies and guards, the zombies must infect the region while the villagers must help the guards protect the king.
Assassination - You control Twilight, an assassin from the Shadowfang clan which you assassinate people for fame and money.
Evil's Grasp - Fight for the Dominator or for Azriath in an epic battle for freedom!

[rainbow]Wait these exciting maps, and enjoy! :D[/rainbow]
NOTE: I don't have time editing this thread because I AM BUSY.
 
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Level 6
Joined
Jul 22, 2009
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First thing, it's a very bad idea to create a thread named ''My Upcoming Maps'', it's also a very bad idea to share a thread between 2 projects. Use BB codes, they are here for make post more attractive visually.

Bloodseeker War : Need more informations about the races, the history, the chapters...

Zombie Invasion: Change this name, seriously it's the most used name for a warcraft 3 map. We also need informations for this map, is I a modern of medieval map? Is it a multiplayer map? If yes why there is a cinematic? A cinematic in multiplayer have to be skippable or player will very get boring each time.

Without more informations it's impossible to help you. ''Maps should be attached to your post.''
 
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Level 6
Joined
Jul 22, 2009
Messages
214
Seriously try to find a better name, it's like naming a Castle defense map, Castle defense. It's not a good choose, it's boring and too much used. Also remove the two color name, it's ''hard'' to read an make the people unhappy. Follow this tutorial, it's will help you to increase the quality of the description and with a better description you will attract more people. If you can give us a better description (and possibly a demo) it's will be far easier for the community of Hive to help you developing your project. Take note that I can appear rough with you but I just want to help you.
 
Level 9
Joined
Apr 23, 2011
Messages
527
guys im having a problem with the gate triggers in Zombie Invasion...

here's the trigger for open:
[trigger=Gate Open]Gate Open
Events
Unit - A unit enters Gate Region <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 6 (Orange)
(Owner of (Entering unit)) Equal to Player 7 (Green)
(Owner of (Entering unit)) Equal to Player 8 (Pink)
(Owner of (Entering unit)) Equal to Player 9 (Gray)
Actions
Destructible - Open Gate <gen>
[/trigger]
and then for close:
[trigger=Gate Close]Gate Close
Events
Unit - A unit leaves Gate Region <gen>
Conditions
(Owner of (Leaving unit)) Equal to Player 6 (Orange)
(Owner of (Leaving unit)) Equal to Player 7 (Green)
(Owner of (Leaving unit)) Equal to Player 8 (Pink)
(Owner of (Leaving unit)) Equal to Player 9 (Gray)
Actions
Destructible - Close Gate <gen>
[/trigger]

take note that "Gate Open","Gate Region","Gate Close" and "Gate" are modified texts for the gate triggers, gate regions and gates.

and, should I add a time limit to the map? i feel the zombies would always win.
 
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