- Joined
- Dec 17, 2009
- Messages
- 1,115
I'm making another project, with my friend.
After a couple of days , i made a system for the map
Hero(Controller)
Shadow(Special Unit)-(1 hero 1 shadow)
So the triggers are these!
I need examination on the map
After a couple of days , i made a system for the map
Hero(Controller)
Shadow(Special Unit)-(1 hero 1 shadow)
So the triggers are these!
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Upgrade Skills
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Events
- Unit - A unit Learns a skill
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Conditions
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Or - Any (Conditions) are true
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Conditions
- (Learned Hero Skill) Equal to Upgrade Damage
- (Learned Hero Skill) Equal to Upgrade Life
- (Learned Hero Skill) Equal to Upgrade Passive Ability
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Conditions
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Or - Any (Conditions) are true
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Actions
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For each (Integer A) from 1 to 7, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Learned Hero Skill) Equal to Upgrade Damage
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Level of Upgrade Damage for (Learning Hero)) Equal to (Integer A)
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Then - Actions
- Player - Set the current research level of Damage Upgrade to (Integer A) for (Owner of (Learning Hero))
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Learned Hero Skill) Equal to Upgrade Life
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Level of Upgrade Life for (Learning Hero)) Equal to (Integer A)
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Then - Actions
- Player - Set the current research level of Health Upgrade to (Integer A) for (Owner of (Learning Hero))
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Learned Hero Skill) Equal to Upgrade Passive Ability
-
Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Level of Upgrade Passive Ability for (Learning Hero)) Equal to (Integer A)
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Then - Actions
- Player - Set the current research level of Passive Upgrade to (Integer A) for (Owner of (Learning Hero))
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
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If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
-
For each (Integer A) from 1 to 7, do (Actions)
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Events