- Joined
- Oct 24, 2006
- Messages
- 110
Hello guys!! I know that RP maps are starting to decay, but I also want to keep it's spirit up.
Well the first and last RP I've played is Demise of Brotherhood RP (DoBRP), and all of it's terrains such as Ice, Felwood, Continental and it's final version, and it's the only RP I've played. I also plan to create an RP but that will come in the near future I guess. I could even create RP's in Sc2 but I don't think so.
I've got an advantage in creating RP's. I'm good at terraining and GUI triggers, and creative terrain as well (hey I'm not creating a Continental, a different terrain). I'm also planning to create an RP clan. Here are my ideas for my RP.

Well the first and last RP I've played is Demise of Brotherhood RP (DoBRP), and all of it's terrains such as Ice, Felwood, Continental and it's final version, and it's the only RP I've played. I also plan to create an RP but that will come in the near future I guess. I could even create RP's in Sc2 but I don't think so.
I've got an advantage in creating RP's. I'm good at terraining and GUI triggers, and creative terrain as well (hey I'm not creating a Continental, a different terrain). I'm also planning to create an RP clan. Here are my ideas for my RP.
- Each player will be provided with a Spawner that looks like a small Start Location, like in DoBRP. It instantly teleports to where you have issued the Move order and it's invulnerable.
- In a corner of the map, all of the units will be placed there. To spawn that unit you have to click on it.
- You have commands such as -hp or -mana or -size or -tint that changes a unit's properties.
- It's a simulation RP game, meaning no quests, no defeats (except ban) and no victories. Just a simple RP.
- It's just like DoBRP dude!! But I'll have to make my RP different compared to DoBRP by making additional units/commands and some tweaks.
