- Joined
- Jul 11, 2005
- Messages
- 59
I have noticed problems with having the same spell base for 2 spells on one hero. Is there a way to make it so if one spell is cast the other will not cast as well, or share cooldown. Like if you wanted two water elemental summonings, but with different units then how would you make it so they dont cast at the same time.
I've also noticed this with spells in triggers.
Conditions
-Ability being cast equal to taunt (with name Yes)
Conditions
-Ability being cast equal to taunt (with name No)
^Two seperate triggers^
well if i have 2 dummy abilities with the same base spell the triggers when either is pressed and not when the one that i specified.
Sorry if this is confusing. :?
I've also noticed this with spells in triggers.
Conditions
-Ability being cast equal to taunt (with name Yes)
Conditions
-Ability being cast equal to taunt (with name No)
^Two seperate triggers^
well if i have 2 dummy abilities with the same base spell the triggers when either is pressed and not when the one that i specified.
Sorry if this is confusing. :?