• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

Music as a seperate file?

Status
Not open for further replies.
Level 2
Joined
Jul 10, 2004
Messages
11
im just wondering if its possilbe. We all know that music causes huge map sizes and long load times. How aobut making the music a seperate enity all of itself. makes it its own folder so you and direct the map triggers to play the files from that folder. I am wondering if this is possible?
 
Mecheon said:
No. It is impossible

Without going into details, I'll just point out the EXTREAMLY basic fact that the person playing the map must also have this file in the exact same dictionary and area as you have made the triggers point to

thats not that hard to do...

not everyone is an idiot at computers and can understand that you need to put this folder in this folder of the wc3 game to listen to the music while you play this map.
 
Status
Not open for further replies.
Back
Top