- Joined
- Mar 4, 2009
- Messages
- 7
Hey folks, I'm a complete n00b, so please bear with me. I'm gonna try not to make myself look too incredibly incompetent, here.
Basically, my issue is this: I’ve been working on attempting to create an RPG map. (My first) 4 Players, 12 Hero types, No duplicate Heroes (if any of that matters). I’ve been having a lot of trouble creating an inventory system that will allow the heroes to ‘Use’ an item, hence equipping it to an inventory, and modifying the appropriate hero stat. Also, I would like this to encompass class specific and/or restricted items.
Example:
A fighter type picks up a sword. The sword would add, say, 10 to strength. I would like to be able to click the sword, in the hero’s inventory, make it go away, and increase the base strength of that fighter by 10.
Now, if a mage were to pick up that same sword and click it, it would just pop up a message saying that they were not able to equip that item.
I have a multiboard set up, where all players would be able to view their own equipment, and that of any other players (All players are allied). I’ve gotten that to work, more or less. It’s the rest of it I’m having trouble with.
I’ve been searching forums for like 3 days now, and I’ve seen a lot of options. Problem is, none of them actually do what I want them to. The few that were even close did not appear to really be adaptable to multiplayer.
If anybody has even the beginning of an idea, I’d be very appreciative. Please, bear in mind I’m working with GUI. I’m wayyy to stupid to use JASS. I’m pretty sure I could do this if I put in a pretty extensive trigger for every single different item available, but that could be hundreds. Is there any easy way of doing this in GUI?
More importantly, did any of that make sense? If not, just let me know. I will attempt to clarify.
{EDIT}
For any who care, I think I've pretty much determined that this is not going to be possible in GUI.
At this point, I'm attempting to follow some of the JASS tutorials on this site but, as mentioned in my previous post, I'm retarded. If anybody has any opinions or ideas, I'd love to hear them. Or, you know, hear anything. It's no fun being the new guy.
Anywho, I will continue to update. If I can get anywhere with JASS, I'll post. If I can't... Well, I'll be back at square one. Again.
Basically, my issue is this: I’ve been working on attempting to create an RPG map. (My first) 4 Players, 12 Hero types, No duplicate Heroes (if any of that matters). I’ve been having a lot of trouble creating an inventory system that will allow the heroes to ‘Use’ an item, hence equipping it to an inventory, and modifying the appropriate hero stat. Also, I would like this to encompass class specific and/or restricted items.
Example:
A fighter type picks up a sword. The sword would add, say, 10 to strength. I would like to be able to click the sword, in the hero’s inventory, make it go away, and increase the base strength of that fighter by 10.
Now, if a mage were to pick up that same sword and click it, it would just pop up a message saying that they were not able to equip that item.
I have a multiboard set up, where all players would be able to view their own equipment, and that of any other players (All players are allied). I’ve gotten that to work, more or less. It’s the rest of it I’m having trouble with.
I’ve been searching forums for like 3 days now, and I’ve seen a lot of options. Problem is, none of them actually do what I want them to. The few that were even close did not appear to really be adaptable to multiplayer.
If anybody has even the beginning of an idea, I’d be very appreciative. Please, bear in mind I’m working with GUI. I’m wayyy to stupid to use JASS. I’m pretty sure I could do this if I put in a pretty extensive trigger for every single different item available, but that could be hundreds. Is there any easy way of doing this in GUI?
More importantly, did any of that make sense? If not, just let me know. I will attempt to clarify.
{EDIT}
For any who care, I think I've pretty much determined that this is not going to be possible in GUI.
At this point, I'm attempting to follow some of the JASS tutorials on this site but, as mentioned in my previous post, I'm retarded. If anybody has any opinions or ideas, I'd love to hear them. Or, you know, hear anything. It's no fun being the new guy.
Anywho, I will continue to update. If I can get anywhere with JASS, I'll post. If I can't... Well, I'll be back at square one. Again.
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