- Joined
- Mar 30, 2013
- Messages
- 180
So, this is just me trying to find a better way to do something
So, when i want to move multiple units as it is right now, i add them all to one unit group then pick all the units, set positions, set offset, move and then remove the leaks, but the problem is it seems at even a slightly substantial amount of units (10+) it lags to high hell like this; I'm assuming this is an inefficient way to do this and that there's a much better way, i remember someone mentioning unit indexing or such, however, it literally makes no sense to me, i've been reading other peoples triggers with custom script and such but i just can't seem to see how it works at all, this is the reason i've never touched JASS and such, GUI just clicks and makes sense to me, JASS doesn't (Even though it's essentially the same thing), so i was wondering if someone, in simple terms, could show me a tutorial or a reference to help me solve this lag problem.
So, when i want to move multiple units as it is right now, i add them all to one unit group then pick all the units, set positions, set offset, move and then remove the leaks, but the problem is it seems at even a slightly substantial amount of units (10+) it lags to high hell like this; I'm assuming this is an inefficient way to do this and that there's a much better way, i remember someone mentioning unit indexing or such, however, it literally makes no sense to me, i've been reading other peoples triggers with custom script and such but i just can't seem to see how it works at all, this is the reason i've never touched JASS and such, GUI just clicks and makes sense to me, JASS doesn't (Even though it's essentially the same thing), so i was wondering if someone, in simple terms, could show me a tutorial or a reference to help me solve this lag problem.