[SelectionCircle]
// Defines different textures to be used based on selection circle size.
// The Size## value defines the largest size which uses the given textures.
// Note that the last size does not need a Size## value since anything bigger
// than the next size down uses it.
NumSizes=3
Size00=100
Texture00=ReplaceableTextures\Selection\SelectionCircleSmall
TextureDotted00=ReplaceableTextures\Selection\SelectionCircleSmallDotted
Size01=250
Texture01=war3mapImported\BlankIcon.blp
TextureDotted01=war3mapImported\BlankIcon.blp
Size01=400
Texture02=ReplaceableTextures\Selection\SelectionCircleLarge
TextureDotted02=ReplaceableTextures\Selection\SelectionCircleLargeDotted
// This value is multiplied by the SLK scale field to get the circle size
ScaleFactor=72
// This value is added to the selection circle height
// when on walkable doodads.
// Note: this is also applied to shadow images
ImageWalkableZOffset=15
// Colors
ColorFriend=255,204,255,255
ColorNeutral=255,255,255,200
ColorEnemy=255,0,0,200
AllyOffset=0.2
[TargetingColors]
TargetLightColor=255,75,150,200
SelTargetColor=255,255,150,0