Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You need to make sure that the random point is different from previously generated random points since by definition there is a chance it can be the same (no mater how unlikely it is).
The best is to simply break the rect down into points in a grid, circle or any other shape. That way you can be completely certain that each unit has a unique point with a certain distance from other points. For randomness simply rotate or distort it slightly.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.