- Joined
- Jun 3, 2018
- Messages
- 2
Hi there, new to the forum and everything here.
I came upon something that i really did not understand when creating my trigger in the world editor and using the "player issues mouse move event".
At the first time i run the game everything works fine, but when i restart the game in any way without completely closing the game, i will have a "bug" ("bug" cuz its prob just me not considering stuff)
It does no longer give the same output as first time.
What i do is this
Event
And first time it rightfully calculates the y that it has moved since last. next time it gives always 0 or -0
(warning conspiracy theory ahead.. - it feels as if it gets another "player issues mouse event" on the existing trigger out of no where, that is my best guess so yea i am clueless so plox help
)
I came upon something that i really did not understand when creating my trigger in the world editor and using the "player issues mouse move event".
At the first time i run the game everything works fine, but when i restart the game in any way without completely closing the game, i will have a "bug" ("bug" cuz its prob just me not considering stuff)
It does no longer give the same output as first time.
What i do is this
Event
player issues mouse move event
ActionSet Difference(real) = (Y Pos of unit) - (Trigger Mouse Pos)
Move unit instantly to (Trigger Mouse Pos)
Move unit instantly to (Trigger Mouse Pos)
And first time it rightfully calculates the y that it has moved since last. next time it gives always 0 or -0
(warning conspiracy theory ahead.. - it feels as if it gets another "player issues mouse event" on the existing trigger out of no where, that is my best guess so yea i am clueless so plox help