- Joined
- Sep 9, 2007
- Messages
- 6,759
Child struct adds modules to other child struct
Okay guys, I found a bug in the module system.
I have a parent struct (Missile) and two children (two spells).
Now when I implement modules into the 2nd children, the module is also added to the 1st children. What is this?
You can test it with my attached map.
If you remove the modules in the 2nd spell (ParalyzingChain) you will also remove the modules from the first spell (ParalyzingShot).
Have fun.
Please don't use this missile engine for testing or production, this is a WIP!
View attachment PS_UP_v.0.1.8.w3x
Okay guys, I found a bug in the module system.
I have a parent struct (Missile) and two children (two spells).
Now when I implement modules into the 2nd children, the module is also added to the 1st children. What is this?
You can test it with my attached map.
If you remove the modules in the 2nd spell (ParalyzingChain) you will also remove the modules from the first spell (ParalyzingShot).
Have fun.
Please don't use this missile engine for testing or production, this is a WIP!
View attachment PS_UP_v.0.1.8.w3x
Last edited: