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Models Not Working for doodads

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Level 4
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Oct 16, 2013
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47
Well, I've been Working on my campaign, and I downloaded some Models from this site, and IT seems to bee not working and there's a message that appears to be saying, unable to load file: (yadayadada, what ever model it is)

a screenshot of the message appears here:
233342-albums6865-picture77320.png


then I read the Read Me that comes with the folder, and nothing seems wrong, I followed what it says, The Link to Models I'm using is here:
Fortified Buildings http://www.hiveworkshop.com/forums/...?prev=search=Medieval%20buildings&d=list&r=20
Medieval Buildings http://www.hiveworkshop.com/forums/packs-542/medieval-buildings-233864/?prev=r=20&page=2

and a Screenshot to the path:
233342-albums6865-picture77321.png


IF anyone thinks that there is something wrong, please reply, any answer is helpful. -MELVSGAME
 
Level 25
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Sep 26, 2009
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2,381
First off, did you try restarting your World Editor? If you incorrectly save/import files and make change later, you won't see those changes until you close and start WE anew.

Second - I saw that you imported Stable.mdx (which I assume is this file: http://www.hiveworkshop.com/forums/models-530/stable-234666/ ) but there is no "Straw4x4.blp" texture imported.
So are you sure you imported all required .blp files?
 
Level 14
Joined
Nov 17, 2010
Messages
1,265
It looks like you changed the path for the models which you don't need to do. You only need to change the paths for the textures. Unless I'm totally wrong on that.
 
Level 4
Joined
Oct 16, 2013
Messages
47
if these are doodads, how come it won't show? even after i restarted World Editor?

and I tried using them on buildings they also work, but are not connected, so how do you connect them or build them next to each other?

also, the models says I can make units walk on on it, so um, how do i do that?
 
Level 25
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Sep 26, 2009
Messages
2,381
When you find that destructible in Object Editor, does it have "Art - Model File - Variations" set to correct number? For example if the model itself (not the pack, mind you) has more variations, then you should set it in that field how many variations it has.

Or set it to 1 and try that
 
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