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Model File

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Level 2
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Jun 15, 2004
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ModelFile2.jpg


How do i set the Model File so i can use all 3 imported files? help!
 
Level 21
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Feb 14, 2004
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Models are seperated things from warcraft 3.
Import a model (make sure to also attach any textures included with it)
Now change its path, go to the original page where you downloaded the models and see if you can find any active (green) textures. If there are none, importing the model is all you have to do.
If there is some texture(s) import them and read the path which was said on the page. For example Textures\Blademasterflag in green, import it and follow the path.
Go to object manager and assign the model(s) which is needed for the unit. You can't add more than 1 model to a unit (special effects via triggers will be required then if needed, for example you can't just attach a imported sword to a imported villager)
 
Level 21
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Easy :)

Go to triggers.

Event - A unit enters (everywhere) < your unit units enters (everyonwhere) the region know how to do regions? they are like points in your map. (everywhere) is a region created with a name.

Conditions - Unit type of entering unit equal to Carrion (this is important - you don't want ANY unit allowed to activate the trigger eh? lol do you like a enemy footman to hold your frostmourne sword eh? " Carrion " is the specific unit which will activate this trigger)

Actions - Create a special effect at left hand add Sword to entering unit. < The sword is a model and it is the one you imported you add it in easily with this. The location where you add it is important - the head or feet is inappropriate :p so add to left or right hands.

Done, easy I expect you finish that less than 2mins!

Do you know why more than 2 models are not enabled in object manager? this is because if the unit is created via trigger or trained it would look horrible and inappropriate, you can allow buildings to go ontop of each other and units to run thorugh each other though :)
Just use the " Special Effects " trigger to do the model attaching easily.
 
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