1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  2. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  3. We have recently started the 16th edition of the Mini Mapping Contest. The theme is mini RPG. Do check it out and have fun.
    Dismiss Notice
  4. Choose your ride to damnation in the 5th Special Effect Contest Poll.
    Dismiss Notice
  5. The winners of the 13th Techtree Contest have been announced!
    Dismiss Notice
  6. The 13th Music Contest Poll is up! Vote for the best tracks in this symphony of frost and flame.
    Dismiss Notice
  7. Race against the odds and Reforge, Don't Refund. The 14th Techtree Contest has begun!
    Dismiss Notice
  8. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Metamorphasis W/ Different Spells?

Discussion in 'Triggers & Scripts' started by pandamanana, May 11, 2007.

  1. pandamanana

    pandamanana

    Joined:
    Dec 26, 2006
    Messages:
    328
    Resources:
    1
    Maps:
    1
    Resources:
    1
    I've seen spells that turn your hero into a new unit (like metamorphasis) but instead of having their old skills there is a whole new set of skills in there place. I could easily do this with triggers but I'm just asking if there is a skill out there (that I haven't investigated yet) that does this automatically...

    mmmm.. Laziness is the fuel for creativity!

    (EDIT) I just tried making the spell in GUI and I got it to work but when the spell is over the heros origonal spells are not put back into place... ='(
     
    Last edited: May 12, 2007
  2. Red Orca

    Red Orca

    Joined:
    May 2, 2007
    Messages:
    141
    Resources:
    0
    Resources:
    0
    Tinkers up grade bug allows you to get different abilities I think. . . apart from that though I dont think there is any other spell that does that. . . then again. . . I swear that I have done what your trying to do. . .

    Try metamoph, but give the unit your turning into differnt abilities?

    Maybe Tinkers transform (note how he gets the heavy damage Vs building ability that he only has when transformed)

    Hope this helps!
     
  3. Kixer

    Kixer

    Joined:
    Jul 27, 2006
    Messages:
    737
    Resources:
    0
    Resources:
    0
    Theres no way i know of to do this without triggers...

    Iv done this before with on trigger and 4 invisible dummy hero abilities based of Channel.

    Give all your dummy abilities to both units, as well as the visible unit abilities that are unique to each form. E.G Add 'Breath of Fire' to one unit and 'Breath of Frost' to the other ( make sure the corrosponding abilities are in the same slot ).

    So now when you upgrade 'Breath of the elements' (E.G) if you are in fire form its breath of fire and so on.

    Now add a trigger that has 'Unit Finishs Casting ability' as an event and 'AbilityBeingCast = Transform' as the condition.

    Then add two "If/Then/Else"s with the condition of each if = to the unit type of each unit ( e.g fire Dragon ).

    Then under actions simply add a few Set Level of Abilities = to the unit abilities. (e.g Set level of breath of Fire for Triggering unit = Level of Breath of the Elements for Triggering Unit)
    Sorry but i dont have time to do this trigger.

    Hope this helps and thanks, you gave me inspiration for a new hero for my Map.
     
  4. Dalaran_Guard

    Dalaran_Guard

    Joined:
    Sep 13, 2006
    Messages:
    429
    Resources:
    1
    Maps:
    1
    Resources:
    1
    I'm pretty sure that bear form or crow form lets you do this, as there are separate faerie fire and roar abilities for each form. If they kept the same skills, you wouldn't really need separate abils, so I can only assume that the units do not retain their abilities as they transform...

    You would need triggers to store levels of the abilities over the transformation, but the triggering is not at all complex. Hope this helps...