- Joined
- Jul 14, 2006
- Messages
- 292
Ok, so I need simple explication that I could follow easily...
Do some of you ever played a maze with icy terrain. Well I'm trying to get this effect, but, I don't know how
I succesfully did the trigger for a simple linear ice (You slide on it in a line.) but I still don't know how to enable the unit to turn on it.
My trigger for the "linear slide" look like this:
Events:
.Time - Every 0.01 seconds of the game time
Conditions:
Actions:
.Unit Group -Pick every unit in runner and do (Actions)
..Loop - Actions
...If (All conditons are True) Then do (Then Actions) Else do (Else Actions)
....If - Conditions
.....(Terrain type at (Position of (Picked unit)) Equal to Icecrown Glacier - Dark Ice
....Then - Actions
.....Unit - Move (Picked unit) instantly to ((Position of (Picked unit)) offset by 5.00 towards (Facing of (Picked unit)) degrees)
....Else - Actions
.....Do nothing
Variable:
Runner
Runner represent the runner from the player who are in the maze, cause the other player create the maze and I don't want their unit from being affected by the terrain.
This is the trigger I used to pick the unit of the player from 1 to 10 if it can help...
Events:
.Time - Every 1.00 seconds of the game time
Conditions:
Actions:
.Unit Group - Pick every unit in (Units owned by Player 1(Red)) and do (Unit Group - Add (Picked unit) to runner)
.Unit Group - Pick every unit in (Units owned by Player 2(Blue)) and do (Unit Group - Add (Picked unit) to runner)
.Unit Group - Pick every unit in (Units owned by Player 3(Teal)) and do (Unit Group - Add (Picked unit) to runner)
... And so on to the player 10.
I'd like to have some help from you if you can. Cause I really need of makinf these units turn on the ice, like in Escape Maker or other maze made by full skilled maker.
I thx you for help.
Do some of you ever played a maze with icy terrain. Well I'm trying to get this effect, but, I don't know how
I succesfully did the trigger for a simple linear ice (You slide on it in a line.) but I still don't know how to enable the unit to turn on it.
My trigger for the "linear slide" look like this:
Events:
.Time - Every 0.01 seconds of the game time
Conditions:
Actions:
.Unit Group -Pick every unit in runner and do (Actions)
..Loop - Actions
...If (All conditons are True) Then do (Then Actions) Else do (Else Actions)
....If - Conditions
.....(Terrain type at (Position of (Picked unit)) Equal to Icecrown Glacier - Dark Ice
....Then - Actions
.....Unit - Move (Picked unit) instantly to ((Position of (Picked unit)) offset by 5.00 towards (Facing of (Picked unit)) degrees)
....Else - Actions
.....Do nothing
Variable:
Runner
Runner represent the runner from the player who are in the maze, cause the other player create the maze and I don't want their unit from being affected by the terrain.
This is the trigger I used to pick the unit of the player from 1 to 10 if it can help...
Events:
.Time - Every 1.00 seconds of the game time
Conditions:
Actions:
.Unit Group - Pick every unit in (Units owned by Player 1(Red)) and do (Unit Group - Add (Picked unit) to runner)
.Unit Group - Pick every unit in (Units owned by Player 2(Blue)) and do (Unit Group - Add (Picked unit) to runner)
.Unit Group - Pick every unit in (Units owned by Player 3(Teal)) and do (Unit Group - Add (Picked unit) to runner)
... And so on to the player 10.
I'd like to have some help from you if you can. Cause I really need of makinf these units turn on the ice, like in Escape Maker or other maze made by full skilled maker.
I thx you for help.