I made the mass unholy frenzy trigger a while back, however it no longer works
I scoured the coding and even tried making a new dummy unit to no avail.
Is there a more venerable trigger-er out there who can see any issues?
I scoured the coding and even tried making a new dummy unit to no avail.
Is there a more venerable trigger-er out there who can see any issues?
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BSpeech
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Black Speech
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Actions
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Set VariableSet BSpeech_Caster = (Triggering unit)
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Set VariableSet BSpeech_Tempp = (Target point of ability being cast)
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Set VariableSet BSpeech_i = (Level of (Ability being cast) for BSpeech_Caster)
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Set VariableSet BSpeech_Tempug = (Units within (300.00 + (50.00 x (Real(BSpeech_i)))) of BSpeech_Tempp matching ((((Matching unit) is A structure) Equal to False) and ((((Matching unit) is Mechanical) Equal to True) and ((((Matching unit) is Magic Immune) Equal to False) and ((((Matching uni
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Custom script: call RemoveLocation(udg_BSpeech_Tempp)
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Unit Group - Pick every unit in BSpeech_Tempug and do (Actions)
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Loop - Actions
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Set VariableSet BSpeech_Picked = (Picked unit)
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Set VariableSet BSpeech_Tempp = (Position of BSpeech_Picked)
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Unit - Create 1 Dummy2 for (Owner of BSpeech_Caster) at BSpeech_Tempp facing Default building facing degrees
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Set VariableSet BSpeech_Tempu = (Last created unit)
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Unit - Add Dummy: Black Speech to BSpeech_Tempu
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Unit - Set level of Dummy: Black Speech for BSpeech_Tempu to BSpeech_i
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Unit - Order BSpeech_Tempu to Undead Necromancer - Unholy Frenzy BSpeech_Picked
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Unit - Add a 1.00 second Generic expiration timer to BSpeech_Tempu
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Custom script: call RemoveLocation(udg_BSpeech_Tempp)
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Custom script: call DestroyGroup(udg_BSpeech_Tempug)
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