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[Trigger] making units spawn in a special way

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Dec 14, 2005
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Well, assuming that you don't need it to be Multiinstanceable

  • Some Trigger
    • Events
    • (put your events here)
    • Conditions
    • (put your conditions here)
    • Actions
      • -------- After anything that's supposed to happen --------
      • Set TempPoint = (where the units should spawn)
      • For each (Integer A) from 1 to 10, do (Actions)
        • Loop - Actions
          • Unit - Create 1 (some unit type) for (some player) at TempPoint facing 0.00 degrees
          • Wait 2.00 Seconds
      • Custom script: call RemoveLocation( udg_TempPoint
where TempPoint is a Point variable
 
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