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Making models throw weapon

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I'm trying to create ranged units which throw their weapon such as the wyvern rider, berserker, gryphon rider, etc.. In other words I want to know how to make the weapon that I attatch disappear part war through their attack animation like the above stated
 
There are two approaches. Either way you need to pick a specific frame of your animation to be the point at which you want the weapon to disappear.

1) scale - would need a separate bone for the weapon. In the animation you then set the bone's scale to 0 at the frame you want (choose controller type "none" for instant transition, if you choose "linear" the weapon would become smaller gradually).
I use Magos for editing bones and Matrix eater for attaching parts of the model to them.

2) visibility - have the weapon be on a separate geoset, and change the geoset's visibility to 0 at the frame you want.
I use MdlVis for moving parts of a model to separate geosets, and Magos for editing the geoset animations.
 
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There are two approaches. Either way you need to pick a specific frame of your animation to be the point at which you want the weapon to disappear.

1) scale - would need a separate bone for the weapon. In the animation you then set the bone's scale to 0 at the frame you want (choose controller type "none" for instant transition, if you choose "linear" the weapon would become smaller gradually).
I use Magos for editing bones and Matrix eater for attaching parts of the model to them.

2) visibility - have the weapon be on a separate geoset, and change the geoset's visibility to 0 at the frame you want.
I use MdlVis for moving parts of a model to separate geosets, and Magos for editing the geoset animations.
Yeah the weapon is a seperate geoset, I have figured out how to make it invisable for the animation, but i want it to be invisible for only part of the animation like the examples, if I unclick visability on mldvs it makes the weapon invisable for the whole animation and it looks like the weapon disapears not be thrown
 
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