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Making items turn into spells

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Level 24
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Jun 26, 2006
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Turn the item into a perishable that automatically uses on pickup, make it have one charge. You can either detect an ability the item has (not recommended) or detect the use of the item. Have a trigger with the event An item is manipulated, the condition Triggering item is equal to [HIGHLIGHT]<Your Item>[/code] and then have it give the unit the ability you want.
 
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