actions
trigger - turn off this trigger
unit group - pick every unit in (units of type "mazer") and revive unit at respawn
I've had trouble with this b4, if it doesnt work for youu switch them around to read like this:
actions
unit group - pick every unit in (units of type "mazer") and revive unit at respawn
trigger - turn off this trigger
try to keep the trigger turning off at the end. also if you are talking about everyone having their own life set why not just give their unit a custom value like so:
event
w/e you have that spawns their units, or if they are preplaced on the map then set it on a timer, probably like 2 seconds or something
condition
none
actions
Unit Group - Pick every unit (Units in (Playable map area) matching (((Owner of (Picked unit)) slot status) Equal to Is playing)) and do (Unit - Set the custom value or (picked unit) to 9)
one single long string that should work with no problems if i remember right. as long as there is a person playing that slot, their units(all of them) will recieve a 9 custom value. chnge the 9 to how ever many lives you want to let them have.
then the fun part to make it so those lives disappear as they die:
event
Unit - A unit dies
Conditions
((Owner of (triggering unit)) slot status) Equal to Is playing
(custom value of (triggering unit)) Is not equal to 0
Actions
Unit - Set the custom value of (triggering unit) to ((custom value of (triggering unit)) - 1)
Hero - instantly revive (Triggering unit at (center of(wherever_you_want_them_to)), show/hide revival graphic
//pick either show or hide for the revival graphics, the "wherever_you_want_them_to" is any region you specify
hope i helped some

- took about 5 minutes to remember all of that and find it in the editor to make surei said it right

if u need someone to do it for you just say so, I've got all kinds of extra time immediately, and could knock that out for you
edit: :roll: then again if you want to bypass the triggers completely just give them an ankh of reincarnation with as many lives as you want to give them as charges... then make is so it is undropable
