- Joined
- Mar 21, 2009
- Messages
- 92
I've looked but found not, probably because of the use being limited to Roleplay, for which things are rarely requested.
Request: Anywho, the request is simple. I need a lowpoly model (Most probably a basic cube) that can be clicked as easily as say, a wisp, and a basic origin attachment point where it usually is. For cosmetics, I would like it to be completely invisible/unseen, and to display ingame without any issues. If possible as a curiosity, an above attachment point underneath the model (The equivelant of 100 height underneath would be fine) would be appreciated as well.
Reason: A map is in development and due to an idea I had an easy model that can be tinted, sized and whatnot to change the attachment on it without showing the model itself due to the nature of the new attachment system is. So simply, I need a clickable unit with an origin attachment point that does not show itself.
If such a thing that allays exactly to my needs already exists (Doesn't have to have the attachment point under- that's just extra), direction would be great as well.
Request: Anywho, the request is simple. I need a lowpoly model (Most probably a basic cube) that can be clicked as easily as say, a wisp, and a basic origin attachment point where it usually is. For cosmetics, I would like it to be completely invisible/unseen, and to display ingame without any issues. If possible as a curiosity, an above attachment point underneath the model (The equivelant of 100 height underneath would be fine) would be appreciated as well.
Reason: A map is in development and due to an idea I had an easy model that can be tinted, sized and whatnot to change the attachment on it without showing the model itself due to the nature of the new attachment system is. So simply, I need a clickable unit with an origin attachment point that does not show itself.
If such a thing that allays exactly to my needs already exists (Doesn't have to have the attachment point under- that's just extra), direction would be great as well.