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I made the export and coversion of this .wmo model, It cotains 300+ part of geosets and 30+ texture used. be careful before using or preview.
Did you think about splitting the model onto several assets, like walls, towers, gates, main buildings etc.? Or maybe someone already did that? I imagine it would require some work, adding some missing walls here and there, but it would be much more flexible to use then. I even checked in WoWExport, but unfortunately I only found a couple of towers and minor doodads, the rest is just single huge models like that one.
I use some large doodad models, although definitely not that large. Interiors are definitely a challenge, you'd have to either remove the model roofs/make them semi-transparent, or use some special camera. Also, visibility - the doodad is being uncovered as a whole when you approach its center, before that it's all in black (that's also why I suggest to split it). Besides that, exterior areas should be playable as long as you cover them by path blockers and platforms.
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