• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import Lordaeron City

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Lordaeron City of the bundle Lordaeron City. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Lordaeron City Ruins (BfA).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Lordaeron City
lordaeron.mdx
bm_ldrn_domeceiling01.blp
bm_ldrn_pillars01.blp
bm_ldrn_wierdthing01.blp
bm_ldrn_chamberwall01.blp
bm_ldrn_trims01.blp
bm_ldrn_circlefloor01.blp
bm_ldrn_curtains01.blp
bm_ldrn_rosefloor01.blp
bm_ldrn_wall01.blp
bm_ldrn_trims03.blp
bm_ldrn_thronefloor01.blp
bm_ldrn_thronefloor02.blp
bm_ldrn_thronefloor03.blp
bm_ldrn_thronefloor04.blp
bm_ldrn_belltower01.blp
bm_ldrn_trims02.blp
bm_ldrn_door01.blp
bm_ldrn_rubble01.blp
bm_ldrn_stonefloor01.blp
bm_ldrn_greywall01.blp
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
bm_ldrn_extwall02.blp
bm_ldrn_trims04.blp
bm_ldrn_moat01.blp
bm_ldrn_vines01.blp
bm_ldrn_extwall01.blp
sc_ldn_rubble01.blp
bm_ldrn_roof01.blp
bm_ldrn_roof01_broken.blp
bm_ldrn_crtyrdwall02.blp
bm_ldrn_pillars01a.blp
mm_wroughtiron_01.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing lordaeron.mdx

Now Click the "Import File" Button:

Next select 'lordaeron.mdx' in the folder which you extracted from the zip archive:

Lordaeron City
lordaeron.mdx
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
bm_ldrn_greywall01.blp
bm_ldrn_moat01.blp
bm_ldrn_pillars01.blp
bm_ldrn_pillars01a.blp
bm_ldrn_roof01.blp
bm_ldrn_roof01_broken.blp
bm_ldrn_rosefloor01.blp
bm_ldrn_rubble01.blp
bm_ldrn_stonefloor01.blp
bm_ldrn_thronefloor01.blp
bm_ldrn_thronefloor02.blp
bm_ldrn_thronefloor03.blp
bm_ldrn_thronefloor04.blp
bm_ldrn_trims01.blp
bm_ldrn_trims02.blp
bm_ldrn_trims03.blp
bm_ldrn_trims04.blp
bm_ldrn_vines01.blp
bm_ldrn_wall01.blp
bm_ldrn_wierdthing01.blp
mm_wroughtiron_01.blp
sc_ldn_rubble01.blp

The file has been properly added to the map archive:

lordaeron.mdx
Model
4,876
war3mapimported/lordaeron.mdx

Done, you have imported the file lordaeron.mdx.

Importing bm_ldrn_belltower01.blp

Now Click the "Import File" Button:

Next select 'bm_ldrn_belltower01.blp' in the folder which you extracted from the zip archive:

Lordaeron City
lordaeron.mdx
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
bm_ldrn_greywall01.blp
bm_ldrn_moat01.blp
bm_ldrn_pillars01.blp
bm_ldrn_pillars01a.blp
bm_ldrn_roof01.blp
bm_ldrn_roof01_broken.blp
bm_ldrn_rosefloor01.blp
bm_ldrn_rubble01.blp
bm_ldrn_stonefloor01.blp
bm_ldrn_thronefloor01.blp
bm_ldrn_thronefloor02.blp
bm_ldrn_thronefloor03.blp
bm_ldrn_thronefloor04.blp
bm_ldrn_trims01.blp
bm_ldrn_trims02.blp
bm_ldrn_trims03.blp
bm_ldrn_trims04.blp
bm_ldrn_vines01.blp
bm_ldrn_wall01.blp
bm_ldrn_wierdthing01.blp
mm_wroughtiron_01.blp
sc_ldn_rubble01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

lordaeron.mdx
Model
4,876
war3mapimported/lordaeron.mdx
bm_ldrn_belltower01.blp
Image / Texture
214
war3mapimported/bm_ldrn_belltower01.blp

Double-click the file bm_ldrn_belltower01.blp:

bm_ldrn_belltower01.blp
Image / Texture
214
war3mapimported/bm_ldrn_belltower01.blp

Tick the box "Use Custom Path" and type in the correct path:

bm_ldrn_belltower01.blp
Image / Texture
214
bm_ldrn_belltower01.blp

The file has been properly added to the map archive:

lordaeron.mdx
Model
4,876
war3mapimported/lordaeron.mdx
bm_ldrn_belltower01.blp
Image / Texture
214
bm_ldrn_belltower01.blp

Done, you have imported the file bm_ldrn_belltower01.blp.

Importing bm_ldrn_brickfloor01.blp

Now Click the "Import File" Button:

Next select 'bm_ldrn_brickfloor01.blp' in the folder which you extracted from the zip archive:

Lordaeron City
lordaeron.mdx
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
bm_ldrn_greywall01.blp
bm_ldrn_moat01.blp
bm_ldrn_pillars01.blp
bm_ldrn_pillars01a.blp
bm_ldrn_roof01.blp
bm_ldrn_roof01_broken.blp
bm_ldrn_rosefloor01.blp
bm_ldrn_rubble01.blp
bm_ldrn_stonefloor01.blp
bm_ldrn_thronefloor01.blp
bm_ldrn_thronefloor02.blp
bm_ldrn_thronefloor03.blp
bm_ldrn_thronefloor04.blp
bm_ldrn_trims01.blp
bm_ldrn_trims02.blp
bm_ldrn_trims03.blp
bm_ldrn_trims04.blp
bm_ldrn_vines01.blp
bm_ldrn_wall01.blp
bm_ldrn_wierdthing01.blp
mm_wroughtiron_01.blp
sc_ldn_rubble01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

lordaeron.mdx
Model
4,876
war3mapimported/lordaeron.mdx
bm_ldrn_belltower01.blp
Image / Texture
214
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
Image / Texture
180
war3mapimported/bm_ldrn_brickfloor01.blp

Double-click the file bm_ldrn_brickfloor01.blp:

bm_ldrn_brickfloor01.blp
Image / Texture
180
war3mapimported/bm_ldrn_brickfloor01.blp

Tick the box "Use Custom Path" and type in the correct path:

bm_ldrn_brickfloor01.blp
Image / Texture
180
bm_ldrn_brickfloor01.blp

The file has been properly added to the map archive:

lordaeron.mdx
Model
4,876
war3mapimported/lordaeron.mdx
bm_ldrn_belltower01.blp
Image / Texture
214
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
Image / Texture
180
bm_ldrn_brickfloor01.blp

Done, you have imported the file bm_ldrn_brickfloor01.blp.

Importing bm_ldrn_brownstone01.blp

Now Click the "Import File" Button:

Next select 'bm_ldrn_brownstone01.blp' in the folder which you extracted from the zip archive:

Lordaeron City
lordaeron.mdx
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
bm_ldrn_greywall01.blp
bm_ldrn_moat01.blp
bm_ldrn_pillars01.blp
bm_ldrn_pillars01a.blp
bm_ldrn_roof01.blp
bm_ldrn_roof01_broken.blp
bm_ldrn_rosefloor01.blp
bm_ldrn_rubble01.blp
bm_ldrn_stonefloor01.blp
bm_ldrn_thronefloor01.blp
bm_ldrn_thronefloor02.blp
bm_ldrn_thronefloor03.blp
bm_ldrn_thronefloor04.blp
bm_ldrn_trims01.blp
bm_ldrn_trims02.blp
bm_ldrn_trims03.blp
bm_ldrn_trims04.blp
bm_ldrn_vines01.blp
bm_ldrn_wall01.blp
bm_ldrn_wierdthing01.blp
mm_wroughtiron_01.blp
sc_ldn_rubble01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

lordaeron.mdx
Model
4,876
war3mapimported/lordaeron.mdx
bm_ldrn_belltower01.blp
Image / Texture
214
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
Image / Texture
180
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
Image / Texture
171
war3mapimported/bm_ldrn_brownstone01.blp

Double-click the file bm_ldrn_brownstone01.blp:

bm_ldrn_brownstone01.blp
Image / Texture
171
war3mapimported/bm_ldrn_brownstone01.blp

Tick the box "Use Custom Path" and type in the correct path:

bm_ldrn_brownstone01.blp
Image / Texture
171
bm_ldrn_brownstone01.blp

The file has been properly added to the map archive:

lordaeron.mdx
Model
4,876
war3mapimported/lordaeron.mdx
bm_ldrn_belltower01.blp
Image / Texture
214
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
Image / Texture
180
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
Image / Texture
171
bm_ldrn_brownstone01.blp

Done, you have imported the file bm_ldrn_brownstone01.blp.

Importing bm_ldrn_chamberwall01.blp

Now Click the "Import File" Button:

Next select 'bm_ldrn_chamberwall01.blp' in the folder which you extracted from the zip archive:

Lordaeron City
lordaeron.mdx
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
bm_ldrn_greywall01.blp
bm_ldrn_moat01.blp
bm_ldrn_pillars01.blp
bm_ldrn_pillars01a.blp
bm_ldrn_roof01.blp
bm_ldrn_roof01_broken.blp
bm_ldrn_rosefloor01.blp
bm_ldrn_rubble01.blp
bm_ldrn_stonefloor01.blp
bm_ldrn_thronefloor01.blp
bm_ldrn_thronefloor02.blp
bm_ldrn_thronefloor03.blp
bm_ldrn_thronefloor04.blp
bm_ldrn_trims01.blp
bm_ldrn_trims02.blp
bm_ldrn_trims03.blp
bm_ldrn_trims04.blp
bm_ldrn_vines01.blp
bm_ldrn_wall01.blp
bm_ldrn_wierdthing01.blp
mm_wroughtiron_01.blp
sc_ldn_rubble01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

lordaeron.mdx
Model
4,876
war3mapimported/lordaeron.mdx
bm_ldrn_belltower01.blp
Image / Texture
214
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
Image / Texture
180
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
Image / Texture
171
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
Image / Texture
170
war3mapimported/bm_ldrn_chamberwall01.blp

Double-click the file bm_ldrn_chamberwall01.blp:

bm_ldrn_chamberwall01.blp
Image / Texture
170
war3mapimported/bm_ldrn_chamberwall01.blp

Tick the box "Use Custom Path" and type in the correct path:

bm_ldrn_chamberwall01.blp
Image / Texture
170
bm_ldrn_chamberwall01.blp

The file has been properly added to the map archive:

lordaeron.mdx
Model
4,876
war3mapimported/lordaeron.mdx
bm_ldrn_belltower01.blp
Image / Texture
214
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
Image / Texture
180
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
Image / Texture
171
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
Image / Texture
170
bm_ldrn_chamberwall01.blp

Done, you have imported the file bm_ldrn_chamberwall01.blp.

Importing bm_ldrn_circlefloor01.blp

Now Click the "Import File" Button:

Next select 'bm_ldrn_circlefloor01.blp' in the folder which you extracted from the zip archive:

Lordaeron City
lordaeron.mdx
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
bm_ldrn_greywall01.blp
bm_ldrn_moat01.blp
bm_ldrn_pillars01.blp
bm_ldrn_pillars01a.blp
bm_ldrn_roof01.blp
bm_ldrn_roof01_broken.blp
bm_ldrn_rosefloor01.blp
bm_ldrn_rubble01.blp
bm_ldrn_stonefloor01.blp
bm_ldrn_thronefloor01.blp
bm_ldrn_thronefloor02.blp
bm_ldrn_thronefloor03.blp
bm_ldrn_thronefloor04.blp
bm_ldrn_trims01.blp
bm_ldrn_trims02.blp
bm_ldrn_trims03.blp
bm_ldrn_trims04.blp
bm_ldrn_vines01.blp
bm_ldrn_wall01.blp
bm_ldrn_wierdthing01.blp
mm_wroughtiron_01.blp
sc_ldn_rubble01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

lordaeron.mdx
Model
4,876
war3mapimported/lordaeron.mdx
bm_ldrn_belltower01.blp
Image / Texture
214
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
Image / Texture
180
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
Image / Texture
171
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
Image / Texture
170
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
Image / Texture
187
war3mapimported/bm_ldrn_circlefloor01.blp

Double-click the file bm_ldrn_circlefloor01.blp:

bm_ldrn_circlefloor01.blp
Image / Texture
187
war3mapimported/bm_ldrn_circlefloor01.blp

Tick the box "Use Custom Path" and type in the correct path:

bm_ldrn_circlefloor01.blp
Image / Texture
187
bm_ldrn_circlefloor01.blp

The file has been properly added to the map archive:

lordaeron.mdx
Model
4,876
war3mapimported/lordaeron.mdx
bm_ldrn_belltower01.blp
Image / Texture
214
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
Image / Texture
180
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
Image / Texture
171
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
Image / Texture
170
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
Image / Texture
187
bm_ldrn_circlefloor01.blp

Done, you have imported the file bm_ldrn_circlefloor01.blp.

Importing bm_ldrn_cobblestone01.blp

Now Click the "Import File" Button:

Next select 'bm_ldrn_cobblestone01.blp' in the folder which you extracted from the zip archive:

Lordaeron City
lordaeron.mdx
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
bm_ldrn_greywall01.blp
bm_ldrn_moat01.blp
bm_ldrn_pillars01.blp
bm_ldrn_pillars01a.blp
bm_ldrn_roof01.blp
bm_ldrn_roof01_broken.blp
bm_ldrn_rosefloor01.blp
bm_ldrn_rubble01.blp
bm_ldrn_stonefloor01.blp
bm_ldrn_thronefloor01.blp
bm_ldrn_thronefloor02.blp
bm_ldrn_thronefloor03.blp
bm_ldrn_thronefloor04.blp
bm_ldrn_trims01.blp
bm_ldrn_trims02.blp
bm_ldrn_trims03.blp
bm_ldrn_trims04.blp
bm_ldrn_vines01.blp
bm_ldrn_wall01.blp
bm_ldrn_wierdthing01.blp
mm_wroughtiron_01.blp
sc_ldn_rubble01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

lordaeron.mdx
Model
4,876
war3mapimported/lordaeron.mdx
bm_ldrn_belltower01.blp
Image / Texture
214
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
Image / Texture
180
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
Image / Texture
171
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
Image / Texture
170
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
Image / Texture
187
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
Image / Texture
212
war3mapimported/bm_ldrn_cobblestone01.blp

Double-click the file bm_ldrn_cobblestone01.blp:

bm_ldrn_cobblestone01.blp
Image / Texture
212
war3mapimported/bm_ldrn_cobblestone01.blp

Tick the box "Use Custom Path" and type in the correct path:

bm_ldrn_cobblestone01.blp
Image / Texture
212
bm_ldrn_cobblestone01.blp

The file has been properly added to the map archive:

lordaeron.mdx
Model
4,876
war3mapimported/lordaeron.mdx
bm_ldrn_belltower01.blp
Image / Texture
214
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
Image / Texture
180
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
Image / Texture
171
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
Image / Texture
170
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
Image / Texture
187
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
Image / Texture
212
bm_ldrn_cobblestone01.blp

Done, you have imported the file bm_ldrn_cobblestone01.blp.

Importing bm_ldrn_crtyrdwall01.blp

Now Click the "Import File" Button:

Next select 'bm_ldrn_crtyrdwall01.blp' in the folder which you extracted from the zip archive:

Lordaeron City
lordaeron.mdx
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
bm_ldrn_greywall01.blp
bm_ldrn_moat01.blp
bm_ldrn_pillars01.blp
bm_ldrn_pillars01a.blp
bm_ldrn_roof01.blp
bm_ldrn_roof01_broken.blp
bm_ldrn_rosefloor01.blp
bm_ldrn_rubble01.blp
bm_ldrn_stonefloor01.blp
bm_ldrn_thronefloor01.blp
bm_ldrn_thronefloor02.blp
bm_ldrn_thronefloor03.blp
bm_ldrn_thronefloor04.blp
bm_ldrn_trims01.blp
bm_ldrn_trims02.blp
bm_ldrn_trims03.blp
bm_ldrn_trims04.blp
bm_ldrn_vines01.blp
bm_ldrn_wall01.blp
bm_ldrn_wierdthing01.blp
mm_wroughtiron_01.blp
sc_ldn_rubble01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

lordaeron.mdx
Model
4,876
war3mapimported/lordaeron.mdx
bm_ldrn_belltower01.blp
Image / Texture
214
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
Image / Texture
180
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
Image / Texture
171
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
Image / Texture
170
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
Image / Texture
187
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
Image / Texture
212
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
Image / Texture
167
war3mapimported/bm_ldrn_crtyrdwall01.blp

Double-click the file bm_ldrn_crtyrdwall01.blp:

bm_ldrn_crtyrdwall01.blp
Image / Texture
167
war3mapimported/bm_ldrn_crtyrdwall01.blp

Tick the box "Use Custom Path" and type in the correct path:

bm_ldrn_crtyrdwall01.blp
Image / Texture
167
bm_ldrn_crtyrdwall01.blp

The file has been properly added to the map archive:

lordaeron.mdx
Model
4,876
war3mapimported/lordaeron.mdx
bm_ldrn_belltower01.blp
Image / Texture
214
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
Image / Texture
180
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
Image / Texture
171
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
Image / Texture
170
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
Image / Texture
187
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
Image / Texture
212
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
Image / Texture
167
bm_ldrn_crtyrdwall01.blp

Done, you have imported the file bm_ldrn_crtyrdwall01.blp.

Importing bm_ldrn_crtyrdwall02.blp

Now Click the "Import File" Button:

Next select 'bm_ldrn_crtyrdwall02.blp' in the folder which you extracted from the zip archive:

Lordaeron City
lordaeron.mdx
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
bm_ldrn_greywall01.blp
bm_ldrn_moat01.blp
bm_ldrn_pillars01.blp
bm_ldrn_pillars01a.blp
bm_ldrn_roof01.blp
bm_ldrn_roof01_broken.blp
bm_ldrn_rosefloor01.blp
bm_ldrn_rubble01.blp
bm_ldrn_stonefloor01.blp
bm_ldrn_thronefloor01.blp
bm_ldrn_thronefloor02.blp
bm_ldrn_thronefloor03.blp
bm_ldrn_thronefloor04.blp
bm_ldrn_trims01.blp
bm_ldrn_trims02.blp
bm_ldrn_trims03.blp
bm_ldrn_trims04.blp
bm_ldrn_vines01.blp
bm_ldrn_wall01.blp
bm_ldrn_wierdthing01.blp
mm_wroughtiron_01.blp
sc_ldn_rubble01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

lordaeron.mdx
Model
4,876
war3mapimported/lordaeron.mdx
bm_ldrn_belltower01.blp
Image / Texture
214
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
Image / Texture
180
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
Image / Texture
171
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
Image / Texture
170
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
Image / Texture
187
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
Image / Texture
212
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
Image / Texture
167
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
Image / Texture
165
war3mapimported/bm_ldrn_crtyrdwall02.blp

Double-click the file bm_ldrn_crtyrdwall02.blp:

bm_ldrn_crtyrdwall02.blp
Image / Texture
165
war3mapimported/bm_ldrn_crtyrdwall02.blp

Tick the box "Use Custom Path" and type in the correct path:

bm_ldrn_crtyrdwall02.blp
Image / Texture
165
bm_ldrn_crtyrdwall02.blp

The file has been properly added to the map archive:

lordaeron.mdx
Model
4,876
war3mapimported/lordaeron.mdx
bm_ldrn_belltower01.blp
Image / Texture
214
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
Image / Texture
180
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
Image / Texture
171
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
Image / Texture
170
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
Image / Texture
187
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
Image / Texture
212
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
Image / Texture
167
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
Image / Texture
165
bm_ldrn_crtyrdwall02.blp

Done, you have imported the file bm_ldrn_crtyrdwall02.blp.

Importing bm_ldrn_curtains01.blp

Now Click the "Import File" Button:

Next select 'bm_ldrn_curtains01.blp' in the folder which you extracted from the zip archive:

Lordaeron City
lordaeron.mdx
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
bm_ldrn_greywall01.blp
bm_ldrn_moat01.blp
bm_ldrn_pillars01.blp
bm_ldrn_pillars01a.blp
bm_ldrn_roof01.blp
bm_ldrn_roof01_broken.blp
bm_ldrn_rosefloor01.blp
bm_ldrn_rubble01.blp
bm_ldrn_stonefloor01.blp
bm_ldrn_thronefloor01.blp
bm_ldrn_thronefloor02.blp
bm_ldrn_thronefloor03.blp
bm_ldrn_thronefloor04.blp
bm_ldrn_trims01.blp
bm_ldrn_trims02.blp
bm_ldrn_trims03.blp
bm_ldrn_trims04.blp
bm_ldrn_vines01.blp
bm_ldrn_wall01.blp
bm_ldrn_wierdthing01.blp
mm_wroughtiron_01.blp
sc_ldn_rubble01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

lordaeron.mdx
Model
4,876
war3mapimported/lordaeron.mdx
bm_ldrn_belltower01.blp
Image / Texture
214
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
Image / Texture
180
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
Image / Texture
171
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
Image / Texture
170
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
Image / Texture
187
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
Image / Texture
212
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
Image / Texture
167
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
Image / Texture
165
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
Image / Texture
147
war3mapimported/bm_ldrn_curtains01.blp

Double-click the file bm_ldrn_curtains01.blp:

bm_ldrn_curtains01.blp
Image / Texture
147
war3mapimported/bm_ldrn_curtains01.blp

Tick the box "Use Custom Path" and type in the correct path:

bm_ldrn_curtains01.blp
Image / Texture
147
bm_ldrn_curtains01.blp

The file has been properly added to the map archive:

lordaeron.mdx
Model
4,876
war3mapimported/lordaeron.mdx
bm_ldrn_belltower01.blp
Image / Texture
214
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
Image / Texture
180
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
Image / Texture
171
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
Image / Texture
170
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
Image / Texture
187
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
Image / Texture
212
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
Image / Texture
167
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
Image / Texture
165
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
Image / Texture
147
bm_ldrn_curtains01.blp

Done, you have imported the file bm_ldrn_curtains01.blp.

Importing bm_ldrn_dirt01.blp

Now Click the "Import File" Button:

Next select 'bm_ldrn_dirt01.blp' in the folder which you extracted from the zip archive:

Lordaeron City
lordaeron.mdx
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
bm_ldrn_greywall01.blp
bm_ldrn_moat01.blp
bm_ldrn_pillars01.blp
bm_ldrn_pillars01a.blp
bm_ldrn_roof01.blp
bm_ldrn_roof01_broken.blp
bm_ldrn_rosefloor01.blp
bm_ldrn_rubble01.blp
bm_ldrn_stonefloor01.blp
bm_ldrn_thronefloor01.blp
bm_ldrn_thronefloor02.blp
bm_ldrn_thronefloor03.blp
bm_ldrn_thronefloor04.blp
bm_ldrn_trims01.blp
bm_ldrn_trims02.blp
bm_ldrn_trims03.blp
bm_ldrn_trims04.blp
bm_ldrn_vines01.blp
bm_ldrn_wall01.blp
bm_ldrn_wierdthing01.blp
mm_wroughtiron_01.blp
sc_ldn_rubble01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

lordaeron.mdx
Model
4,876
war3mapimported/lordaeron.mdx
bm_ldrn_belltower01.blp
Image / Texture
214
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
Image / Texture
180
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
Image / Texture
171
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
Image / Texture
170
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
Image / Texture
187
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
Image / Texture
212
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
Image / Texture
167
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
Image / Texture
165
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
Image / Texture
147
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
Image / Texture
211
war3mapimported/bm_ldrn_dirt01.blp

Double-click the file bm_ldrn_dirt01.blp:

bm_ldrn_dirt01.blp
Image / Texture
211
war3mapimported/bm_ldrn_dirt01.blp

Tick the box "Use Custom Path" and type in the correct path:

bm_ldrn_dirt01.blp
Image / Texture
211
bm_ldrn_dirt01.blp

The file has been properly added to the map archive:

lordaeron.mdx
Model
4,876
war3mapimported/lordaeron.mdx
bm_ldrn_belltower01.blp
Image / Texture
214
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
Image / Texture
180
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
Image / Texture
171
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
Image / Texture
170
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
Image / Texture
187
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
Image / Texture
212
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
Image / Texture
167
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
Image / Texture
165
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
Image / Texture
147
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
Image / Texture
211
bm_ldrn_dirt01.blp

Done, you have imported the file bm_ldrn_dirt01.blp.

Importing bm_ldrn_dome01.blp

Now Click the "Import File" Button:

Next select 'bm_ldrn_dome01.blp' in the folder which you extracted from the zip archive:

Lordaeron City
lordaeron.mdx
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
bm_ldrn_greywall01.blp
bm_ldrn_moat01.blp
bm_ldrn_pillars01.blp
bm_ldrn_pillars01a.blp
bm_ldrn_roof01.blp
bm_ldrn_roof01_broken.blp
bm_ldrn_rosefloor01.blp
bm_ldrn_rubble01.blp
bm_ldrn_stonefloor01.blp
bm_ldrn_thronefloor01.blp
bm_ldrn_thronefloor02.blp
bm_ldrn_thronefloor03.blp
bm_ldrn_thronefloor04.blp
bm_ldrn_trims01.blp
bm_ldrn_trims02.blp
bm_ldrn_trims03.blp
bm_ldrn_trims04.blp
bm_ldrn_vines01.blp
bm_ldrn_wall01.blp
bm_ldrn_wierdthing01.blp
mm_wroughtiron_01.blp
sc_ldn_rubble01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

lordaeron.mdx
Model
4,876
war3mapimported/lordaeron.mdx
bm_ldrn_belltower01.blp
Image / Texture
214
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
Image / Texture
180
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
Image / Texture
171
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
Image / Texture
170
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
Image / Texture
187
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
Image / Texture
212
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
Image / Texture
167
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
Image / Texture
165
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
Image / Texture
147
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
Image / Texture
211
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
Image / Texture
149
war3mapimported/bm_ldrn_dome01.blp

Double-click the file bm_ldrn_dome01.blp:

bm_ldrn_dome01.blp
Image / Texture
149
war3mapimported/bm_ldrn_dome01.blp

Tick the box "Use Custom Path" and type in the correct path:

bm_ldrn_dome01.blp
Image / Texture
149
bm_ldrn_dome01.blp

The file has been properly added to the map archive:

lordaeron.mdx
Model
4,876
war3mapimported/lordaeron.mdx
bm_ldrn_belltower01.blp
Image / Texture
214
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
Image / Texture
180
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
Image / Texture
171
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
Image / Texture
170
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
Image / Texture
187
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
Image / Texture
212
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
Image / Texture
167
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
Image / Texture
165
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
Image / Texture
147
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
Image / Texture
211
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
Image / Texture
149
bm_ldrn_dome01.blp

Done, you have imported the file bm_ldrn_dome01.blp.

Importing bm_ldrn_domeceiling01.blp

Now Click the "Import File" Button:

Next select 'bm_ldrn_domeceiling01.blp' in the folder which you extracted from the zip archive:

Lordaeron City
lordaeron.mdx
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
bm_ldrn_greywall01.blp
bm_ldrn_moat01.blp
bm_ldrn_pillars01.blp
bm_ldrn_pillars01a.blp
bm_ldrn_roof01.blp
bm_ldrn_roof01_broken.blp
bm_ldrn_rosefloor01.blp
bm_ldrn_rubble01.blp
bm_ldrn_stonefloor01.blp
bm_ldrn_thronefloor01.blp
bm_ldrn_thronefloor02.blp
bm_ldrn_thronefloor03.blp
bm_ldrn_thronefloor04.blp
bm_ldrn_trims01.blp
bm_ldrn_trims02.blp
bm_ldrn_trims03.blp
bm_ldrn_trims04.blp
bm_ldrn_vines01.blp
bm_ldrn_wall01.blp
bm_ldrn_wierdthing01.blp
mm_wroughtiron_01.blp
sc_ldn_rubble01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

lordaeron.mdx
Model
4,876
war3mapimported/lordaeron.mdx
bm_ldrn_belltower01.blp
Image / Texture
214
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
Image / Texture
180
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
Image / Texture
171
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
Image / Texture
170
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
Image / Texture
187
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
Image / Texture
212
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
Image / Texture
167
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
Image / Texture
165
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
Image / Texture
147
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
Image / Texture
211
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
Image / Texture
149
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
Image / Texture
187
war3mapimported/bm_ldrn_domeceiling01.blp

Double-click the file bm_ldrn_domeceiling01.blp:

bm_ldrn_domeceiling01.blp
Image / Texture
187
war3mapimported/bm_ldrn_domeceiling01.blp

Tick the box "Use Custom Path" and type in the correct path:

bm_ldrn_domeceiling01.blp
Image / Texture
187
bm_ldrn_domeceiling01.blp

The file has been properly added to the map archive:

lordaeron.mdx
Model
4,876
war3mapimported/lordaeron.mdx
bm_ldrn_belltower01.blp
Image / Texture
214
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
Image / Texture
180
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
Image / Texture
171
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
Image / Texture
170
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
Image / Texture
187
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
Image / Texture
212
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
Image / Texture
167
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
Image / Texture
165
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
Image / Texture
147
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
Image / Texture
211
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
Image / Texture
149
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
Image / Texture
187
bm_ldrn_domeceiling01.blp

Done, you have imported the file bm_ldrn_domeceiling01.blp.

Importing bm_ldrn_door01.blp

Now Click the "Import File" Button:

Next select 'bm_ldrn_door01.blp' in the folder which you extracted from the zip archive:

Lordaeron City
lordaeron.mdx
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
bm_ldrn_greywall01.blp
bm_ldrn_moat01.blp
bm_ldrn_pillars01.blp
bm_ldrn_pillars01a.blp
bm_ldrn_roof01.blp
bm_ldrn_roof01_broken.blp
bm_ldrn_rosefloor01.blp
bm_ldrn_rubble01.blp
bm_ldrn_stonefloor01.blp
bm_ldrn_thronefloor01.blp
bm_ldrn_thronefloor02.blp
bm_ldrn_thronefloor03.blp
bm_ldrn_thronefloor04.blp
bm_ldrn_trims01.blp
bm_ldrn_trims02.blp
bm_ldrn_trims03.blp
bm_ldrn_trims04.blp
bm_ldrn_vines01.blp
bm_ldrn_wall01.blp
bm_ldrn_wierdthing01.blp
mm_wroughtiron_01.blp
sc_ldn_rubble01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

lordaeron.mdx
Model
4,876
war3mapimported/lordaeron.mdx
bm_ldrn_belltower01.blp
Image / Texture
214
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
Image / Texture
180
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
Image / Texture
171
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
Image / Texture
170
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
Image / Texture
187
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
Image / Texture
212
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
Image / Texture
167
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
Image / Texture
165
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
Image / Texture
147
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
Image / Texture
211
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
Image / Texture
149
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
Image / Texture
187
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
Image / Texture
219
war3mapimported/bm_ldrn_door01.blp

Double-click the file bm_ldrn_door01.blp:

bm_ldrn_door01.blp
Image / Texture
219
war3mapimported/bm_ldrn_door01.blp

Tick the box "Use Custom Path" and type in the correct path:

bm_ldrn_door01.blp
Image / Texture
219
bm_ldrn_door01.blp

The file has been properly added to the map archive:

lordaeron.mdx
Model
4,876
war3mapimported/lordaeron.mdx
bm_ldrn_belltower01.blp
Image / Texture
214
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
Image / Texture
180
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
Image / Texture
171
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
Image / Texture
170
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
Image / Texture
187
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
Image / Texture
212
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
Image / Texture
167
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
Image / Texture
165
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
Image / Texture
147
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
Image / Texture
211
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
Image / Texture
149
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
Image / Texture
187
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
Image / Texture
219
bm_ldrn_door01.blp

Done, you have imported the file bm_ldrn_door01.blp.

Importing bm_ldrn_extwall01.blp

Now Click the "Import File" Button:

Next select 'bm_ldrn_extwall01.blp' in the folder which you extracted from the zip archive:

Lordaeron City
lordaeron.mdx
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
bm_ldrn_greywall01.blp
bm_ldrn_moat01.blp
bm_ldrn_pillars01.blp
bm_ldrn_pillars01a.blp
bm_ldrn_roof01.blp
bm_ldrn_roof01_broken.blp
bm_ldrn_rosefloor01.blp
bm_ldrn_rubble01.blp
bm_ldrn_stonefloor01.blp
bm_ldrn_thronefloor01.blp
bm_ldrn_thronefloor02.blp
bm_ldrn_thronefloor03.blp
bm_ldrn_thronefloor04.blp
bm_ldrn_trims01.blp
bm_ldrn_trims02.blp
bm_ldrn_trims03.blp
bm_ldrn_trims04.blp
bm_ldrn_vines01.blp
bm_ldrn_wall01.blp
bm_ldrn_wierdthing01.blp
mm_wroughtiron_01.blp
sc_ldn_rubble01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

lordaeron.mdx
Model
4,876
war3mapimported/lordaeron.mdx
bm_ldrn_belltower01.blp
Image / Texture
214
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
Image / Texture
180
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
Image / Texture
171
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
Image / Texture
170
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
Image / Texture
187
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
Image / Texture
212
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
Image / Texture
167
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
Image / Texture
165
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
Image / Texture
147
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
Image / Texture
211
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
Image / Texture
149
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
Image / Texture
187
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
Image / Texture
219
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
Image / Texture
174
war3mapimported/bm_ldrn_extwall01.blp

Double-click the file bm_ldrn_extwall01.blp:

bm_ldrn_extwall01.blp
Image / Texture
174
war3mapimported/bm_ldrn_extwall01.blp

Tick the box "Use Custom Path" and type in the correct path:

bm_ldrn_extwall01.blp
Image / Texture
174
bm_ldrn_extwall01.blp

The file has been properly added to the map archive:

lordaeron.mdx
Model
4,876
war3mapimported/lordaeron.mdx
bm_ldrn_belltower01.blp
Image / Texture
214
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
Image / Texture
180
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
Image / Texture
171
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
Image / Texture
170
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
Image / Texture
187
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
Image / Texture
212
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
Image / Texture
167
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
Image / Texture
165
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
Image / Texture
147
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
Image / Texture
211
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
Image / Texture
149
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
Image / Texture
187
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
Image / Texture
219
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
Image / Texture
174
bm_ldrn_extwall01.blp

Done, you have imported the file bm_ldrn_extwall01.blp.

Importing bm_ldrn_extwall02.blp

Now Click the "Import File" Button:

Next select 'bm_ldrn_extwall02.blp' in the folder which you extracted from the zip archive:

Lordaeron City
lordaeron.mdx
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
bm_ldrn_greywall01.blp
bm_ldrn_moat01.blp
bm_ldrn_pillars01.blp
bm_ldrn_pillars01a.blp
bm_ldrn_roof01.blp
bm_ldrn_roof01_broken.blp
bm_ldrn_rosefloor01.blp
bm_ldrn_rubble01.blp
bm_ldrn_stonefloor01.blp
bm_ldrn_thronefloor01.blp
bm_ldrn_thronefloor02.blp
bm_ldrn_thronefloor03.blp
bm_ldrn_thronefloor04.blp
bm_ldrn_trims01.blp
bm_ldrn_trims02.blp
bm_ldrn_trims03.blp
bm_ldrn_trims04.blp
bm_ldrn_vines01.blp
bm_ldrn_wall01.blp
bm_ldrn_wierdthing01.blp
mm_wroughtiron_01.blp
sc_ldn_rubble01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

lordaeron.mdx
Model
4,876
war3mapimported/lordaeron.mdx
bm_ldrn_belltower01.blp
Image / Texture
214
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
Image / Texture
180
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
Image / Texture
171
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
Image / Texture
170
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
Image / Texture
187
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
Image / Texture
212
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
Image / Texture
167
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
Image / Texture
165
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
Image / Texture
147
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
Image / Texture
211
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
Image / Texture
149
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
Image / Texture
187
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
Image / Texture
219
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
Image / Texture
174
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
Image / Texture
169
war3mapimported/bm_ldrn_extwall02.blp

Double-click the file bm_ldrn_extwall02.blp:

bm_ldrn_extwall02.blp
Image / Texture
169
war3mapimported/bm_ldrn_extwall02.blp

Tick the box "Use Custom Path" and type in the correct path:

bm_ldrn_extwall02.blp
Image / Texture
169
bm_ldrn_extwall02.blp

The file has been properly added to the map archive:

lordaeron.mdx
Model
4,876
war3mapimported/lordaeron.mdx
bm_ldrn_belltower01.blp
Image / Texture
214
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
Image / Texture
180
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
Image / Texture
171
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
Image / Texture
170
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
Image / Texture
187
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
Image / Texture
212
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
Image / Texture
167
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
Image / Texture
165
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
Image / Texture
147
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
Image / Texture
211
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
Image / Texture
149
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
Image / Texture
187
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
Image / Texture
219
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
Image / Texture
174
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
Image / Texture
169
bm_ldrn_extwall02.blp

Done, you have imported the file bm_ldrn_extwall02.blp.

Importing bm_ldrn_greywall01.blp

Now Click the "Import File" Button:

Next select 'bm_ldrn_greywall01.blp' in the folder which you extracted from the zip archive:

Lordaeron City
lordaeron.mdx
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
bm_ldrn_greywall01.blp
bm_ldrn_moat01.blp
bm_ldrn_pillars01.blp
bm_ldrn_pillars01a.blp
bm_ldrn_roof01.blp
bm_ldrn_roof01_broken.blp
bm_ldrn_rosefloor01.blp
bm_ldrn_rubble01.blp
bm_ldrn_stonefloor01.blp
bm_ldrn_thronefloor01.blp
bm_ldrn_thronefloor02.blp
bm_ldrn_thronefloor03.blp
bm_ldrn_thronefloor04.blp
bm_ldrn_trims01.blp
bm_ldrn_trims02.blp
bm_ldrn_trims03.blp
bm_ldrn_trims04.blp
bm_ldrn_vines01.blp
bm_ldrn_wall01.blp
bm_ldrn_wierdthing01.blp
mm_wroughtiron_01.blp
sc_ldn_rubble01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

lordaeron.mdx
Model
4,876
war3mapimported/lordaeron.mdx
bm_ldrn_belltower01.blp
Image / Texture
214
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
Image / Texture
180
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
Image / Texture
171
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
Image / Texture
170
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
Image / Texture
187
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
Image / Texture
212
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
Image / Texture
167
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
Image / Texture
165
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
Image / Texture
147
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
Image / Texture
211
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
Image / Texture
149
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
Image / Texture
187
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
Image / Texture
219
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
Image / Texture
174
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
Image / Texture
169
bm_ldrn_extwall02.blp
bm_ldrn_greywall01.blp
Image / Texture
157
war3mapimported/bm_ldrn_greywall01.blp

Double-click the file bm_ldrn_greywall01.blp:

bm_ldrn_greywall01.blp
Image / Texture
157
war3mapimported/bm_ldrn_greywall01.blp

Tick the box "Use Custom Path" and type in the correct path:

bm_ldrn_greywall01.blp
Image / Texture
157
bm_ldrn_greywall01.blp

The file has been properly added to the map archive:

lordaeron.mdx
Model
4,876
war3mapimported/lordaeron.mdx
bm_ldrn_belltower01.blp
Image / Texture
214
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
Image / Texture
180
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
Image / Texture
171
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
Image / Texture
170
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
Image / Texture
187
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
Image / Texture
212
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
Image / Texture
167
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
Image / Texture
165
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
Image / Texture
147
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
Image / Texture
211
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
Image / Texture
149
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
Image / Texture
187
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
Image / Texture
219
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
Image / Texture
174
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
Image / Texture
169
bm_ldrn_extwall02.blp
bm_ldrn_greywall01.blp
Image / Texture
157
bm_ldrn_greywall01.blp

Done, you have imported the file bm_ldrn_greywall01.blp.

Importing bm_ldrn_moat01.blp

Now Click the "Import File" Button:

Next select 'bm_ldrn_moat01.blp' in the folder which you extracted from the zip archive:

Lordaeron City
lordaeron.mdx
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
bm_ldrn_greywall01.blp
bm_ldrn_moat01.blp
bm_ldrn_pillars01.blp
bm_ldrn_pillars01a.blp
bm_ldrn_roof01.blp
bm_ldrn_roof01_broken.blp
bm_ldrn_rosefloor01.blp
bm_ldrn_rubble01.blp
bm_ldrn_stonefloor01.blp
bm_ldrn_thronefloor01.blp
bm_ldrn_thronefloor02.blp
bm_ldrn_thronefloor03.blp
bm_ldrn_thronefloor04.blp
bm_ldrn_trims01.blp
bm_ldrn_trims02.blp
bm_ldrn_trims03.blp
bm_ldrn_trims04.blp
bm_ldrn_vines01.blp
bm_ldrn_wall01.blp
bm_ldrn_wierdthing01.blp
mm_wroughtiron_01.blp
sc_ldn_rubble01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

lordaeron.mdx
Model
4,876
war3mapimported/lordaeron.mdx
bm_ldrn_belltower01.blp
Image / Texture
214
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
Image / Texture
180
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
Image / Texture
171
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
Image / Texture
170
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
Image / Texture
187
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
Image / Texture
212
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
Image / Texture
167
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
Image / Texture
165
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
Image / Texture
147
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
Image / Texture
211
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
Image / Texture
149
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
Image / Texture
187
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
Image / Texture
219
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
Image / Texture
174
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
Image / Texture
169
bm_ldrn_extwall02.blp
bm_ldrn_greywall01.blp
Image / Texture
157
bm_ldrn_greywall01.blp
bm_ldrn_moat01.blp
Image / Texture
179
war3mapimported/bm_ldrn_moat01.blp

Double-click the file bm_ldrn_moat01.blp:

bm_ldrn_moat01.blp
Image / Texture
179
war3mapimported/bm_ldrn_moat01.blp

Tick the box "Use Custom Path" and type in the correct path:

bm_ldrn_moat01.blp
Image / Texture
179
bm_ldrn_moat01.blp

The file has been properly added to the map archive:

lordaeron.mdx
Model
4,876
war3mapimported/lordaeron.mdx
bm_ldrn_belltower01.blp
Image / Texture
214
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
Image / Texture
180
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
Image / Texture
171
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
Image / Texture
170
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
Image / Texture
187
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
Image / Texture
212
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
Image / Texture
167
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
Image / Texture
165
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
Image / Texture
147
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
Image / Texture
211
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
Image / Texture
149
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
Image / Texture
187
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
Image / Texture
219
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
Image / Texture
174
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
Image / Texture
169
bm_ldrn_extwall02.blp
bm_ldrn_greywall01.blp
Image / Texture
157
bm_ldrn_greywall01.blp
bm_ldrn_moat01.blp
Image / Texture
179
bm_ldrn_moat01.blp

Done, you have imported the file bm_ldrn_moat01.blp.

Importing bm_ldrn_pillars01.blp

Now Click the "Import File" Button:

Next select 'bm_ldrn_pillars01.blp' in the folder which you extracted from the zip archive:

Lordaeron City
lordaeron.mdx
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
bm_ldrn_greywall01.blp
bm_ldrn_moat01.blp
bm_ldrn_pillars01.blp
bm_ldrn_pillars01a.blp
bm_ldrn_roof01.blp
bm_ldrn_roof01_broken.blp
bm_ldrn_rosefloor01.blp
bm_ldrn_rubble01.blp
bm_ldrn_stonefloor01.blp
bm_ldrn_thronefloor01.blp
bm_ldrn_thronefloor02.blp
bm_ldrn_thronefloor03.blp
bm_ldrn_thronefloor04.blp
bm_ldrn_trims01.blp
bm_ldrn_trims02.blp
bm_ldrn_trims03.blp
bm_ldrn_trims04.blp
bm_ldrn_vines01.blp
bm_ldrn_wall01.blp
bm_ldrn_wierdthing01.blp
mm_wroughtiron_01.blp
sc_ldn_rubble01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

lordaeron.mdx
Model
4,876
war3mapimported/lordaeron.mdx
bm_ldrn_belltower01.blp
Image / Texture
214
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
Image / Texture
180
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
Image / Texture
171
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
Image / Texture
170
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
Image / Texture
187
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
Image / Texture
212
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
Image / Texture
167
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
Image / Texture
165
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
Image / Texture
147
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
Image / Texture
211
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
Image / Texture
149
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
Image / Texture
187
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
Image / Texture
219
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
Image / Texture
174
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
Image / Texture
169
bm_ldrn_extwall02.blp
bm_ldrn_greywall01.blp
Image / Texture
157
bm_ldrn_greywall01.blp
bm_ldrn_moat01.blp
Image / Texture
179
bm_ldrn_moat01.blp
bm_ldrn_pillars01.blp
Image / Texture
183
war3mapimported/bm_ldrn_pillars01.blp

Double-click the file bm_ldrn_pillars01.blp:

bm_ldrn_pillars01.blp
Image / Texture
183
war3mapimported/bm_ldrn_pillars01.blp

Tick the box "Use Custom Path" and type in the correct path:

bm_ldrn_pillars01.blp
Image / Texture
183
bm_ldrn_pillars01.blp

The file has been properly added to the map archive:

lordaeron.mdx
Model
4,876
war3mapimported/lordaeron.mdx
bm_ldrn_belltower01.blp
Image / Texture
214
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
Image / Texture
180
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
Image / Texture
171
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
Image / Texture
170
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
Image / Texture
187
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
Image / Texture
212
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
Image / Texture
167
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
Image / Texture
165
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
Image / Texture
147
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
Image / Texture
211
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
Image / Texture
149
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
Image / Texture
187
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
Image / Texture
219
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
Image / Texture
174
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
Image / Texture
169
bm_ldrn_extwall02.blp
bm_ldrn_greywall01.blp
Image / Texture
157
bm_ldrn_greywall01.blp
bm_ldrn_moat01.blp
Image / Texture
179
bm_ldrn_moat01.blp
bm_ldrn_pillars01.blp
Image / Texture
183
bm_ldrn_pillars01.blp

Done, you have imported the file bm_ldrn_pillars01.blp.

Importing bm_ldrn_pillars01a.blp

Now Click the "Import File" Button:

Next select 'bm_ldrn_pillars01a.blp' in the folder which you extracted from the zip archive:

Lordaeron City
lordaeron.mdx
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
bm_ldrn_greywall01.blp
bm_ldrn_moat01.blp
bm_ldrn_pillars01.blp
bm_ldrn_pillars01a.blp
bm_ldrn_roof01.blp
bm_ldrn_roof01_broken.blp
bm_ldrn_rosefloor01.blp
bm_ldrn_rubble01.blp
bm_ldrn_stonefloor01.blp
bm_ldrn_thronefloor01.blp
bm_ldrn_thronefloor02.blp
bm_ldrn_thronefloor03.blp
bm_ldrn_thronefloor04.blp
bm_ldrn_trims01.blp
bm_ldrn_trims02.blp
bm_ldrn_trims03.blp
bm_ldrn_trims04.blp
bm_ldrn_vines01.blp
bm_ldrn_wall01.blp
bm_ldrn_wierdthing01.blp
mm_wroughtiron_01.blp
sc_ldn_rubble01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

lordaeron.mdx
Model
4,876
war3mapimported/lordaeron.mdx
bm_ldrn_belltower01.blp
Image / Texture
214
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
Image / Texture
180
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
Image / Texture
171
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
Image / Texture
170
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
Image / Texture
187
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
Image / Texture
212
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
Image / Texture
167
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
Image / Texture
165
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
Image / Texture
147
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
Image / Texture
211
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
Image / Texture
149
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
Image / Texture
187
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
Image / Texture
219
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
Image / Texture
174
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
Image / Texture
169
bm_ldrn_extwall02.blp
bm_ldrn_greywall01.blp
Image / Texture
157
bm_ldrn_greywall01.blp
bm_ldrn_moat01.blp
Image / Texture
179
bm_ldrn_moat01.blp
bm_ldrn_pillars01.blp
Image / Texture
183
bm_ldrn_pillars01.blp
bm_ldrn_pillars01a.blp
Image / Texture
183
war3mapimported/bm_ldrn_pillars01a.blp

Double-click the file bm_ldrn_pillars01a.blp:

bm_ldrn_pillars01a.blp
Image / Texture
183
war3mapimported/bm_ldrn_pillars01a.blp

Tick the box "Use Custom Path" and type in the correct path:

bm_ldrn_pillars01a.blp
Image / Texture
183
bm_ldrn_pillars01a.blp

The file has been properly added to the map archive:

lordaeron.mdx
Model
4,876
war3mapimported/lordaeron.mdx
bm_ldrn_belltower01.blp
Image / Texture
214
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
Image / Texture
180
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
Image / Texture
171
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
Image / Texture
170
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
Image / Texture
187
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
Image / Texture
212
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
Image / Texture
167
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
Image / Texture
165
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
Image / Texture
147
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
Image / Texture
211
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
Image / Texture
149
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
Image / Texture
187
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
Image / Texture
219
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
Image / Texture
174
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
Image / Texture
169
bm_ldrn_extwall02.blp
bm_ldrn_greywall01.blp
Image / Texture
157
bm_ldrn_greywall01.blp
bm_ldrn_moat01.blp
Image / Texture
179
bm_ldrn_moat01.blp
bm_ldrn_pillars01.blp
Image / Texture
183
bm_ldrn_pillars01.blp
bm_ldrn_pillars01a.blp
Image / Texture
183
bm_ldrn_pillars01a.blp

Done, you have imported the file bm_ldrn_pillars01a.blp.

Importing bm_ldrn_roof01.blp

Now Click the "Import File" Button:

Next select 'bm_ldrn_roof01.blp' in the folder which you extracted from the zip archive:

Lordaeron City
lordaeron.mdx
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
bm_ldrn_greywall01.blp
bm_ldrn_moat01.blp
bm_ldrn_pillars01.blp
bm_ldrn_pillars01a.blp
bm_ldrn_roof01.blp
bm_ldrn_roof01_broken.blp
bm_ldrn_rosefloor01.blp
bm_ldrn_rubble01.blp
bm_ldrn_stonefloor01.blp
bm_ldrn_thronefloor01.blp
bm_ldrn_thronefloor02.blp
bm_ldrn_thronefloor03.blp
bm_ldrn_thronefloor04.blp
bm_ldrn_trims01.blp
bm_ldrn_trims02.blp
bm_ldrn_trims03.blp
bm_ldrn_trims04.blp
bm_ldrn_vines01.blp
bm_ldrn_wall01.blp
bm_ldrn_wierdthing01.blp
mm_wroughtiron_01.blp
sc_ldn_rubble01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

lordaeron.mdx
Model
4,876
war3mapimported/lordaeron.mdx
bm_ldrn_belltower01.blp
Image / Texture
214
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
Image / Texture
180
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
Image / Texture
171
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
Image / Texture
170
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
Image / Texture
187
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
Image / Texture
212
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
Image / Texture
167
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
Image / Texture
165
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
Image / Texture
147
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
Image / Texture
211
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
Image / Texture
149
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
Image / Texture
187
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
Image / Texture
219
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
Image / Texture
174
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
Image / Texture
169
bm_ldrn_extwall02.blp
bm_ldrn_greywall01.blp
Image / Texture
157
bm_ldrn_greywall01.blp
bm_ldrn_moat01.blp
Image / Texture
179
bm_ldrn_moat01.blp
bm_ldrn_pillars01.blp
Image / Texture
183
bm_ldrn_pillars01.blp
bm_ldrn_pillars01a.blp
Image / Texture
183
bm_ldrn_pillars01a.blp
bm_ldrn_roof01.blp
Image / Texture
146
war3mapimported/bm_ldrn_roof01.blp

Double-click the file bm_ldrn_roof01.blp:

bm_ldrn_roof01.blp
Image / Texture
146
war3mapimported/bm_ldrn_roof01.blp

Tick the box "Use Custom Path" and type in the correct path:

bm_ldrn_roof01.blp
Image / Texture
146
bm_ldrn_roof01.blp

The file has been properly added to the map archive:

lordaeron.mdx
Model
4,876
war3mapimported/lordaeron.mdx
bm_ldrn_belltower01.blp
Image / Texture
214
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
Image / Texture
180
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
Image / Texture
171
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
Image / Texture
170
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
Image / Texture
187
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
Image / Texture
212
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
Image / Texture
167
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
Image / Texture
165
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
Image / Texture
147
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
Image / Texture
211
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
Image / Texture
149
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
Image / Texture
187
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
Image / Texture
219
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
Image / Texture
174
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
Image / Texture
169
bm_ldrn_extwall02.blp
bm_ldrn_greywall01.blp
Image / Texture
157
bm_ldrn_greywall01.blp
bm_ldrn_moat01.blp
Image / Texture
179
bm_ldrn_moat01.blp
bm_ldrn_pillars01.blp
Image / Texture
183
bm_ldrn_pillars01.blp
bm_ldrn_pillars01a.blp
Image / Texture
183
bm_ldrn_pillars01a.blp
bm_ldrn_roof01.blp
Image / Texture
146
bm_ldrn_roof01.blp

Done, you have imported the file bm_ldrn_roof01.blp.

Importing bm_ldrn_roof01_broken.blp

Now Click the "Import File" Button:

Next select 'bm_ldrn_roof01_broken.blp' in the folder which you extracted from the zip archive:

Lordaeron City
lordaeron.mdx
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
bm_ldrn_greywall01.blp
bm_ldrn_moat01.blp
bm_ldrn_pillars01.blp
bm_ldrn_pillars01a.blp
bm_ldrn_roof01.blp
bm_ldrn_roof01_broken.blp
bm_ldrn_rosefloor01.blp
bm_ldrn_rubble01.blp
bm_ldrn_stonefloor01.blp
bm_ldrn_thronefloor01.blp
bm_ldrn_thronefloor02.blp
bm_ldrn_thronefloor03.blp
bm_ldrn_thronefloor04.blp
bm_ldrn_trims01.blp
bm_ldrn_trims02.blp
bm_ldrn_trims03.blp
bm_ldrn_trims04.blp
bm_ldrn_vines01.blp
bm_ldrn_wall01.blp
bm_ldrn_wierdthing01.blp
mm_wroughtiron_01.blp
sc_ldn_rubble01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

lordaeron.mdx
Model
4,876
war3mapimported/lordaeron.mdx
bm_ldrn_belltower01.blp
Image / Texture
214
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
Image / Texture
180
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
Image / Texture
171
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
Image / Texture
170
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
Image / Texture
187
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
Image / Texture
212
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
Image / Texture
167
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
Image / Texture
165
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
Image / Texture
147
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
Image / Texture
211
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
Image / Texture
149
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
Image / Texture
187
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
Image / Texture
219
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
Image / Texture
174
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
Image / Texture
169
bm_ldrn_extwall02.blp
bm_ldrn_greywall01.blp
Image / Texture
157
bm_ldrn_greywall01.blp
bm_ldrn_moat01.blp
Image / Texture
179
bm_ldrn_moat01.blp
bm_ldrn_pillars01.blp
Image / Texture
183
bm_ldrn_pillars01.blp
bm_ldrn_pillars01a.blp
Image / Texture
183
bm_ldrn_pillars01a.blp
bm_ldrn_roof01.blp
Image / Texture
146
bm_ldrn_roof01.blp
bm_ldrn_roof01_broken.blp
Image / Texture
163
war3mapimported/bm_ldrn_roof01_broken.blp

Double-click the file bm_ldrn_roof01_broken.blp:

bm_ldrn_roof01_broken.blp
Image / Texture
163
war3mapimported/bm_ldrn_roof01_broken.blp

Tick the box "Use Custom Path" and type in the correct path:

bm_ldrn_roof01_broken.blp
Image / Texture
163
bm_ldrn_roof01_broken.blp

The file has been properly added to the map archive:

lordaeron.mdx
Model
4,876
war3mapimported/lordaeron.mdx
bm_ldrn_belltower01.blp
Image / Texture
214
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
Image / Texture
180
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
Image / Texture
171
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
Image / Texture
170
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
Image / Texture
187
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
Image / Texture
212
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
Image / Texture
167
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
Image / Texture
165
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
Image / Texture
147
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
Image / Texture
211
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
Image / Texture
149
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
Image / Texture
187
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
Image / Texture
219
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
Image / Texture
174
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
Image / Texture
169
bm_ldrn_extwall02.blp
bm_ldrn_greywall01.blp
Image / Texture
157
bm_ldrn_greywall01.blp
bm_ldrn_moat01.blp
Image / Texture
179
bm_ldrn_moat01.blp
bm_ldrn_pillars01.blp
Image / Texture
183
bm_ldrn_pillars01.blp
bm_ldrn_pillars01a.blp
Image / Texture
183
bm_ldrn_pillars01a.blp
bm_ldrn_roof01.blp
Image / Texture
146
bm_ldrn_roof01.blp
bm_ldrn_roof01_broken.blp
Image / Texture
163
bm_ldrn_roof01_broken.blp

Done, you have imported the file bm_ldrn_roof01_broken.blp.

Importing bm_ldrn_rosefloor01.blp

Now Click the "Import File" Button:

Next select 'bm_ldrn_rosefloor01.blp' in the folder which you extracted from the zip archive:

Lordaeron City
lordaeron.mdx
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
bm_ldrn_greywall01.blp
bm_ldrn_moat01.blp
bm_ldrn_pillars01.blp
bm_ldrn_pillars01a.blp
bm_ldrn_roof01.blp
bm_ldrn_roof01_broken.blp
bm_ldrn_rosefloor01.blp
bm_ldrn_rubble01.blp
bm_ldrn_stonefloor01.blp
bm_ldrn_thronefloor01.blp
bm_ldrn_thronefloor02.blp
bm_ldrn_thronefloor03.blp
bm_ldrn_thronefloor04.blp
bm_ldrn_trims01.blp
bm_ldrn_trims02.blp
bm_ldrn_trims03.blp
bm_ldrn_trims04.blp
bm_ldrn_vines01.blp
bm_ldrn_wall01.blp
bm_ldrn_wierdthing01.blp
mm_wroughtiron_01.blp
sc_ldn_rubble01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

lordaeron.mdx
Model
4,876
war3mapimported/lordaeron.mdx
bm_ldrn_belltower01.blp
Image / Texture
214
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
Image / Texture
180
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
Image / Texture
171
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
Image / Texture
170
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
Image / Texture
187
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
Image / Texture
212
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
Image / Texture
167
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
Image / Texture
165
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
Image / Texture
147
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
Image / Texture
211
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
Image / Texture
149
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
Image / Texture
187
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
Image / Texture
219
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
Image / Texture
174
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
Image / Texture
169
bm_ldrn_extwall02.blp
bm_ldrn_greywall01.blp
Image / Texture
157
bm_ldrn_greywall01.blp
bm_ldrn_moat01.blp
Image / Texture
179
bm_ldrn_moat01.blp
bm_ldrn_pillars01.blp
Image / Texture
183
bm_ldrn_pillars01.blp
bm_ldrn_pillars01a.blp
Image / Texture
183
bm_ldrn_pillars01a.blp
bm_ldrn_roof01.blp
Image / Texture
146
bm_ldrn_roof01.blp
bm_ldrn_roof01_broken.blp
Image / Texture
163
bm_ldrn_roof01_broken.blp
bm_ldrn_rosefloor01.blp
Image / Texture
180
war3mapimported/bm_ldrn_rosefloor01.blp

Double-click the file bm_ldrn_rosefloor01.blp:

bm_ldrn_rosefloor01.blp
Image / Texture
180
war3mapimported/bm_ldrn_rosefloor01.blp

Tick the box "Use Custom Path" and type in the correct path:

bm_ldrn_rosefloor01.blp
Image / Texture
180
bm_ldrn_rosefloor01.blp

The file has been properly added to the map archive:

lordaeron.mdx
Model
4,876
war3mapimported/lordaeron.mdx
bm_ldrn_belltower01.blp
Image / Texture
214
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
Image / Texture
180
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
Image / Texture
171
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
Image / Texture
170
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
Image / Texture
187
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
Image / Texture
212
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
Image / Texture
167
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
Image / Texture
165
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
Image / Texture
147
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
Image / Texture
211
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
Image / Texture
149
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
Image / Texture
187
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
Image / Texture
219
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
Image / Texture
174
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
Image / Texture
169
bm_ldrn_extwall02.blp
bm_ldrn_greywall01.blp
Image / Texture
157
bm_ldrn_greywall01.blp
bm_ldrn_moat01.blp
Image / Texture
179
bm_ldrn_moat01.blp
bm_ldrn_pillars01.blp
Image / Texture
183
bm_ldrn_pillars01.blp
bm_ldrn_pillars01a.blp
Image / Texture
183
bm_ldrn_pillars01a.blp
bm_ldrn_roof01.blp
Image / Texture
146
bm_ldrn_roof01.blp
bm_ldrn_roof01_broken.blp
Image / Texture
163
bm_ldrn_roof01_broken.blp
bm_ldrn_rosefloor01.blp
Image / Texture
180
bm_ldrn_rosefloor01.blp

Done, you have imported the file bm_ldrn_rosefloor01.blp.

Importing bm_ldrn_rubble01.blp

Now Click the "Import File" Button:

Next select 'bm_ldrn_rubble01.blp' in the folder which you extracted from the zip archive:

Lordaeron City
lordaeron.mdx
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
bm_ldrn_greywall01.blp
bm_ldrn_moat01.blp
bm_ldrn_pillars01.blp
bm_ldrn_pillars01a.blp
bm_ldrn_roof01.blp
bm_ldrn_roof01_broken.blp
bm_ldrn_rosefloor01.blp
bm_ldrn_rubble01.blp
bm_ldrn_stonefloor01.blp
bm_ldrn_thronefloor01.blp
bm_ldrn_thronefloor02.blp
bm_ldrn_thronefloor03.blp
bm_ldrn_thronefloor04.blp
bm_ldrn_trims01.blp
bm_ldrn_trims02.blp
bm_ldrn_trims03.blp
bm_ldrn_trims04.blp
bm_ldrn_vines01.blp
bm_ldrn_wall01.blp
bm_ldrn_wierdthing01.blp
mm_wroughtiron_01.blp
sc_ldn_rubble01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

lordaeron.mdx
Model
4,876
war3mapimported/lordaeron.mdx
bm_ldrn_belltower01.blp
Image / Texture
214
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
Image / Texture
180
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
Image / Texture
171
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
Image / Texture
170
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
Image / Texture
187
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
Image / Texture
212
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
Image / Texture
167
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
Image / Texture
165
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
Image / Texture
147
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
Image / Texture
211
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
Image / Texture
149
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
Image / Texture
187
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
Image / Texture
219
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
Image / Texture
174
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
Image / Texture
169
bm_ldrn_extwall02.blp
bm_ldrn_greywall01.blp
Image / Texture
157
bm_ldrn_greywall01.blp
bm_ldrn_moat01.blp
Image / Texture
179
bm_ldrn_moat01.blp
bm_ldrn_pillars01.blp
Image / Texture
183
bm_ldrn_pillars01.blp
bm_ldrn_pillars01a.blp
Image / Texture
183
bm_ldrn_pillars01a.blp
bm_ldrn_roof01.blp
Image / Texture
146
bm_ldrn_roof01.blp
bm_ldrn_roof01_broken.blp
Image / Texture
163
bm_ldrn_roof01_broken.blp
bm_ldrn_rosefloor01.blp
Image / Texture
180
bm_ldrn_rosefloor01.blp
bm_ldrn_rubble01.blp
Image / Texture
191
war3mapimported/bm_ldrn_rubble01.blp

Double-click the file bm_ldrn_rubble01.blp:

bm_ldrn_rubble01.blp
Image / Texture
191
war3mapimported/bm_ldrn_rubble01.blp

Tick the box "Use Custom Path" and type in the correct path:

bm_ldrn_rubble01.blp
Image / Texture
191
bm_ldrn_rubble01.blp

The file has been properly added to the map archive:

lordaeron.mdx
Model
4,876
war3mapimported/lordaeron.mdx
bm_ldrn_belltower01.blp
Image / Texture
214
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
Image / Texture
180
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
Image / Texture
171
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
Image / Texture
170
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
Image / Texture
187
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
Image / Texture
212
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
Image / Texture
167
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
Image / Texture
165
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
Image / Texture
147
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
Image / Texture
211
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
Image / Texture
149
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
Image / Texture
187
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
Image / Texture
219
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
Image / Texture
174
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
Image / Texture
169
bm_ldrn_extwall02.blp
bm_ldrn_greywall01.blp
Image / Texture
157
bm_ldrn_greywall01.blp
bm_ldrn_moat01.blp
Image / Texture
179
bm_ldrn_moat01.blp
bm_ldrn_pillars01.blp
Image / Texture
183
bm_ldrn_pillars01.blp
bm_ldrn_pillars01a.blp
Image / Texture
183
bm_ldrn_pillars01a.blp
bm_ldrn_roof01.blp
Image / Texture
146
bm_ldrn_roof01.blp
bm_ldrn_roof01_broken.blp
Image / Texture
163
bm_ldrn_roof01_broken.blp
bm_ldrn_rosefloor01.blp
Image / Texture
180
bm_ldrn_rosefloor01.blp
bm_ldrn_rubble01.blp
Image / Texture
191
bm_ldrn_rubble01.blp

Done, you have imported the file bm_ldrn_rubble01.blp.

Importing bm_ldrn_stonefloor01.blp

Now Click the "Import File" Button:

Next select 'bm_ldrn_stonefloor01.blp' in the folder which you extracted from the zip archive:

Lordaeron City
lordaeron.mdx
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
bm_ldrn_greywall01.blp
bm_ldrn_moat01.blp
bm_ldrn_pillars01.blp
bm_ldrn_pillars01a.blp
bm_ldrn_roof01.blp
bm_ldrn_roof01_broken.blp
bm_ldrn_rosefloor01.blp
bm_ldrn_rubble01.blp
bm_ldrn_stonefloor01.blp
bm_ldrn_thronefloor01.blp
bm_ldrn_thronefloor02.blp
bm_ldrn_thronefloor03.blp
bm_ldrn_thronefloor04.blp
bm_ldrn_trims01.blp
bm_ldrn_trims02.blp
bm_ldrn_trims03.blp
bm_ldrn_trims04.blp
bm_ldrn_vines01.blp
bm_ldrn_wall01.blp
bm_ldrn_wierdthing01.blp
mm_wroughtiron_01.blp
sc_ldn_rubble01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

lordaeron.mdx
Model
4,876
war3mapimported/lordaeron.mdx
bm_ldrn_belltower01.blp
Image / Texture
214
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
Image / Texture
180
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
Image / Texture
171
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
Image / Texture
170
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
Image / Texture
187
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
Image / Texture
212
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
Image / Texture
167
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
Image / Texture
165
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
Image / Texture
147
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
Image / Texture
211
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
Image / Texture
149
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
Image / Texture
187
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
Image / Texture
219
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
Image / Texture
174
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
Image / Texture
169
bm_ldrn_extwall02.blp
bm_ldrn_greywall01.blp
Image / Texture
157
bm_ldrn_greywall01.blp
bm_ldrn_moat01.blp
Image / Texture
179
bm_ldrn_moat01.blp
bm_ldrn_pillars01.blp
Image / Texture
183
bm_ldrn_pillars01.blp
bm_ldrn_pillars01a.blp
Image / Texture
183
bm_ldrn_pillars01a.blp
bm_ldrn_roof01.blp
Image / Texture
146
bm_ldrn_roof01.blp
bm_ldrn_roof01_broken.blp
Image / Texture
163
bm_ldrn_roof01_broken.blp
bm_ldrn_rosefloor01.blp
Image / Texture
180
bm_ldrn_rosefloor01.blp
bm_ldrn_rubble01.blp
Image / Texture
191
bm_ldrn_rubble01.blp
bm_ldrn_stonefloor01.blp
Image / Texture
180
war3mapimported/bm_ldrn_stonefloor01.blp

Double-click the file bm_ldrn_stonefloor01.blp:

bm_ldrn_stonefloor01.blp
Image / Texture
180
war3mapimported/bm_ldrn_stonefloor01.blp

Tick the box "Use Custom Path" and type in the correct path:

bm_ldrn_stonefloor01.blp
Image / Texture
180
bm_ldrn_stonefloor01.blp

The file has been properly added to the map archive:

lordaeron.mdx
Model
4,876
war3mapimported/lordaeron.mdx
bm_ldrn_belltower01.blp
Image / Texture
214
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
Image / Texture
180
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
Image / Texture
171
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
Image / Texture
170
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
Image / Texture
187
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
Image / Texture
212
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
Image / Texture
167
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
Image / Texture
165
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
Image / Texture
147
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
Image / Texture
211
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
Image / Texture
149
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
Image / Texture
187
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
Image / Texture
219
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
Image / Texture
174
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
Image / Texture
169
bm_ldrn_extwall02.blp
bm_ldrn_greywall01.blp
Image / Texture
157
bm_ldrn_greywall01.blp
bm_ldrn_moat01.blp
Image / Texture
179
bm_ldrn_moat01.blp
bm_ldrn_pillars01.blp
Image / Texture
183
bm_ldrn_pillars01.blp
bm_ldrn_pillars01a.blp
Image / Texture
183
bm_ldrn_pillars01a.blp
bm_ldrn_roof01.blp
Image / Texture
146
bm_ldrn_roof01.blp
bm_ldrn_roof01_broken.blp
Image / Texture
163
bm_ldrn_roof01_broken.blp
bm_ldrn_rosefloor01.blp
Image / Texture
180
bm_ldrn_rosefloor01.blp
bm_ldrn_rubble01.blp
Image / Texture
191
bm_ldrn_rubble01.blp
bm_ldrn_stonefloor01.blp
Image / Texture
180
bm_ldrn_stonefloor01.blp

Done, you have imported the file bm_ldrn_stonefloor01.blp.

Importing bm_ldrn_thronefloor01.blp

Now Click the "Import File" Button:

Next select 'bm_ldrn_thronefloor01.blp' in the folder which you extracted from the zip archive:

Lordaeron City
lordaeron.mdx
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
bm_ldrn_greywall01.blp
bm_ldrn_moat01.blp
bm_ldrn_pillars01.blp
bm_ldrn_pillars01a.blp
bm_ldrn_roof01.blp
bm_ldrn_roof01_broken.blp
bm_ldrn_rosefloor01.blp
bm_ldrn_rubble01.blp
bm_ldrn_stonefloor01.blp
bm_ldrn_thronefloor01.blp
bm_ldrn_thronefloor02.blp
bm_ldrn_thronefloor03.blp
bm_ldrn_thronefloor04.blp
bm_ldrn_trims01.blp
bm_ldrn_trims02.blp
bm_ldrn_trims03.blp
bm_ldrn_trims04.blp
bm_ldrn_vines01.blp
bm_ldrn_wall01.blp
bm_ldrn_wierdthing01.blp
mm_wroughtiron_01.blp
sc_ldn_rubble01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

lordaeron.mdx
Model
4,876
war3mapimported/lordaeron.mdx
bm_ldrn_belltower01.blp
Image / Texture
214
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
Image / Texture
180
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
Image / Texture
171
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
Image / Texture
170
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
Image / Texture
187
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
Image / Texture
212
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
Image / Texture
167
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
Image / Texture
165
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
Image / Texture
147
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
Image / Texture
211
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
Image / Texture
149
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
Image / Texture
187
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
Image / Texture
219
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
Image / Texture
174
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
Image / Texture
169
bm_ldrn_extwall02.blp
bm_ldrn_greywall01.blp
Image / Texture
157
bm_ldrn_greywall01.blp
bm_ldrn_moat01.blp
Image / Texture
179
bm_ldrn_moat01.blp
bm_ldrn_pillars01.blp
Image / Texture
183
bm_ldrn_pillars01.blp
bm_ldrn_pillars01a.blp
Image / Texture
183
bm_ldrn_pillars01a.blp
bm_ldrn_roof01.blp
Image / Texture
146
bm_ldrn_roof01.blp
bm_ldrn_roof01_broken.blp
Image / Texture
163
bm_ldrn_roof01_broken.blp
bm_ldrn_rosefloor01.blp
Image / Texture
180
bm_ldrn_rosefloor01.blp
bm_ldrn_rubble01.blp
Image / Texture
191
bm_ldrn_rubble01.blp
bm_ldrn_stonefloor01.blp
Image / Texture
180
bm_ldrn_stonefloor01.blp
bm_ldrn_thronefloor01.blp
Image / Texture
193
war3mapimported/bm_ldrn_thronefloor01.blp

Double-click the file bm_ldrn_thronefloor01.blp:

bm_ldrn_thronefloor01.blp
Image / Texture
193
war3mapimported/bm_ldrn_thronefloor01.blp

Tick the box "Use Custom Path" and type in the correct path:

bm_ldrn_thronefloor01.blp
Image / Texture
193
bm_ldrn_thronefloor01.blp

The file has been properly added to the map archive:

lordaeron.mdx
Model
4,876
war3mapimported/lordaeron.mdx
bm_ldrn_belltower01.blp
Image / Texture
214
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
Image / Texture
180
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
Image / Texture
171
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
Image / Texture
170
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
Image / Texture
187
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
Image / Texture
212
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
Image / Texture
167
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
Image / Texture
165
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
Image / Texture
147
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
Image / Texture
211
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
Image / Texture
149
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
Image / Texture
187
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
Image / Texture
219
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
Image / Texture
174
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
Image / Texture
169
bm_ldrn_extwall02.blp
bm_ldrn_greywall01.blp
Image / Texture
157
bm_ldrn_greywall01.blp
bm_ldrn_moat01.blp
Image / Texture
179
bm_ldrn_moat01.blp
bm_ldrn_pillars01.blp
Image / Texture
183
bm_ldrn_pillars01.blp
bm_ldrn_pillars01a.blp
Image / Texture
183
bm_ldrn_pillars01a.blp
bm_ldrn_roof01.blp
Image / Texture
146
bm_ldrn_roof01.blp
bm_ldrn_roof01_broken.blp
Image / Texture
163
bm_ldrn_roof01_broken.blp
bm_ldrn_rosefloor01.blp
Image / Texture
180
bm_ldrn_rosefloor01.blp
bm_ldrn_rubble01.blp
Image / Texture
191
bm_ldrn_rubble01.blp
bm_ldrn_stonefloor01.blp
Image / Texture
180
bm_ldrn_stonefloor01.blp
bm_ldrn_thronefloor01.blp
Image / Texture
193
bm_ldrn_thronefloor01.blp

Done, you have imported the file bm_ldrn_thronefloor01.blp.

Importing bm_ldrn_thronefloor02.blp

Now Click the "Import File" Button:

Next select 'bm_ldrn_thronefloor02.blp' in the folder which you extracted from the zip archive:

Lordaeron City
lordaeron.mdx
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
bm_ldrn_greywall01.blp
bm_ldrn_moat01.blp
bm_ldrn_pillars01.blp
bm_ldrn_pillars01a.blp
bm_ldrn_roof01.blp
bm_ldrn_roof01_broken.blp
bm_ldrn_rosefloor01.blp
bm_ldrn_rubble01.blp
bm_ldrn_stonefloor01.blp
bm_ldrn_thronefloor01.blp
bm_ldrn_thronefloor02.blp
bm_ldrn_thronefloor03.blp
bm_ldrn_thronefloor04.blp
bm_ldrn_trims01.blp
bm_ldrn_trims02.blp
bm_ldrn_trims03.blp
bm_ldrn_trims04.blp
bm_ldrn_vines01.blp
bm_ldrn_wall01.blp
bm_ldrn_wierdthing01.blp
mm_wroughtiron_01.blp
sc_ldn_rubble01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

lordaeron.mdx
Model
4,876
war3mapimported/lordaeron.mdx
bm_ldrn_belltower01.blp
Image / Texture
214
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
Image / Texture
180
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
Image / Texture
171
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
Image / Texture
170
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
Image / Texture
187
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
Image / Texture
212
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
Image / Texture
167
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
Image / Texture
165
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
Image / Texture
147
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
Image / Texture
211
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
Image / Texture
149
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
Image / Texture
187
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
Image / Texture
219
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
Image / Texture
174
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
Image / Texture
169
bm_ldrn_extwall02.blp
bm_ldrn_greywall01.blp
Image / Texture
157
bm_ldrn_greywall01.blp
bm_ldrn_moat01.blp
Image / Texture
179
bm_ldrn_moat01.blp
bm_ldrn_pillars01.blp
Image / Texture
183
bm_ldrn_pillars01.blp
bm_ldrn_pillars01a.blp
Image / Texture
183
bm_ldrn_pillars01a.blp
bm_ldrn_roof01.blp
Image / Texture
146
bm_ldrn_roof01.blp
bm_ldrn_roof01_broken.blp
Image / Texture
163
bm_ldrn_roof01_broken.blp
bm_ldrn_rosefloor01.blp
Image / Texture
180
bm_ldrn_rosefloor01.blp
bm_ldrn_rubble01.blp
Image / Texture
191
bm_ldrn_rubble01.blp
bm_ldrn_stonefloor01.blp
Image / Texture
180
bm_ldrn_stonefloor01.blp
bm_ldrn_thronefloor01.blp
Image / Texture
193
bm_ldrn_thronefloor01.blp
bm_ldrn_thronefloor02.blp
Image / Texture
206
war3mapimported/bm_ldrn_thronefloor02.blp

Double-click the file bm_ldrn_thronefloor02.blp:

bm_ldrn_thronefloor02.blp
Image / Texture
206
war3mapimported/bm_ldrn_thronefloor02.blp

Tick the box "Use Custom Path" and type in the correct path:

bm_ldrn_thronefloor02.blp
Image / Texture
206
bm_ldrn_thronefloor02.blp

The file has been properly added to the map archive:

lordaeron.mdx
Model
4,876
war3mapimported/lordaeron.mdx
bm_ldrn_belltower01.blp
Image / Texture
214
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
Image / Texture
180
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
Image / Texture
171
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
Image / Texture
170
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
Image / Texture
187
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
Image / Texture
212
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
Image / Texture
167
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
Image / Texture
165
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
Image / Texture
147
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
Image / Texture
211
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
Image / Texture
149
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
Image / Texture
187
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
Image / Texture
219
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
Image / Texture
174
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
Image / Texture
169
bm_ldrn_extwall02.blp
bm_ldrn_greywall01.blp
Image / Texture
157
bm_ldrn_greywall01.blp
bm_ldrn_moat01.blp
Image / Texture
179
bm_ldrn_moat01.blp
bm_ldrn_pillars01.blp
Image / Texture
183
bm_ldrn_pillars01.blp
bm_ldrn_pillars01a.blp
Image / Texture
183
bm_ldrn_pillars01a.blp
bm_ldrn_roof01.blp
Image / Texture
146
bm_ldrn_roof01.blp
bm_ldrn_roof01_broken.blp
Image / Texture
163
bm_ldrn_roof01_broken.blp
bm_ldrn_rosefloor01.blp
Image / Texture
180
bm_ldrn_rosefloor01.blp
bm_ldrn_rubble01.blp
Image / Texture
191
bm_ldrn_rubble01.blp
bm_ldrn_stonefloor01.blp
Image / Texture
180
bm_ldrn_stonefloor01.blp
bm_ldrn_thronefloor01.blp
Image / Texture
193
bm_ldrn_thronefloor01.blp
bm_ldrn_thronefloor02.blp
Image / Texture
206
bm_ldrn_thronefloor02.blp

Done, you have imported the file bm_ldrn_thronefloor02.blp.

Importing bm_ldrn_thronefloor03.blp

Now Click the "Import File" Button:

Next select 'bm_ldrn_thronefloor03.blp' in the folder which you extracted from the zip archive:

Lordaeron City
lordaeron.mdx
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
bm_ldrn_greywall01.blp
bm_ldrn_moat01.blp
bm_ldrn_pillars01.blp
bm_ldrn_pillars01a.blp
bm_ldrn_roof01.blp
bm_ldrn_roof01_broken.blp
bm_ldrn_rosefloor01.blp
bm_ldrn_rubble01.blp
bm_ldrn_stonefloor01.blp
bm_ldrn_thronefloor01.blp
bm_ldrn_thronefloor02.blp
bm_ldrn_thronefloor03.blp
bm_ldrn_thronefloor04.blp
bm_ldrn_trims01.blp
bm_ldrn_trims02.blp
bm_ldrn_trims03.blp
bm_ldrn_trims04.blp
bm_ldrn_vines01.blp
bm_ldrn_wall01.blp
bm_ldrn_wierdthing01.blp
mm_wroughtiron_01.blp
sc_ldn_rubble01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

lordaeron.mdx
Model
4,876
war3mapimported/lordaeron.mdx
bm_ldrn_belltower01.blp
Image / Texture
214
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
Image / Texture
180
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
Image / Texture
171
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
Image / Texture
170
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
Image / Texture
187
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
Image / Texture
212
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
Image / Texture
167
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
Image / Texture
165
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
Image / Texture
147
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
Image / Texture
211
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
Image / Texture
149
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
Image / Texture
187
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
Image / Texture
219
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
Image / Texture
174
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
Image / Texture
169
bm_ldrn_extwall02.blp
bm_ldrn_greywall01.blp
Image / Texture
157
bm_ldrn_greywall01.blp
bm_ldrn_moat01.blp
Image / Texture
179
bm_ldrn_moat01.blp
bm_ldrn_pillars01.blp
Image / Texture
183
bm_ldrn_pillars01.blp
bm_ldrn_pillars01a.blp
Image / Texture
183
bm_ldrn_pillars01a.blp
bm_ldrn_roof01.blp
Image / Texture
146
bm_ldrn_roof01.blp
bm_ldrn_roof01_broken.blp
Image / Texture
163
bm_ldrn_roof01_broken.blp
bm_ldrn_rosefloor01.blp
Image / Texture
180
bm_ldrn_rosefloor01.blp
bm_ldrn_rubble01.blp
Image / Texture
191
bm_ldrn_rubble01.blp
bm_ldrn_stonefloor01.blp
Image / Texture
180
bm_ldrn_stonefloor01.blp
bm_ldrn_thronefloor01.blp
Image / Texture
193
bm_ldrn_thronefloor01.blp
bm_ldrn_thronefloor02.blp
Image / Texture
206
bm_ldrn_thronefloor02.blp
bm_ldrn_thronefloor03.blp
Image / Texture
207
war3mapimported/bm_ldrn_thronefloor03.blp

Double-click the file bm_ldrn_thronefloor03.blp:

bm_ldrn_thronefloor03.blp
Image / Texture
207
war3mapimported/bm_ldrn_thronefloor03.blp

Tick the box "Use Custom Path" and type in the correct path:

bm_ldrn_thronefloor03.blp
Image / Texture
207
bm_ldrn_thronefloor03.blp

The file has been properly added to the map archive:

lordaeron.mdx
Model
4,876
war3mapimported/lordaeron.mdx
bm_ldrn_belltower01.blp
Image / Texture
214
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
Image / Texture
180
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
Image / Texture
171
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
Image / Texture
170
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
Image / Texture
187
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
Image / Texture
212
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
Image / Texture
167
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
Image / Texture
165
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
Image / Texture
147
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
Image / Texture
211
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
Image / Texture
149
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
Image / Texture
187
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
Image / Texture
219
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
Image / Texture
174
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
Image / Texture
169
bm_ldrn_extwall02.blp
bm_ldrn_greywall01.blp
Image / Texture
157
bm_ldrn_greywall01.blp
bm_ldrn_moat01.blp
Image / Texture
179
bm_ldrn_moat01.blp
bm_ldrn_pillars01.blp
Image / Texture
183
bm_ldrn_pillars01.blp
bm_ldrn_pillars01a.blp
Image / Texture
183
bm_ldrn_pillars01a.blp
bm_ldrn_roof01.blp
Image / Texture
146
bm_ldrn_roof01.blp
bm_ldrn_roof01_broken.blp
Image / Texture
163
bm_ldrn_roof01_broken.blp
bm_ldrn_rosefloor01.blp
Image / Texture
180
bm_ldrn_rosefloor01.blp
bm_ldrn_rubble01.blp
Image / Texture
191
bm_ldrn_rubble01.blp
bm_ldrn_stonefloor01.blp
Image / Texture
180
bm_ldrn_stonefloor01.blp
bm_ldrn_thronefloor01.blp
Image / Texture
193
bm_ldrn_thronefloor01.blp
bm_ldrn_thronefloor02.blp
Image / Texture
206
bm_ldrn_thronefloor02.blp
bm_ldrn_thronefloor03.blp
Image / Texture
207
bm_ldrn_thronefloor03.blp

Done, you have imported the file bm_ldrn_thronefloor03.blp.

Importing bm_ldrn_thronefloor04.blp

Now Click the "Import File" Button:

Next select 'bm_ldrn_thronefloor04.blp' in the folder which you extracted from the zip archive:

Lordaeron City
lordaeron.mdx
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
bm_ldrn_greywall01.blp
bm_ldrn_moat01.blp
bm_ldrn_pillars01.blp
bm_ldrn_pillars01a.blp
bm_ldrn_roof01.blp
bm_ldrn_roof01_broken.blp
bm_ldrn_rosefloor01.blp
bm_ldrn_rubble01.blp
bm_ldrn_stonefloor01.blp
bm_ldrn_thronefloor01.blp
bm_ldrn_thronefloor02.blp
bm_ldrn_thronefloor03.blp
bm_ldrn_thronefloor04.blp
bm_ldrn_trims01.blp
bm_ldrn_trims02.blp
bm_ldrn_trims03.blp
bm_ldrn_trims04.blp
bm_ldrn_vines01.blp
bm_ldrn_wall01.blp
bm_ldrn_wierdthing01.blp
mm_wroughtiron_01.blp
sc_ldn_rubble01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

lordaeron.mdx
Model
4,876
war3mapimported/lordaeron.mdx
bm_ldrn_belltower01.blp
Image / Texture
214
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
Image / Texture
180
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
Image / Texture
171
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
Image / Texture
170
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
Image / Texture
187
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
Image / Texture
212
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
Image / Texture
167
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
Image / Texture
165
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
Image / Texture
147
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
Image / Texture
211
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
Image / Texture
149
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
Image / Texture
187
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
Image / Texture
219
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
Image / Texture
174
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
Image / Texture
169
bm_ldrn_extwall02.blp
bm_ldrn_greywall01.blp
Image / Texture
157
bm_ldrn_greywall01.blp
bm_ldrn_moat01.blp
Image / Texture
179
bm_ldrn_moat01.blp
bm_ldrn_pillars01.blp
Image / Texture
183
bm_ldrn_pillars01.blp
bm_ldrn_pillars01a.blp
Image / Texture
183
bm_ldrn_pillars01a.blp
bm_ldrn_roof01.blp
Image / Texture
146
bm_ldrn_roof01.blp
bm_ldrn_roof01_broken.blp
Image / Texture
163
bm_ldrn_roof01_broken.blp
bm_ldrn_rosefloor01.blp
Image / Texture
180
bm_ldrn_rosefloor01.blp
bm_ldrn_rubble01.blp
Image / Texture
191
bm_ldrn_rubble01.blp
bm_ldrn_stonefloor01.blp
Image / Texture
180
bm_ldrn_stonefloor01.blp
bm_ldrn_thronefloor01.blp
Image / Texture
193
bm_ldrn_thronefloor01.blp
bm_ldrn_thronefloor02.blp
Image / Texture
206
bm_ldrn_thronefloor02.blp
bm_ldrn_thronefloor03.blp
Image / Texture
207
bm_ldrn_thronefloor03.blp
bm_ldrn_thronefloor04.blp
Image / Texture
205
war3mapimported/bm_ldrn_thronefloor04.blp

Double-click the file bm_ldrn_thronefloor04.blp:

bm_ldrn_thronefloor04.blp
Image / Texture
205
war3mapimported/bm_ldrn_thronefloor04.blp

Tick the box "Use Custom Path" and type in the correct path:

bm_ldrn_thronefloor04.blp
Image / Texture
205
bm_ldrn_thronefloor04.blp

The file has been properly added to the map archive:

lordaeron.mdx
Model
4,876
war3mapimported/lordaeron.mdx
bm_ldrn_belltower01.blp
Image / Texture
214
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
Image / Texture
180
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
Image / Texture
171
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
Image / Texture
170
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
Image / Texture
187
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
Image / Texture
212
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
Image / Texture
167
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
Image / Texture
165
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
Image / Texture
147
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
Image / Texture
211
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
Image / Texture
149
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
Image / Texture
187
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
Image / Texture
219
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
Image / Texture
174
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
Image / Texture
169
bm_ldrn_extwall02.blp
bm_ldrn_greywall01.blp
Image / Texture
157
bm_ldrn_greywall01.blp
bm_ldrn_moat01.blp
Image / Texture
179
bm_ldrn_moat01.blp
bm_ldrn_pillars01.blp
Image / Texture
183
bm_ldrn_pillars01.blp
bm_ldrn_pillars01a.blp
Image / Texture
183
bm_ldrn_pillars01a.blp
bm_ldrn_roof01.blp
Image / Texture
146
bm_ldrn_roof01.blp
bm_ldrn_roof01_broken.blp
Image / Texture
163
bm_ldrn_roof01_broken.blp
bm_ldrn_rosefloor01.blp
Image / Texture
180
bm_ldrn_rosefloor01.blp
bm_ldrn_rubble01.blp
Image / Texture
191
bm_ldrn_rubble01.blp
bm_ldrn_stonefloor01.blp
Image / Texture
180
bm_ldrn_stonefloor01.blp
bm_ldrn_thronefloor01.blp
Image / Texture
193
bm_ldrn_thronefloor01.blp
bm_ldrn_thronefloor02.blp
Image / Texture
206
bm_ldrn_thronefloor02.blp
bm_ldrn_thronefloor03.blp
Image / Texture
207
bm_ldrn_thronefloor03.blp
bm_ldrn_thronefloor04.blp
Image / Texture
205
bm_ldrn_thronefloor04.blp

Done, you have imported the file bm_ldrn_thronefloor04.blp.

Importing bm_ldrn_trims01.blp

Now Click the "Import File" Button:

Next select 'bm_ldrn_trims01.blp' in the folder which you extracted from the zip archive:

Lordaeron City
lordaeron.mdx
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
bm_ldrn_greywall01.blp
bm_ldrn_moat01.blp
bm_ldrn_pillars01.blp
bm_ldrn_pillars01a.blp
bm_ldrn_roof01.blp
bm_ldrn_roof01_broken.blp
bm_ldrn_rosefloor01.blp
bm_ldrn_rubble01.blp
bm_ldrn_stonefloor01.blp
bm_ldrn_thronefloor01.blp
bm_ldrn_thronefloor02.blp
bm_ldrn_thronefloor03.blp
bm_ldrn_thronefloor04.blp
bm_ldrn_trims01.blp
bm_ldrn_trims02.blp
bm_ldrn_trims03.blp
bm_ldrn_trims04.blp
bm_ldrn_vines01.blp
bm_ldrn_wall01.blp
bm_ldrn_wierdthing01.blp
mm_wroughtiron_01.blp
sc_ldn_rubble01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

lordaeron.mdx
Model
4,876
war3mapimported/lordaeron.mdx
bm_ldrn_belltower01.blp
Image / Texture
214
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
Image / Texture
180
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
Image / Texture
171
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
Image / Texture
170
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
Image / Texture
187
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
Image / Texture
212
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
Image / Texture
167
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
Image / Texture
165
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
Image / Texture
147
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
Image / Texture
211
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
Image / Texture
149
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
Image / Texture
187
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
Image / Texture
219
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
Image / Texture
174
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
Image / Texture
169
bm_ldrn_extwall02.blp
bm_ldrn_greywall01.blp
Image / Texture
157
bm_ldrn_greywall01.blp
bm_ldrn_moat01.blp
Image / Texture
179
bm_ldrn_moat01.blp
bm_ldrn_pillars01.blp
Image / Texture
183
bm_ldrn_pillars01.blp
bm_ldrn_pillars01a.blp
Image / Texture
183
bm_ldrn_pillars01a.blp
bm_ldrn_roof01.blp
Image / Texture
146
bm_ldrn_roof01.blp
bm_ldrn_roof01_broken.blp
Image / Texture
163
bm_ldrn_roof01_broken.blp
bm_ldrn_rosefloor01.blp
Image / Texture
180
bm_ldrn_rosefloor01.blp
bm_ldrn_rubble01.blp
Image / Texture
191
bm_ldrn_rubble01.blp
bm_ldrn_stonefloor01.blp
Image / Texture
180
bm_ldrn_stonefloor01.blp
bm_ldrn_thronefloor01.blp
Image / Texture
193
bm_ldrn_thronefloor01.blp
bm_ldrn_thronefloor02.blp
Image / Texture
206
bm_ldrn_thronefloor02.blp
bm_ldrn_thronefloor03.blp
Image / Texture
207
bm_ldrn_thronefloor03.blp
bm_ldrn_thronefloor04.blp
Image / Texture
205
bm_ldrn_thronefloor04.blp
bm_ldrn_trims01.blp
Image / Texture
201
war3mapimported/bm_ldrn_trims01.blp

Double-click the file bm_ldrn_trims01.blp:

bm_ldrn_trims01.blp
Image / Texture
201
war3mapimported/bm_ldrn_trims01.blp

Tick the box "Use Custom Path" and type in the correct path:

bm_ldrn_trims01.blp
Image / Texture
201
bm_ldrn_trims01.blp

The file has been properly added to the map archive:

lordaeron.mdx
Model
4,876
war3mapimported/lordaeron.mdx
bm_ldrn_belltower01.blp
Image / Texture
214
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
Image / Texture
180
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
Image / Texture
171
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
Image / Texture
170
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
Image / Texture
187
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
Image / Texture
212
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
Image / Texture
167
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
Image / Texture
165
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
Image / Texture
147
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
Image / Texture
211
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
Image / Texture
149
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
Image / Texture
187
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
Image / Texture
219
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
Image / Texture
174
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
Image / Texture
169
bm_ldrn_extwall02.blp
bm_ldrn_greywall01.blp
Image / Texture
157
bm_ldrn_greywall01.blp
bm_ldrn_moat01.blp
Image / Texture
179
bm_ldrn_moat01.blp
bm_ldrn_pillars01.blp
Image / Texture
183
bm_ldrn_pillars01.blp
bm_ldrn_pillars01a.blp
Image / Texture
183
bm_ldrn_pillars01a.blp
bm_ldrn_roof01.blp
Image / Texture
146
bm_ldrn_roof01.blp
bm_ldrn_roof01_broken.blp
Image / Texture
163
bm_ldrn_roof01_broken.blp
bm_ldrn_rosefloor01.blp
Image / Texture
180
bm_ldrn_rosefloor01.blp
bm_ldrn_rubble01.blp
Image / Texture
191
bm_ldrn_rubble01.blp
bm_ldrn_stonefloor01.blp
Image / Texture
180
bm_ldrn_stonefloor01.blp
bm_ldrn_thronefloor01.blp
Image / Texture
193
bm_ldrn_thronefloor01.blp
bm_ldrn_thronefloor02.blp
Image / Texture
206
bm_ldrn_thronefloor02.blp
bm_ldrn_thronefloor03.blp
Image / Texture
207
bm_ldrn_thronefloor03.blp
bm_ldrn_thronefloor04.blp
Image / Texture
205
bm_ldrn_thronefloor04.blp
bm_ldrn_trims01.blp
Image / Texture
201
bm_ldrn_trims01.blp

Done, you have imported the file bm_ldrn_trims01.blp.

Importing bm_ldrn_trims02.blp

Now Click the "Import File" Button:

Next select 'bm_ldrn_trims02.blp' in the folder which you extracted from the zip archive:

Lordaeron City
lordaeron.mdx
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
bm_ldrn_greywall01.blp
bm_ldrn_moat01.blp
bm_ldrn_pillars01.blp
bm_ldrn_pillars01a.blp
bm_ldrn_roof01.blp
bm_ldrn_roof01_broken.blp
bm_ldrn_rosefloor01.blp
bm_ldrn_rubble01.blp
bm_ldrn_stonefloor01.blp
bm_ldrn_thronefloor01.blp
bm_ldrn_thronefloor02.blp
bm_ldrn_thronefloor03.blp
bm_ldrn_thronefloor04.blp
bm_ldrn_trims01.blp
bm_ldrn_trims02.blp
bm_ldrn_trims03.blp
bm_ldrn_trims04.blp
bm_ldrn_vines01.blp
bm_ldrn_wall01.blp
bm_ldrn_wierdthing01.blp
mm_wroughtiron_01.blp
sc_ldn_rubble01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

lordaeron.mdx
Model
4,876
war3mapimported/lordaeron.mdx
bm_ldrn_belltower01.blp
Image / Texture
214
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
Image / Texture
180
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
Image / Texture
171
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
Image / Texture
170
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
Image / Texture
187
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
Image / Texture
212
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
Image / Texture
167
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
Image / Texture
165
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
Image / Texture
147
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
Image / Texture
211
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
Image / Texture
149
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
Image / Texture
187
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
Image / Texture
219
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
Image / Texture
174
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
Image / Texture
169
bm_ldrn_extwall02.blp
bm_ldrn_greywall01.blp
Image / Texture
157
bm_ldrn_greywall01.blp
bm_ldrn_moat01.blp
Image / Texture
179
bm_ldrn_moat01.blp
bm_ldrn_pillars01.blp
Image / Texture
183
bm_ldrn_pillars01.blp
bm_ldrn_pillars01a.blp
Image / Texture
183
bm_ldrn_pillars01a.blp
bm_ldrn_roof01.blp
Image / Texture
146
bm_ldrn_roof01.blp
bm_ldrn_roof01_broken.blp
Image / Texture
163
bm_ldrn_roof01_broken.blp
bm_ldrn_rosefloor01.blp
Image / Texture
180
bm_ldrn_rosefloor01.blp
bm_ldrn_rubble01.blp
Image / Texture
191
bm_ldrn_rubble01.blp
bm_ldrn_stonefloor01.blp
Image / Texture
180
bm_ldrn_stonefloor01.blp
bm_ldrn_thronefloor01.blp
Image / Texture
193
bm_ldrn_thronefloor01.blp
bm_ldrn_thronefloor02.blp
Image / Texture
206
bm_ldrn_thronefloor02.blp
bm_ldrn_thronefloor03.blp
Image / Texture
207
bm_ldrn_thronefloor03.blp
bm_ldrn_thronefloor04.blp
Image / Texture
205
bm_ldrn_thronefloor04.blp
bm_ldrn_trims01.blp
Image / Texture
201
bm_ldrn_trims01.blp
bm_ldrn_trims02.blp
Image / Texture
174
war3mapimported/bm_ldrn_trims02.blp

Double-click the file bm_ldrn_trims02.blp:

bm_ldrn_trims02.blp
Image / Texture
174
war3mapimported/bm_ldrn_trims02.blp

Tick the box "Use Custom Path" and type in the correct path:

bm_ldrn_trims02.blp
Image / Texture
174
bm_ldrn_trims02.blp

The file has been properly added to the map archive:

lordaeron.mdx
Model
4,876
war3mapimported/lordaeron.mdx
bm_ldrn_belltower01.blp
Image / Texture
214
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
Image / Texture
180
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
Image / Texture
171
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
Image / Texture
170
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
Image / Texture
187
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
Image / Texture
212
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
Image / Texture
167
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
Image / Texture
165
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
Image / Texture
147
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
Image / Texture
211
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
Image / Texture
149
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
Image / Texture
187
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
Image / Texture
219
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
Image / Texture
174
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
Image / Texture
169
bm_ldrn_extwall02.blp
bm_ldrn_greywall01.blp
Image / Texture
157
bm_ldrn_greywall01.blp
bm_ldrn_moat01.blp
Image / Texture
179
bm_ldrn_moat01.blp
bm_ldrn_pillars01.blp
Image / Texture
183
bm_ldrn_pillars01.blp
bm_ldrn_pillars01a.blp
Image / Texture
183
bm_ldrn_pillars01a.blp
bm_ldrn_roof01.blp
Image / Texture
146
bm_ldrn_roof01.blp
bm_ldrn_roof01_broken.blp
Image / Texture
163
bm_ldrn_roof01_broken.blp
bm_ldrn_rosefloor01.blp
Image / Texture
180
bm_ldrn_rosefloor01.blp
bm_ldrn_rubble01.blp
Image / Texture
191
bm_ldrn_rubble01.blp
bm_ldrn_stonefloor01.blp
Image / Texture
180
bm_ldrn_stonefloor01.blp
bm_ldrn_thronefloor01.blp
Image / Texture
193
bm_ldrn_thronefloor01.blp
bm_ldrn_thronefloor02.blp
Image / Texture
206
bm_ldrn_thronefloor02.blp
bm_ldrn_thronefloor03.blp
Image / Texture
207
bm_ldrn_thronefloor03.blp
bm_ldrn_thronefloor04.blp
Image / Texture
205
bm_ldrn_thronefloor04.blp
bm_ldrn_trims01.blp
Image / Texture
201
bm_ldrn_trims01.blp
bm_ldrn_trims02.blp
Image / Texture
174
bm_ldrn_trims02.blp

Done, you have imported the file bm_ldrn_trims02.blp.

Importing bm_ldrn_trims03.blp

Now Click the "Import File" Button:

Next select 'bm_ldrn_trims03.blp' in the folder which you extracted from the zip archive:

Lordaeron City
lordaeron.mdx
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
bm_ldrn_greywall01.blp
bm_ldrn_moat01.blp
bm_ldrn_pillars01.blp
bm_ldrn_pillars01a.blp
bm_ldrn_roof01.blp
bm_ldrn_roof01_broken.blp
bm_ldrn_rosefloor01.blp
bm_ldrn_rubble01.blp
bm_ldrn_stonefloor01.blp
bm_ldrn_thronefloor01.blp
bm_ldrn_thronefloor02.blp
bm_ldrn_thronefloor03.blp
bm_ldrn_thronefloor04.blp
bm_ldrn_trims01.blp
bm_ldrn_trims02.blp
bm_ldrn_trims03.blp
bm_ldrn_trims04.blp
bm_ldrn_vines01.blp
bm_ldrn_wall01.blp
bm_ldrn_wierdthing01.blp
mm_wroughtiron_01.blp
sc_ldn_rubble01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

lordaeron.mdx
Model
4,876
war3mapimported/lordaeron.mdx
bm_ldrn_belltower01.blp
Image / Texture
214
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
Image / Texture
180
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
Image / Texture
171
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
Image / Texture
170
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
Image / Texture
187
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
Image / Texture
212
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
Image / Texture
167
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
Image / Texture
165
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
Image / Texture
147
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
Image / Texture
211
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
Image / Texture
149
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
Image / Texture
187
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
Image / Texture
219
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
Image / Texture
174
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
Image / Texture
169
bm_ldrn_extwall02.blp
bm_ldrn_greywall01.blp
Image / Texture
157
bm_ldrn_greywall01.blp
bm_ldrn_moat01.blp
Image / Texture
179
bm_ldrn_moat01.blp
bm_ldrn_pillars01.blp
Image / Texture
183
bm_ldrn_pillars01.blp
bm_ldrn_pillars01a.blp
Image / Texture
183
bm_ldrn_pillars01a.blp
bm_ldrn_roof01.blp
Image / Texture
146
bm_ldrn_roof01.blp
bm_ldrn_roof01_broken.blp
Image / Texture
163
bm_ldrn_roof01_broken.blp
bm_ldrn_rosefloor01.blp
Image / Texture
180
bm_ldrn_rosefloor01.blp
bm_ldrn_rubble01.blp
Image / Texture
191
bm_ldrn_rubble01.blp
bm_ldrn_stonefloor01.blp
Image / Texture
180
bm_ldrn_stonefloor01.blp
bm_ldrn_thronefloor01.blp
Image / Texture
193
bm_ldrn_thronefloor01.blp
bm_ldrn_thronefloor02.blp
Image / Texture
206
bm_ldrn_thronefloor02.blp
bm_ldrn_thronefloor03.blp
Image / Texture
207
bm_ldrn_thronefloor03.blp
bm_ldrn_thronefloor04.blp
Image / Texture
205
bm_ldrn_thronefloor04.blp
bm_ldrn_trims01.blp
Image / Texture
201
bm_ldrn_trims01.blp
bm_ldrn_trims02.blp
Image / Texture
174
bm_ldrn_trims02.blp
bm_ldrn_trims03.blp
Image / Texture
158
war3mapimported/bm_ldrn_trims03.blp

Double-click the file bm_ldrn_trims03.blp:

bm_ldrn_trims03.blp
Image / Texture
158
war3mapimported/bm_ldrn_trims03.blp

Tick the box "Use Custom Path" and type in the correct path:

bm_ldrn_trims03.blp
Image / Texture
158
bm_ldrn_trims03.blp

The file has been properly added to the map archive:

lordaeron.mdx
Model
4,876
war3mapimported/lordaeron.mdx
bm_ldrn_belltower01.blp
Image / Texture
214
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
Image / Texture
180
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
Image / Texture
171
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
Image / Texture
170
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
Image / Texture
187
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
Image / Texture
212
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
Image / Texture
167
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
Image / Texture
165
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
Image / Texture
147
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
Image / Texture
211
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
Image / Texture
149
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
Image / Texture
187
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
Image / Texture
219
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
Image / Texture
174
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
Image / Texture
169
bm_ldrn_extwall02.blp
bm_ldrn_greywall01.blp
Image / Texture
157
bm_ldrn_greywall01.blp
bm_ldrn_moat01.blp
Image / Texture
179
bm_ldrn_moat01.blp
bm_ldrn_pillars01.blp
Image / Texture
183
bm_ldrn_pillars01.blp
bm_ldrn_pillars01a.blp
Image / Texture
183
bm_ldrn_pillars01a.blp
bm_ldrn_roof01.blp
Image / Texture
146
bm_ldrn_roof01.blp
bm_ldrn_roof01_broken.blp
Image / Texture
163
bm_ldrn_roof01_broken.blp
bm_ldrn_rosefloor01.blp
Image / Texture
180
bm_ldrn_rosefloor01.blp
bm_ldrn_rubble01.blp
Image / Texture
191
bm_ldrn_rubble01.blp
bm_ldrn_stonefloor01.blp
Image / Texture
180
bm_ldrn_stonefloor01.blp
bm_ldrn_thronefloor01.blp
Image / Texture
193
bm_ldrn_thronefloor01.blp
bm_ldrn_thronefloor02.blp
Image / Texture
206
bm_ldrn_thronefloor02.blp
bm_ldrn_thronefloor03.blp
Image / Texture
207
bm_ldrn_thronefloor03.blp
bm_ldrn_thronefloor04.blp
Image / Texture
205
bm_ldrn_thronefloor04.blp
bm_ldrn_trims01.blp
Image / Texture
201
bm_ldrn_trims01.blp
bm_ldrn_trims02.blp
Image / Texture
174
bm_ldrn_trims02.blp
bm_ldrn_trims03.blp
Image / Texture
158
bm_ldrn_trims03.blp

Done, you have imported the file bm_ldrn_trims03.blp.

Importing bm_ldrn_trims04.blp

Now Click the "Import File" Button:

Next select 'bm_ldrn_trims04.blp' in the folder which you extracted from the zip archive:

Lordaeron City
lordaeron.mdx
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
bm_ldrn_greywall01.blp
bm_ldrn_moat01.blp
bm_ldrn_pillars01.blp
bm_ldrn_pillars01a.blp
bm_ldrn_roof01.blp
bm_ldrn_roof01_broken.blp
bm_ldrn_rosefloor01.blp
bm_ldrn_rubble01.blp
bm_ldrn_stonefloor01.blp
bm_ldrn_thronefloor01.blp
bm_ldrn_thronefloor02.blp
bm_ldrn_thronefloor03.blp
bm_ldrn_thronefloor04.blp
bm_ldrn_trims01.blp
bm_ldrn_trims02.blp
bm_ldrn_trims03.blp
bm_ldrn_trims04.blp
bm_ldrn_vines01.blp
bm_ldrn_wall01.blp
bm_ldrn_wierdthing01.blp
mm_wroughtiron_01.blp
sc_ldn_rubble01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

lordaeron.mdx
Model
4,876
war3mapimported/lordaeron.mdx
bm_ldrn_belltower01.blp
Image / Texture
214
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
Image / Texture
180
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
Image / Texture
171
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
Image / Texture
170
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
Image / Texture
187
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
Image / Texture
212
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
Image / Texture
167
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
Image / Texture
165
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
Image / Texture
147
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
Image / Texture
211
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
Image / Texture
149
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
Image / Texture
187
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
Image / Texture
219
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
Image / Texture
174
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
Image / Texture
169
bm_ldrn_extwall02.blp
bm_ldrn_greywall01.blp
Image / Texture
157
bm_ldrn_greywall01.blp
bm_ldrn_moat01.blp
Image / Texture
179
bm_ldrn_moat01.blp
bm_ldrn_pillars01.blp
Image / Texture
183
bm_ldrn_pillars01.blp
bm_ldrn_pillars01a.blp
Image / Texture
183
bm_ldrn_pillars01a.blp
bm_ldrn_roof01.blp
Image / Texture
146
bm_ldrn_roof01.blp
bm_ldrn_roof01_broken.blp
Image / Texture
163
bm_ldrn_roof01_broken.blp
bm_ldrn_rosefloor01.blp
Image / Texture
180
bm_ldrn_rosefloor01.blp
bm_ldrn_rubble01.blp
Image / Texture
191
bm_ldrn_rubble01.blp
bm_ldrn_stonefloor01.blp
Image / Texture
180
bm_ldrn_stonefloor01.blp
bm_ldrn_thronefloor01.blp
Image / Texture
193
bm_ldrn_thronefloor01.blp
bm_ldrn_thronefloor02.blp
Image / Texture
206
bm_ldrn_thronefloor02.blp
bm_ldrn_thronefloor03.blp
Image / Texture
207
bm_ldrn_thronefloor03.blp
bm_ldrn_thronefloor04.blp
Image / Texture
205
bm_ldrn_thronefloor04.blp
bm_ldrn_trims01.blp
Image / Texture
201
bm_ldrn_trims01.blp
bm_ldrn_trims02.blp
Image / Texture
174
bm_ldrn_trims02.blp
bm_ldrn_trims03.blp
Image / Texture
158
bm_ldrn_trims03.blp
bm_ldrn_trims04.blp
Image / Texture
186
war3mapimported/bm_ldrn_trims04.blp

Double-click the file bm_ldrn_trims04.blp:

bm_ldrn_trims04.blp
Image / Texture
186
war3mapimported/bm_ldrn_trims04.blp

Tick the box "Use Custom Path" and type in the correct path:

bm_ldrn_trims04.blp
Image / Texture
186
bm_ldrn_trims04.blp

The file has been properly added to the map archive:

lordaeron.mdx
Model
4,876
war3mapimported/lordaeron.mdx
bm_ldrn_belltower01.blp
Image / Texture
214
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
Image / Texture
180
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
Image / Texture
171
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
Image / Texture
170
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
Image / Texture
187
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
Image / Texture
212
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
Image / Texture
167
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
Image / Texture
165
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
Image / Texture
147
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
Image / Texture
211
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
Image / Texture
149
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
Image / Texture
187
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
Image / Texture
219
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
Image / Texture
174
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
Image / Texture
169
bm_ldrn_extwall02.blp
bm_ldrn_greywall01.blp
Image / Texture
157
bm_ldrn_greywall01.blp
bm_ldrn_moat01.blp
Image / Texture
179
bm_ldrn_moat01.blp
bm_ldrn_pillars01.blp
Image / Texture
183
bm_ldrn_pillars01.blp
bm_ldrn_pillars01a.blp
Image / Texture
183
bm_ldrn_pillars01a.blp
bm_ldrn_roof01.blp
Image / Texture
146
bm_ldrn_roof01.blp
bm_ldrn_roof01_broken.blp
Image / Texture
163
bm_ldrn_roof01_broken.blp
bm_ldrn_rosefloor01.blp
Image / Texture
180
bm_ldrn_rosefloor01.blp
bm_ldrn_rubble01.blp
Image / Texture
191
bm_ldrn_rubble01.blp
bm_ldrn_stonefloor01.blp
Image / Texture
180
bm_ldrn_stonefloor01.blp
bm_ldrn_thronefloor01.blp
Image / Texture
193
bm_ldrn_thronefloor01.blp
bm_ldrn_thronefloor02.blp
Image / Texture
206
bm_ldrn_thronefloor02.blp
bm_ldrn_thronefloor03.blp
Image / Texture
207
bm_ldrn_thronefloor03.blp
bm_ldrn_thronefloor04.blp
Image / Texture
205
bm_ldrn_thronefloor04.blp
bm_ldrn_trims01.blp
Image / Texture
201
bm_ldrn_trims01.blp
bm_ldrn_trims02.blp
Image / Texture
174
bm_ldrn_trims02.blp
bm_ldrn_trims03.blp
Image / Texture
158
bm_ldrn_trims03.blp
bm_ldrn_trims04.blp
Image / Texture
186
bm_ldrn_trims04.blp

Done, you have imported the file bm_ldrn_trims04.blp.

Importing bm_ldrn_vines01.blp

Now Click the "Import File" Button:

Next select 'bm_ldrn_vines01.blp' in the folder which you extracted from the zip archive:

Lordaeron City
lordaeron.mdx
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
bm_ldrn_greywall01.blp
bm_ldrn_moat01.blp
bm_ldrn_pillars01.blp
bm_ldrn_pillars01a.blp
bm_ldrn_roof01.blp
bm_ldrn_roof01_broken.blp
bm_ldrn_rosefloor01.blp
bm_ldrn_rubble01.blp
bm_ldrn_stonefloor01.blp
bm_ldrn_thronefloor01.blp
bm_ldrn_thronefloor02.blp
bm_ldrn_thronefloor03.blp
bm_ldrn_thronefloor04.blp
bm_ldrn_trims01.blp
bm_ldrn_trims02.blp
bm_ldrn_trims03.blp
bm_ldrn_trims04.blp
bm_ldrn_vines01.blp
bm_ldrn_wall01.blp
bm_ldrn_wierdthing01.blp
mm_wroughtiron_01.blp
sc_ldn_rubble01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

lordaeron.mdx
Model
4,876
war3mapimported/lordaeron.mdx
bm_ldrn_belltower01.blp
Image / Texture
214
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
Image / Texture
180
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
Image / Texture
171
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
Image / Texture
170
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
Image / Texture
187
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
Image / Texture
212
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
Image / Texture
167
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
Image / Texture
165
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
Image / Texture
147
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
Image / Texture
211
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
Image / Texture
149
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
Image / Texture
187
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
Image / Texture
219
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
Image / Texture
174
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
Image / Texture
169
bm_ldrn_extwall02.blp
bm_ldrn_greywall01.blp
Image / Texture
157
bm_ldrn_greywall01.blp
bm_ldrn_moat01.blp
Image / Texture
179
bm_ldrn_moat01.blp
bm_ldrn_pillars01.blp
Image / Texture
183
bm_ldrn_pillars01.blp
bm_ldrn_pillars01a.blp
Image / Texture
183
bm_ldrn_pillars01a.blp
bm_ldrn_roof01.blp
Image / Texture
146
bm_ldrn_roof01.blp
bm_ldrn_roof01_broken.blp
Image / Texture
163
bm_ldrn_roof01_broken.blp
bm_ldrn_rosefloor01.blp
Image / Texture
180
bm_ldrn_rosefloor01.blp
bm_ldrn_rubble01.blp
Image / Texture
191
bm_ldrn_rubble01.blp
bm_ldrn_stonefloor01.blp
Image / Texture
180
bm_ldrn_stonefloor01.blp
bm_ldrn_thronefloor01.blp
Image / Texture
193
bm_ldrn_thronefloor01.blp
bm_ldrn_thronefloor02.blp
Image / Texture
206
bm_ldrn_thronefloor02.blp
bm_ldrn_thronefloor03.blp
Image / Texture
207
bm_ldrn_thronefloor03.blp
bm_ldrn_thronefloor04.blp
Image / Texture
205
bm_ldrn_thronefloor04.blp
bm_ldrn_trims01.blp
Image / Texture
201
bm_ldrn_trims01.blp
bm_ldrn_trims02.blp
Image / Texture
174
bm_ldrn_trims02.blp
bm_ldrn_trims03.blp
Image / Texture
158
bm_ldrn_trims03.blp
bm_ldrn_trims04.blp
Image / Texture
186
bm_ldrn_trims04.blp
bm_ldrn_vines01.blp
Image / Texture
203
war3mapimported/bm_ldrn_vines01.blp

Double-click the file bm_ldrn_vines01.blp:

bm_ldrn_vines01.blp
Image / Texture
203
war3mapimported/bm_ldrn_vines01.blp

Tick the box "Use Custom Path" and type in the correct path:

bm_ldrn_vines01.blp
Image / Texture
203
bm_ldrn_vines01.blp

The file has been properly added to the map archive:

lordaeron.mdx
Model
4,876
war3mapimported/lordaeron.mdx
bm_ldrn_belltower01.blp
Image / Texture
214
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
Image / Texture
180
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
Image / Texture
171
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
Image / Texture
170
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
Image / Texture
187
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
Image / Texture
212
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
Image / Texture
167
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
Image / Texture
165
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
Image / Texture
147
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
Image / Texture
211
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
Image / Texture
149
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
Image / Texture
187
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
Image / Texture
219
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
Image / Texture
174
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
Image / Texture
169
bm_ldrn_extwall02.blp
bm_ldrn_greywall01.blp
Image / Texture
157
bm_ldrn_greywall01.blp
bm_ldrn_moat01.blp
Image / Texture
179
bm_ldrn_moat01.blp
bm_ldrn_pillars01.blp
Image / Texture
183
bm_ldrn_pillars01.blp
bm_ldrn_pillars01a.blp
Image / Texture
183
bm_ldrn_pillars01a.blp
bm_ldrn_roof01.blp
Image / Texture
146
bm_ldrn_roof01.blp
bm_ldrn_roof01_broken.blp
Image / Texture
163
bm_ldrn_roof01_broken.blp
bm_ldrn_rosefloor01.blp
Image / Texture
180
bm_ldrn_rosefloor01.blp
bm_ldrn_rubble01.blp
Image / Texture
191
bm_ldrn_rubble01.blp
bm_ldrn_stonefloor01.blp
Image / Texture
180
bm_ldrn_stonefloor01.blp
bm_ldrn_thronefloor01.blp
Image / Texture
193
bm_ldrn_thronefloor01.blp
bm_ldrn_thronefloor02.blp
Image / Texture
206
bm_ldrn_thronefloor02.blp
bm_ldrn_thronefloor03.blp
Image / Texture
207
bm_ldrn_thronefloor03.blp
bm_ldrn_thronefloor04.blp
Image / Texture
205
bm_ldrn_thronefloor04.blp
bm_ldrn_trims01.blp
Image / Texture
201
bm_ldrn_trims01.blp
bm_ldrn_trims02.blp
Image / Texture
174
bm_ldrn_trims02.blp
bm_ldrn_trims03.blp
Image / Texture
158
bm_ldrn_trims03.blp
bm_ldrn_trims04.blp
Image / Texture
186
bm_ldrn_trims04.blp
bm_ldrn_vines01.blp
Image / Texture
203
bm_ldrn_vines01.blp

Done, you have imported the file bm_ldrn_vines01.blp.

Importing bm_ldrn_wall01.blp

Now Click the "Import File" Button:

Next select 'bm_ldrn_wall01.blp' in the folder which you extracted from the zip archive:

Lordaeron City
lordaeron.mdx
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
bm_ldrn_greywall01.blp
bm_ldrn_moat01.blp
bm_ldrn_pillars01.blp
bm_ldrn_pillars01a.blp
bm_ldrn_roof01.blp
bm_ldrn_roof01_broken.blp
bm_ldrn_rosefloor01.blp
bm_ldrn_rubble01.blp
bm_ldrn_stonefloor01.blp
bm_ldrn_thronefloor01.blp
bm_ldrn_thronefloor02.blp
bm_ldrn_thronefloor03.blp
bm_ldrn_thronefloor04.blp
bm_ldrn_trims01.blp
bm_ldrn_trims02.blp
bm_ldrn_trims03.blp
bm_ldrn_trims04.blp
bm_ldrn_vines01.blp
bm_ldrn_wall01.blp
bm_ldrn_wierdthing01.blp
mm_wroughtiron_01.blp
sc_ldn_rubble01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

lordaeron.mdx
Model
4,876
war3mapimported/lordaeron.mdx
bm_ldrn_belltower01.blp
Image / Texture
214
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
Image / Texture
180
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
Image / Texture
171
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
Image / Texture
170
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
Image / Texture
187
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
Image / Texture
212
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
Image / Texture
167
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
Image / Texture
165
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
Image / Texture
147
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
Image / Texture
211
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
Image / Texture
149
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
Image / Texture
187
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
Image / Texture
219
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
Image / Texture
174
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
Image / Texture
169
bm_ldrn_extwall02.blp
bm_ldrn_greywall01.blp
Image / Texture
157
bm_ldrn_greywall01.blp
bm_ldrn_moat01.blp
Image / Texture
179
bm_ldrn_moat01.blp
bm_ldrn_pillars01.blp
Image / Texture
183
bm_ldrn_pillars01.blp
bm_ldrn_pillars01a.blp
Image / Texture
183
bm_ldrn_pillars01a.blp
bm_ldrn_roof01.blp
Image / Texture
146
bm_ldrn_roof01.blp
bm_ldrn_roof01_broken.blp
Image / Texture
163
bm_ldrn_roof01_broken.blp
bm_ldrn_rosefloor01.blp
Image / Texture
180
bm_ldrn_rosefloor01.blp
bm_ldrn_rubble01.blp
Image / Texture
191
bm_ldrn_rubble01.blp
bm_ldrn_stonefloor01.blp
Image / Texture
180
bm_ldrn_stonefloor01.blp
bm_ldrn_thronefloor01.blp
Image / Texture
193
bm_ldrn_thronefloor01.blp
bm_ldrn_thronefloor02.blp
Image / Texture
206
bm_ldrn_thronefloor02.blp
bm_ldrn_thronefloor03.blp
Image / Texture
207
bm_ldrn_thronefloor03.blp
bm_ldrn_thronefloor04.blp
Image / Texture
205
bm_ldrn_thronefloor04.blp
bm_ldrn_trims01.blp
Image / Texture
201
bm_ldrn_trims01.blp
bm_ldrn_trims02.blp
Image / Texture
174
bm_ldrn_trims02.blp
bm_ldrn_trims03.blp
Image / Texture
158
bm_ldrn_trims03.blp
bm_ldrn_trims04.blp
Image / Texture
186
bm_ldrn_trims04.blp
bm_ldrn_vines01.blp
Image / Texture
203
bm_ldrn_vines01.blp
bm_ldrn_wall01.blp
Image / Texture
173
war3mapimported/bm_ldrn_wall01.blp

Double-click the file bm_ldrn_wall01.blp:

bm_ldrn_wall01.blp
Image / Texture
173
war3mapimported/bm_ldrn_wall01.blp

Tick the box "Use Custom Path" and type in the correct path:

bm_ldrn_wall01.blp
Image / Texture
173
bm_ldrn_wall01.blp

The file has been properly added to the map archive:

lordaeron.mdx
Model
4,876
war3mapimported/lordaeron.mdx
bm_ldrn_belltower01.blp
Image / Texture
214
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
Image / Texture
180
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
Image / Texture
171
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
Image / Texture
170
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
Image / Texture
187
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
Image / Texture
212
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
Image / Texture
167
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
Image / Texture
165
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
Image / Texture
147
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
Image / Texture
211
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
Image / Texture
149
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
Image / Texture
187
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
Image / Texture
219
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
Image / Texture
174
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
Image / Texture
169
bm_ldrn_extwall02.blp
bm_ldrn_greywall01.blp
Image / Texture
157
bm_ldrn_greywall01.blp
bm_ldrn_moat01.blp
Image / Texture
179
bm_ldrn_moat01.blp
bm_ldrn_pillars01.blp
Image / Texture
183
bm_ldrn_pillars01.blp
bm_ldrn_pillars01a.blp
Image / Texture
183
bm_ldrn_pillars01a.blp
bm_ldrn_roof01.blp
Image / Texture
146
bm_ldrn_roof01.blp
bm_ldrn_roof01_broken.blp
Image / Texture
163
bm_ldrn_roof01_broken.blp
bm_ldrn_rosefloor01.blp
Image / Texture
180
bm_ldrn_rosefloor01.blp
bm_ldrn_rubble01.blp
Image / Texture
191
bm_ldrn_rubble01.blp
bm_ldrn_stonefloor01.blp
Image / Texture
180
bm_ldrn_stonefloor01.blp
bm_ldrn_thronefloor01.blp
Image / Texture
193
bm_ldrn_thronefloor01.blp
bm_ldrn_thronefloor02.blp
Image / Texture
206
bm_ldrn_thronefloor02.blp
bm_ldrn_thronefloor03.blp
Image / Texture
207
bm_ldrn_thronefloor03.blp
bm_ldrn_thronefloor04.blp
Image / Texture
205
bm_ldrn_thronefloor04.blp
bm_ldrn_trims01.blp
Image / Texture
201
bm_ldrn_trims01.blp
bm_ldrn_trims02.blp
Image / Texture
174
bm_ldrn_trims02.blp
bm_ldrn_trims03.blp
Image / Texture
158
bm_ldrn_trims03.blp
bm_ldrn_trims04.blp
Image / Texture
186
bm_ldrn_trims04.blp
bm_ldrn_vines01.blp
Image / Texture
203
bm_ldrn_vines01.blp
bm_ldrn_wall01.blp
Image / Texture
173
bm_ldrn_wall01.blp

Done, you have imported the file bm_ldrn_wall01.blp.

Importing bm_ldrn_wierdthing01.blp

Now Click the "Import File" Button:

Next select 'bm_ldrn_wierdthing01.blp' in the folder which you extracted from the zip archive:

Lordaeron City
lordaeron.mdx
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
bm_ldrn_greywall01.blp
bm_ldrn_moat01.blp
bm_ldrn_pillars01.blp
bm_ldrn_pillars01a.blp
bm_ldrn_roof01.blp
bm_ldrn_roof01_broken.blp
bm_ldrn_rosefloor01.blp
bm_ldrn_rubble01.blp
bm_ldrn_stonefloor01.blp
bm_ldrn_thronefloor01.blp
bm_ldrn_thronefloor02.blp
bm_ldrn_thronefloor03.blp
bm_ldrn_thronefloor04.blp
bm_ldrn_trims01.blp
bm_ldrn_trims02.blp
bm_ldrn_trims03.blp
bm_ldrn_trims04.blp
bm_ldrn_vines01.blp
bm_ldrn_wall01.blp
bm_ldrn_wierdthing01.blp
mm_wroughtiron_01.blp
sc_ldn_rubble01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

lordaeron.mdx
Model
4,876
war3mapimported/lordaeron.mdx
bm_ldrn_belltower01.blp
Image / Texture
214
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
Image / Texture
180
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
Image / Texture
171
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
Image / Texture
170
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
Image / Texture
187
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
Image / Texture
212
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
Image / Texture
167
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
Image / Texture
165
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
Image / Texture
147
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
Image / Texture
211
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
Image / Texture
149
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
Image / Texture
187
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
Image / Texture
219
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
Image / Texture
174
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
Image / Texture
169
bm_ldrn_extwall02.blp
bm_ldrn_greywall01.blp
Image / Texture
157
bm_ldrn_greywall01.blp
bm_ldrn_moat01.blp
Image / Texture
179
bm_ldrn_moat01.blp
bm_ldrn_pillars01.blp
Image / Texture
183
bm_ldrn_pillars01.blp
bm_ldrn_pillars01a.blp
Image / Texture
183
bm_ldrn_pillars01a.blp
bm_ldrn_roof01.blp
Image / Texture
146
bm_ldrn_roof01.blp
bm_ldrn_roof01_broken.blp
Image / Texture
163
bm_ldrn_roof01_broken.blp
bm_ldrn_rosefloor01.blp
Image / Texture
180
bm_ldrn_rosefloor01.blp
bm_ldrn_rubble01.blp
Image / Texture
191
bm_ldrn_rubble01.blp
bm_ldrn_stonefloor01.blp
Image / Texture
180
bm_ldrn_stonefloor01.blp
bm_ldrn_thronefloor01.blp
Image / Texture
193
bm_ldrn_thronefloor01.blp
bm_ldrn_thronefloor02.blp
Image / Texture
206
bm_ldrn_thronefloor02.blp
bm_ldrn_thronefloor03.blp
Image / Texture
207
bm_ldrn_thronefloor03.blp
bm_ldrn_thronefloor04.blp
Image / Texture
205
bm_ldrn_thronefloor04.blp
bm_ldrn_trims01.blp
Image / Texture
201
bm_ldrn_trims01.blp
bm_ldrn_trims02.blp
Image / Texture
174
bm_ldrn_trims02.blp
bm_ldrn_trims03.blp
Image / Texture
158
bm_ldrn_trims03.blp
bm_ldrn_trims04.blp
Image / Texture
186
bm_ldrn_trims04.blp
bm_ldrn_vines01.blp
Image / Texture
203
bm_ldrn_vines01.blp
bm_ldrn_wall01.blp
Image / Texture
173
bm_ldrn_wall01.blp
bm_ldrn_wierdthing01.blp
Image / Texture
147
war3mapimported/bm_ldrn_wierdthing01.blp

Double-click the file bm_ldrn_wierdthing01.blp:

bm_ldrn_wierdthing01.blp
Image / Texture
147
war3mapimported/bm_ldrn_wierdthing01.blp

Tick the box "Use Custom Path" and type in the correct path:

bm_ldrn_wierdthing01.blp
Image / Texture
147
bm_ldrn_wierdthing01.blp

The file has been properly added to the map archive:

lordaeron.mdx
Model
4,876
war3mapimported/lordaeron.mdx
bm_ldrn_belltower01.blp
Image / Texture
214
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
Image / Texture
180
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
Image / Texture
171
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
Image / Texture
170
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
Image / Texture
187
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
Image / Texture
212
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
Image / Texture
167
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
Image / Texture
165
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
Image / Texture
147
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
Image / Texture
211
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
Image / Texture
149
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
Image / Texture
187
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
Image / Texture
219
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
Image / Texture
174
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
Image / Texture
169
bm_ldrn_extwall02.blp
bm_ldrn_greywall01.blp
Image / Texture
157
bm_ldrn_greywall01.blp
bm_ldrn_moat01.blp
Image / Texture
179
bm_ldrn_moat01.blp
bm_ldrn_pillars01.blp
Image / Texture
183
bm_ldrn_pillars01.blp
bm_ldrn_pillars01a.blp
Image / Texture
183
bm_ldrn_pillars01a.blp
bm_ldrn_roof01.blp
Image / Texture
146
bm_ldrn_roof01.blp
bm_ldrn_roof01_broken.blp
Image / Texture
163
bm_ldrn_roof01_broken.blp
bm_ldrn_rosefloor01.blp
Image / Texture
180
bm_ldrn_rosefloor01.blp
bm_ldrn_rubble01.blp
Image / Texture
191
bm_ldrn_rubble01.blp
bm_ldrn_stonefloor01.blp
Image / Texture
180
bm_ldrn_stonefloor01.blp
bm_ldrn_thronefloor01.blp
Image / Texture
193
bm_ldrn_thronefloor01.blp
bm_ldrn_thronefloor02.blp
Image / Texture
206
bm_ldrn_thronefloor02.blp
bm_ldrn_thronefloor03.blp
Image / Texture
207
bm_ldrn_thronefloor03.blp
bm_ldrn_thronefloor04.blp
Image / Texture
205
bm_ldrn_thronefloor04.blp
bm_ldrn_trims01.blp
Image / Texture
201
bm_ldrn_trims01.blp
bm_ldrn_trims02.blp
Image / Texture
174
bm_ldrn_trims02.blp
bm_ldrn_trims03.blp
Image / Texture
158
bm_ldrn_trims03.blp
bm_ldrn_trims04.blp
Image / Texture
186
bm_ldrn_trims04.blp
bm_ldrn_vines01.blp
Image / Texture
203
bm_ldrn_vines01.blp
bm_ldrn_wall01.blp
Image / Texture
173
bm_ldrn_wall01.blp
bm_ldrn_wierdthing01.blp
Image / Texture
147
bm_ldrn_wierdthing01.blp

Done, you have imported the file bm_ldrn_wierdthing01.blp.

Importing mm_wroughtiron_01.blp

Now Click the "Import File" Button:

Next select 'mm_wroughtiron_01.blp' in the folder which you extracted from the zip archive:

Lordaeron City
lordaeron.mdx
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
bm_ldrn_greywall01.blp
bm_ldrn_moat01.blp
bm_ldrn_pillars01.blp
bm_ldrn_pillars01a.blp
bm_ldrn_roof01.blp
bm_ldrn_roof01_broken.blp
bm_ldrn_rosefloor01.blp
bm_ldrn_rubble01.blp
bm_ldrn_stonefloor01.blp
bm_ldrn_thronefloor01.blp
bm_ldrn_thronefloor02.blp
bm_ldrn_thronefloor03.blp
bm_ldrn_thronefloor04.blp
bm_ldrn_trims01.blp
bm_ldrn_trims02.blp
bm_ldrn_trims03.blp
bm_ldrn_trims04.blp
bm_ldrn_vines01.blp
bm_ldrn_wall01.blp
bm_ldrn_wierdthing01.blp
mm_wroughtiron_01.blp
sc_ldn_rubble01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

lordaeron.mdx
Model
4,876
war3mapimported/lordaeron.mdx
bm_ldrn_belltower01.blp
Image / Texture
214
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
Image / Texture
180
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
Image / Texture
171
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
Image / Texture
170
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
Image / Texture
187
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
Image / Texture
212
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
Image / Texture
167
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
Image / Texture
165
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
Image / Texture
147
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
Image / Texture
211
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
Image / Texture
149
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
Image / Texture
187
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
Image / Texture
219
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
Image / Texture
174
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
Image / Texture
169
bm_ldrn_extwall02.blp
bm_ldrn_greywall01.blp
Image / Texture
157
bm_ldrn_greywall01.blp
bm_ldrn_moat01.blp
Image / Texture
179
bm_ldrn_moat01.blp
bm_ldrn_pillars01.blp
Image / Texture
183
bm_ldrn_pillars01.blp
bm_ldrn_pillars01a.blp
Image / Texture
183
bm_ldrn_pillars01a.blp
bm_ldrn_roof01.blp
Image / Texture
146
bm_ldrn_roof01.blp
bm_ldrn_roof01_broken.blp
Image / Texture
163
bm_ldrn_roof01_broken.blp
bm_ldrn_rosefloor01.blp
Image / Texture
180
bm_ldrn_rosefloor01.blp
bm_ldrn_rubble01.blp
Image / Texture
191
bm_ldrn_rubble01.blp
bm_ldrn_stonefloor01.blp
Image / Texture
180
bm_ldrn_stonefloor01.blp
bm_ldrn_thronefloor01.blp
Image / Texture
193
bm_ldrn_thronefloor01.blp
bm_ldrn_thronefloor02.blp
Image / Texture
206
bm_ldrn_thronefloor02.blp
bm_ldrn_thronefloor03.blp
Image / Texture
207
bm_ldrn_thronefloor03.blp
bm_ldrn_thronefloor04.blp
Image / Texture
205
bm_ldrn_thronefloor04.blp
bm_ldrn_trims01.blp
Image / Texture
201
bm_ldrn_trims01.blp
bm_ldrn_trims02.blp
Image / Texture
174
bm_ldrn_trims02.blp
bm_ldrn_trims03.blp
Image / Texture
158
bm_ldrn_trims03.blp
bm_ldrn_trims04.blp
Image / Texture
186
bm_ldrn_trims04.blp
bm_ldrn_vines01.blp
Image / Texture
203
bm_ldrn_vines01.blp
bm_ldrn_wall01.blp
Image / Texture
173
bm_ldrn_wall01.blp
bm_ldrn_wierdthing01.blp
Image / Texture
147
bm_ldrn_wierdthing01.blp
mm_wroughtiron_01.blp
Image / Texture
59
war3mapimported/mm_wroughtiron_01.blp

Double-click the file mm_wroughtiron_01.blp:

mm_wroughtiron_01.blp
Image / Texture
59
war3mapimported/mm_wroughtiron_01.blp

Tick the box "Use Custom Path" and type in the correct path:

mm_wroughtiron_01.blp
Image / Texture
59
mm_wroughtiron_01.blp

The file has been properly added to the map archive:

lordaeron.mdx
Model
4,876
war3mapimported/lordaeron.mdx
bm_ldrn_belltower01.blp
Image / Texture
214
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
Image / Texture
180
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
Image / Texture
171
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
Image / Texture
170
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
Image / Texture
187
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
Image / Texture
212
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
Image / Texture
167
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
Image / Texture
165
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
Image / Texture
147
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
Image / Texture
211
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
Image / Texture
149
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
Image / Texture
187
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
Image / Texture
219
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
Image / Texture
174
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
Image / Texture
169
bm_ldrn_extwall02.blp
bm_ldrn_greywall01.blp
Image / Texture
157
bm_ldrn_greywall01.blp
bm_ldrn_moat01.blp
Image / Texture
179
bm_ldrn_moat01.blp
bm_ldrn_pillars01.blp
Image / Texture
183
bm_ldrn_pillars01.blp
bm_ldrn_pillars01a.blp
Image / Texture
183
bm_ldrn_pillars01a.blp
bm_ldrn_roof01.blp
Image / Texture
146
bm_ldrn_roof01.blp
bm_ldrn_roof01_broken.blp
Image / Texture
163
bm_ldrn_roof01_broken.blp
bm_ldrn_rosefloor01.blp
Image / Texture
180
bm_ldrn_rosefloor01.blp
bm_ldrn_rubble01.blp
Image / Texture
191
bm_ldrn_rubble01.blp
bm_ldrn_stonefloor01.blp
Image / Texture
180
bm_ldrn_stonefloor01.blp
bm_ldrn_thronefloor01.blp
Image / Texture
193
bm_ldrn_thronefloor01.blp
bm_ldrn_thronefloor02.blp
Image / Texture
206
bm_ldrn_thronefloor02.blp
bm_ldrn_thronefloor03.blp
Image / Texture
207
bm_ldrn_thronefloor03.blp
bm_ldrn_thronefloor04.blp
Image / Texture
205
bm_ldrn_thronefloor04.blp
bm_ldrn_trims01.blp
Image / Texture
201
bm_ldrn_trims01.blp
bm_ldrn_trims02.blp
Image / Texture
174
bm_ldrn_trims02.blp
bm_ldrn_trims03.blp
Image / Texture
158
bm_ldrn_trims03.blp
bm_ldrn_trims04.blp
Image / Texture
186
bm_ldrn_trims04.blp
bm_ldrn_vines01.blp
Image / Texture
203
bm_ldrn_vines01.blp
bm_ldrn_wall01.blp
Image / Texture
173
bm_ldrn_wall01.blp
bm_ldrn_wierdthing01.blp
Image / Texture
147
bm_ldrn_wierdthing01.blp
mm_wroughtiron_01.blp
Image / Texture
59
mm_wroughtiron_01.blp

Done, you have imported the file mm_wroughtiron_01.blp.

Importing sc_ldn_rubble01.blp

Now Click the "Import File" Button:

Next select 'sc_ldn_rubble01.blp' in the folder which you extracted from the zip archive:

Lordaeron City
lordaeron.mdx
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
bm_ldrn_greywall01.blp
bm_ldrn_moat01.blp
bm_ldrn_pillars01.blp
bm_ldrn_pillars01a.blp
bm_ldrn_roof01.blp
bm_ldrn_roof01_broken.blp
bm_ldrn_rosefloor01.blp
bm_ldrn_rubble01.blp
bm_ldrn_stonefloor01.blp
bm_ldrn_thronefloor01.blp
bm_ldrn_thronefloor02.blp
bm_ldrn_thronefloor03.blp
bm_ldrn_thronefloor04.blp
bm_ldrn_trims01.blp
bm_ldrn_trims02.blp
bm_ldrn_trims03.blp
bm_ldrn_trims04.blp
bm_ldrn_vines01.blp
bm_ldrn_wall01.blp
bm_ldrn_wierdthing01.blp
mm_wroughtiron_01.blp
sc_ldn_rubble01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

lordaeron.mdx
Model
4,876
war3mapimported/lordaeron.mdx
bm_ldrn_belltower01.blp
Image / Texture
214
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
Image / Texture
180
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
Image / Texture
171
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
Image / Texture
170
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
Image / Texture
187
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
Image / Texture
212
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
Image / Texture
167
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
Image / Texture
165
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
Image / Texture
147
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
Image / Texture
211
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
Image / Texture
149
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
Image / Texture
187
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
Image / Texture
219
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
Image / Texture
174
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
Image / Texture
169
bm_ldrn_extwall02.blp
bm_ldrn_greywall01.blp
Image / Texture
157
bm_ldrn_greywall01.blp
bm_ldrn_moat01.blp
Image / Texture
179
bm_ldrn_moat01.blp
bm_ldrn_pillars01.blp
Image / Texture
183
bm_ldrn_pillars01.blp
bm_ldrn_pillars01a.blp
Image / Texture
183
bm_ldrn_pillars01a.blp
bm_ldrn_roof01.blp
Image / Texture
146
bm_ldrn_roof01.blp
bm_ldrn_roof01_broken.blp
Image / Texture
163
bm_ldrn_roof01_broken.blp
bm_ldrn_rosefloor01.blp
Image / Texture
180
bm_ldrn_rosefloor01.blp
bm_ldrn_rubble01.blp
Image / Texture
191
bm_ldrn_rubble01.blp
bm_ldrn_stonefloor01.blp
Image / Texture
180
bm_ldrn_stonefloor01.blp
bm_ldrn_thronefloor01.blp
Image / Texture
193
bm_ldrn_thronefloor01.blp
bm_ldrn_thronefloor02.blp
Image / Texture
206
bm_ldrn_thronefloor02.blp
bm_ldrn_thronefloor03.blp
Image / Texture
207
bm_ldrn_thronefloor03.blp
bm_ldrn_thronefloor04.blp
Image / Texture
205
bm_ldrn_thronefloor04.blp
bm_ldrn_trims01.blp
Image / Texture
201
bm_ldrn_trims01.blp
bm_ldrn_trims02.blp
Image / Texture
174
bm_ldrn_trims02.blp
bm_ldrn_trims03.blp
Image / Texture
158
bm_ldrn_trims03.blp
bm_ldrn_trims04.blp
Image / Texture
186
bm_ldrn_trims04.blp
bm_ldrn_vines01.blp
Image / Texture
203
bm_ldrn_vines01.blp
bm_ldrn_wall01.blp
Image / Texture
173
bm_ldrn_wall01.blp
bm_ldrn_wierdthing01.blp
Image / Texture
147
bm_ldrn_wierdthing01.blp
mm_wroughtiron_01.blp
Image / Texture
59
mm_wroughtiron_01.blp
sc_ldn_rubble01.blp
Image / Texture
174
war3mapimported/sc_ldn_rubble01.blp

Double-click the file sc_ldn_rubble01.blp:

sc_ldn_rubble01.blp
Image / Texture
174
war3mapimported/sc_ldn_rubble01.blp

Tick the box "Use Custom Path" and type in the correct path:

sc_ldn_rubble01.blp
Image / Texture
174
sc_ldn_rubble01.blp

The file has been properly added to the map archive:

lordaeron.mdx
Model
4,876
war3mapimported/lordaeron.mdx
bm_ldrn_belltower01.blp
Image / Texture
214
bm_ldrn_belltower01.blp
bm_ldrn_brickfloor01.blp
Image / Texture
180
bm_ldrn_brickfloor01.blp
bm_ldrn_brownstone01.blp
Image / Texture
171
bm_ldrn_brownstone01.blp
bm_ldrn_chamberwall01.blp
Image / Texture
170
bm_ldrn_chamberwall01.blp
bm_ldrn_circlefloor01.blp
Image / Texture
187
bm_ldrn_circlefloor01.blp
bm_ldrn_cobblestone01.blp
Image / Texture
212
bm_ldrn_cobblestone01.blp
bm_ldrn_crtyrdwall01.blp
Image / Texture
167
bm_ldrn_crtyrdwall01.blp
bm_ldrn_crtyrdwall02.blp
Image / Texture
165
bm_ldrn_crtyrdwall02.blp
bm_ldrn_curtains01.blp
Image / Texture
147
bm_ldrn_curtains01.blp
bm_ldrn_dirt01.blp
Image / Texture
211
bm_ldrn_dirt01.blp
bm_ldrn_dome01.blp
Image / Texture
149
bm_ldrn_dome01.blp
bm_ldrn_domeceiling01.blp
Image / Texture
187
bm_ldrn_domeceiling01.blp
bm_ldrn_door01.blp
Image / Texture
219
bm_ldrn_door01.blp
bm_ldrn_extwall01.blp
Image / Texture
174
bm_ldrn_extwall01.blp
bm_ldrn_extwall02.blp
Image / Texture
169
bm_ldrn_extwall02.blp
bm_ldrn_greywall01.blp
Image / Texture
157
bm_ldrn_greywall01.blp
bm_ldrn_moat01.blp
Image / Texture
179
bm_ldrn_moat01.blp
bm_ldrn_pillars01.blp
Image / Texture
183
bm_ldrn_pillars01.blp
bm_ldrn_pillars01a.blp
Image / Texture
183
bm_ldrn_pillars01a.blp
bm_ldrn_roof01.blp
Image / Texture
146
bm_ldrn_roof01.blp
bm_ldrn_roof01_broken.blp
Image / Texture
163
bm_ldrn_roof01_broken.blp
bm_ldrn_rosefloor01.blp
Image / Texture
180
bm_ldrn_rosefloor01.blp
bm_ldrn_rubble01.blp
Image / Texture
191
bm_ldrn_rubble01.blp
bm_ldrn_stonefloor01.blp
Image / Texture
180
bm_ldrn_stonefloor01.blp
bm_ldrn_thronefloor01.blp
Image / Texture
193
bm_ldrn_thronefloor01.blp
bm_ldrn_thronefloor02.blp
Image / Texture
206
bm_ldrn_thronefloor02.blp
bm_ldrn_thronefloor03.blp
Image / Texture
207
bm_ldrn_thronefloor03.blp
bm_ldrn_thronefloor04.blp
Image / Texture
205
bm_ldrn_thronefloor04.blp
bm_ldrn_trims01.blp
Image / Texture
201
bm_ldrn_trims01.blp
bm_ldrn_trims02.blp
Image / Texture
174
bm_ldrn_trims02.blp
bm_ldrn_trims03.blp
Image / Texture
158
bm_ldrn_trims03.blp
bm_ldrn_trims04.blp
Image / Texture
186
bm_ldrn_trims04.blp
bm_ldrn_vines01.blp
Image / Texture
203
bm_ldrn_vines01.blp
bm_ldrn_wall01.blp
Image / Texture
173
bm_ldrn_wall01.blp
bm_ldrn_wierdthing01.blp
Image / Texture
147
bm_ldrn_wierdthing01.blp
mm_wroughtiron_01.blp
Image / Texture
59
mm_wroughtiron_01.blp
sc_ldn_rubble01.blp
Image / Texture
174
sc_ldn_rubble01.blp

Done, you have imported the file sc_ldn_rubble01.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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