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Looking for "Miss Aura" and some questions

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Level 6
Joined
Jul 18, 2008
Messages
156
i tried searching but didn't find any....

i need an aura that makes enemy units miss their attacks by X%...

i also need something like castle fight... how do i disable the control of X units for player. making them controlled only by triggers.

and last... how do i play sounds only for X player... is that possible...


i need these for my left4dead map, im really trying to make it as good as the real game....please help me with this.......
:cry: :cry: :cry: :cry: :cry: :cry: :cry:
 
Level 4
Joined
Mar 15, 2009
Messages
70
for triger like castle fight
make 1 computer let say player 11 as ur allied
after the unit beed created
change last created unit to player 11 and atack move to enemy base
so the unit cant be control by u or ur team
about other question sryy i dono.
 
Level 7
Joined
Dec 18, 2008
Messages
400
this aint evasion i know but still they unit wont take dmg if it work.

Make the action trigger like this:
If number between 1 and 100 is equal to/equal to or greater/lower xx and unit has buff equal to ...... then do:
set dmg = damage taken
set life of attacked unit to life of attacked unit + dmg

Im not sure if it works but i hope it helped
 
Level 11
Joined
May 31, 2008
Messages
698
For the unit, you have to make it a ward.
For the "missing aura" i dont think it is possible, maybe with jass or a damage detection system. But for an alternative, maybe you could do a damage reduction aura (command aura with negative values) to make it negative, hold shift when selecting the value.
 
Level 28
Joined
Jan 26, 2007
Messages
4,789
Maybe you can do the miss-aura like this:

Create a group for every unit inside the AoE of the hero with the aura
when one of those units is attacked and a random number between 1 and X is 5 (or something like that), create a dummy at the position of the attacked unit and force the attacker to attack that dummy (with a 100% evasion).

I'm sorry I didn't do it with trigger-tags, I'm pretty bussy, but this might work :D
 
Level 9
Joined
Feb 14, 2009
Messages
316
There is an easier way for miss aura! Make a dummy ability based on silence. Edit it not to disable attacks but there is an option for "missing". Set the duration to 1.2 seconds. Then set a trigger every one second of the game to create a dummy unit to cast this silence upon the position of the aura possessor. It will work. And also, add a custom silence-based buff and edit its tooltip and animation (you don't want the bubble with exclamation mark, right?)
 
Level 6
Joined
Jul 18, 2008
Messages
156
the map is almost finish now... question again....
how does "target of current camera" work? i have this trigger that goes something like this...

-------------------------------------------------------------------------
-every 0.30 sec

-pick every X unit from player X
--move unit to "target of current camera"
-------------------------------------------------------------------------


the trigger works the way i want it but im not sure if the "current camera" thing is only for the owner of the picked unit....
 
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