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Looking for Mapper to join "Escape Duel" Map Project

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Looking for Mapper(s) to join "Escape Duel" Map Project

Hi there and welcome to this thread!

First i will tell something about my Map:
I created this map with the idea to make a "Escape Map" that is really special to other ones with the idea of Dueling in a kind of this map. I don't mean a simple "every playes for hisself" map! There is many more like this.

What I still made:
3 different Mazes with 4 Levels
--->Maze 1: Normal walk; Maze 2: walk/slide; Maze 3: only slide
-3 Difficults that change count of enemys, ways, movement speed etc. in all Levels
-2 GameModes: Duell with infinitive lifes; Surive Duell with 15 lives
-Votesystem to choose Mode,Difficult and Maze
-4 PvP Skills to cast at other players
-Points with Save/Load and Bonis
-HeroModelChange while playing (20 to Heros to choose from)
-Camera change options
-Refreshing Multiboard
-Sound commands
-Color commands
-(Weather system)
-Kick- and Antispoofsystem
-Standart Design


Thinks i want to do and searching YOU to help me with:
:wink:

-The Terrain needs to completly overworked, so im highly looking for a good Terrainer. This is not my special, im not good in it. Can only make Standart Designs.
-Help to find the last leaks and optimize the systems

-I also very interested for help with the map at all, like new ideas for traps, optimize the levels and stuff like this.

I spended so many time in this map and also want to add various thinks that will all take many time so i highly looking for a Mapper who join this projekt and help me to make this map perfect.

:fp:Do I searching for You?:
Yes, I'm seraching for you! A Mapper with good praktice in GUI who like escape maps and have some ideas for it and know how to Design a Map. I have no praktice in Jass but if you know it it's welcome. Im open for all your ideas to optimize this map.

Remark:
This map is still released and was varoious tested. I still got many postive statments. That means not its over for this map! I wanna bring it to its ultimate.

Now i link you to my map in the resource section:
http://www.hiveworkshop.com/resources_new/maps/5171/:thumbs_up:

Thanks for reading my thread! I hope i got your interest and YOU will answer my request...

Hopeful Greetings
Kill3rbeast :infl_thumbs_up:
 

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Last edited:
Level 4
Joined
Dec 24, 2005
Messages
54
Have you played my map?
What do you think about it?
Have you ideas to advance it?
Do you like Escape maps?
Have you the time to understand how i done my systems and how the thinks are ordered?
Do you understand this trigger... ^^ what its used for? Just to test your skills :D

This map has 450 trigger, 134 variablen (and i used arrays)...



Need to know if you REALLY want to help me :wink:



  • For each (Integer A) from 1 to 10, do (Actions)
    • Schleifen - Aktionen
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • 'IF'-Bedingungen
          • ((Player((Integer A))) controller) Gleich Benutzer
          • ((Player((Integer A))) slot status) Gleich Spielt
        • 'THEN'-Aktionen
          • Set SlideFacing[(Integer A)] = (Facing of SlideUnits[(Integer A)])
          • Set temp_point = (Position of SlideUnits[(Integer A)])
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • 'IF'-Bedingungen
              • (Terrain type at temp_point) Gleich Northrend - Eis
              • (SlideUnits[(Integer A)] is alive) Gleich True
            • 'THEN'-Aktionen
              • Set temp_point2 = (temp_point offset by 7.00 towards SlideFacing[(Integer A)] degrees)
              • Einheit - Move SlideUnits[(Integer A)] instantly to temp_point2
              • Set HeroSlideEffect[1] = (Position of SlideUnits[(Integer A)])
              • Spezialeffekt - Create a special effect at HeroSlideEffect[1] using Abilities\Weapons\ZigguratMissile\ZigguratMissile.mdl
              • Spezialeffekt - Destroy (Last created special effect)
              • Custom script: call RemoveLocation (udg_HeroSlideEffect[1])
              • Custom script: call RemoveLocation(udg_temp_point)
              • Custom script: call RemoveLocation(udg_temp_point2)
            • 'ELSE'-Aktionen
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • 'IF'-Bedingungen
                  • (Terrain type at temp_point) Gleich Eiskrone-Gletscher - Eis
                  • (SlideUnits[(Integer A)] is alive) Gleich True
                • 'THEN'-Aktionen
                  • Set temp_point2 = (temp_point offset by 12.00 towards SlideFacing[(Integer A)] degrees)
                  • Einheit - Move SlideUnits[(Integer A)] instantly to temp_point2
                  • Set HeroSlideEffect[2] = (Position of SlideUnits[(Integer A)])
                  • Spezialeffekt - Create a special effect at HeroSlideEffect[2] using Abilities\Weapons\AvengerMissile\AvengerMissile.mdl
                  • Spezialeffekt - Destroy (Last created special effect)
                  • Custom script: call RemoveLocation (udg_HeroSlideEffect[2])
                  • Custom script: call RemoveLocation(udg_temp_point)
                  • Custom script: call RemoveLocation(udg_temp_point2)
                • 'ELSE'-Aktionen
                  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    • 'IF'-Bedingungen
                      • (Terrain type at temp_point) Gleich Eiskrone-Gletscher - Dunkles Eis
                      • (SlideUnits[(Integer A)] is alive) Gleich True
                    • 'THEN'-Aktionen
                      • Set temp_point2 = (temp_point offset by 15.00 towards SlideFacing[(Integer A)] degrees)
                      • Einheit - Move SlideUnits[(Integer A)] instantly to temp_point2
                      • Set HeroSlideEffect[3] = (Position of SlideUnits[(Integer A)])
                      • Spezialeffekt - Create a special effect at HeroSlideEffect[3] using Abilities\Spells\Undead\OrbOfDeath\OrbOfDeathMissile.mdl
                      • Spezialeffekt - Destroy (Last created special effect)
                      • Custom script: call RemoveLocation (udg_HeroSlideEffect[3])
                      • Custom script: call RemoveLocation(udg_temp_point)
                    • 'ELSE'-Aktionen
                      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                        • 'IF'-Bedingungen
                          • (Terrain type at temp_point) Gleich Fremdland - Abgrund
                          • (SlideUnits[(Integer A)] is alive) Gleich True
                        • 'THEN'-Aktionen
                          • Einheit - Kill SlideUnits[(Integer A)]
                          • Spiel - Display to (All players controlled by a Benutzer player) the text: (|cffFF0000 + ((Name of (Player((Integer A)))) + (|r |cff0080FFleft the path, his hero died painful!! + |r)))
                          • Set DeathMessage[(Integer A)] = 1
                          • Set HeroDie = (Position of SlideUnits[(Integer A)])
                          • Spezialeffekt - Create a special effect at HeroDie using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
                          • Spezialeffekt - Destroy (Last created special effect)
                          • Custom script: call RemoveLocation (udg_HeroDie)
                          • Custom script: call RemoveLocation(udg_temp_point)
                        • 'ELSE'-Aktionen
                          • Custom script: call RemoveLocation(udg_temp_point)
        • 'ELSE'-Aktionen
 
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